// Start is called before the first frame update void Start() { waveController = GameObject.Find("wave").GetComponent <waveControllerHard>(); waveAns = GameObject.Find("Wave_Answer").GetComponent <waveAnsControllerHard>(); waveAns2 = GameObject.Find("Wave_Answer2").GetComponent <waveAns2ControllerHard>(); timer = GameObject.Find("Timer").GetComponent <TimerContoller>(); timer.timerIsRunning = true; corretSound = GameObject.Find("CorretSound").GetComponent <AudioSource>(); wrongSound = GameObject.Find("WrongSound").GetComponent <AudioSource>(); }
// Start is called before the first frame update void Start() { waveController = GameObject.Find("wave").GetComponent <waveControllerHard>(); waveAnim = GetComponent <Animator>(); }