void updata() { //更新数据 AddMobAction.AddAnMobOnRandomBlockNearbyHero(5, 1, 100); myHero.setStandBlock(myWorld.getBlockByXY(myHero.getLoc_x(), myHero.getLoc_y())); label1.Text = myHero.getStandBlock().getName(); ME.MeetEnemyAtBlock(myHero, BF); }