コード例 #1
0
        //普通模式_绘制
        private void DrawMode_Normal()
        {
            #region 体属性 vtkVolumeProperty
            //设定体数据的属性:不透明性和颜色值映射标量值
            vtkVolumeProperty volumeProperty = vtkVolumeProperty.New();
            volumeProperty.SetColor(m_ColorTransferFunction);
            volumeProperty.SetScalarOpacity(m_PiecewiseFunction);
            //设置插值类型
            volumeProperty.SetInterpolationTypeToNearest();
            volumeProperty.SetDiffuse(0.7);
            volumeProperty.SetAmbient(0.01);
            volumeProperty.SetSpecular(0.5);
            volumeProperty.SetSpecularPower(100);
            #endregion

            //绘制方法:体射线投射
            vtkVolumeRayCastCompositeFunction compositeFunction = vtkVolumeRayCastCompositeFunction.New();

            #region 体数据映射器 vtkVolumeRayCastMapper
            //体数据映射器
            vtkVolumeRayCastMapper volumeMapper = vtkVolumeRayCastMapper.New();
            volumeMapper.SetInput(m_ImageData);
            volumeMapper.SetVolumeRayCastFunction(compositeFunction);
            #endregion

            #region 体 vtkVolume
            //体
            vtkVolume volume = vtkVolume.New();
            volume.SetMapper(volumeMapper);
            volume.SetProperty(volumeProperty);
            #endregion

            //模型体放入Renerer
            m_Renderer.AddVolume(volume);
        }
コード例 #2
0
ファイル: VolumeSlicer.cs プロジェクト: hksonngan/Xian
        private static byte[] MipPixelDataFromVtkSlab(vtkImageData slabImageData)
        {
#if true // Do our own MIP, albeit slowly
            int[]  sliceDimensions = slabImageData.GetDimensions();
            int    sliceDataSize   = sliceDimensions[0] * sliceDimensions[1];
            IntPtr slabDataPtr     = slabImageData.GetScalarPointer();

            byte[] pixelData = MemoryManager.Allocate <byte>(sliceDataSize * sizeof(short));

            // Init with first slice
            Marshal.Copy(slabDataPtr, pixelData, 0, sliceDataSize * sizeof(short));

            // Walk through other slices, finding maximum
            unsafe
            {
                short *psSlab = (short *)slabDataPtr;

                fixed(byte *pbFrame = pixelData)
                {
                    short *psFrame = (short *)pbFrame;

                    for (int sliceIndex = 1; sliceIndex < sliceDimensions[2]; sliceIndex++)
                    {
                        for (int i = 0; i < sliceDataSize - 1; ++i)
                        {
                            int slabIndex = sliceIndex * sliceDataSize + i;
                            if (psSlab[slabIndex] > psFrame[i])
                            {
                                psFrame[i] = psSlab[slabIndex];
                            }
                        }
                    }
                }
            }

            return(pixelData);
#else // Ideally we'd use VTK to do the MIP (MinIP, Average...)
            vtkVolumeRayCastMIPFunction mip    = new vtkVolumeRayCastMIPFunction();
            vtkVolumeRayCastMapper      mapper = new vtkVolumeRayCastMapper();

            mapper.SetVolumeRayCastFunction(mip);
            mapper.SetInput(slabImageData);

            //TODO: Need to figure out how to use mapper to output vtkImageData

            vtkImageAlgorithm algo = new vtkImageAlgorithm();
            algo.SetInput(mapper.GetOutputDataObject(0));

            using (vtkExecutive exec = mapper.GetExecutive())
            {
                VtkHelper.RegisterVtkErrorEvents(exec);
                exec.Update();

                // Note: These report no output port, must have to do something else to get mapper to give us data
                //return exec.GetOutputData(0);
                return(mapper.GetOutputDataObject(0));
            }
#endif
        }
コード例 #3
0
        private void Window_Activated(object sender, EventArgs e)
        {
            // 一定要先 vtkformhost.Child = vtkControl;下面三条顺序不能乱 否则报错 切记!
            vtkformhost.Child = vtkControl;
            vtkRenderWindow renWin    = vtkControl.RenderWindow;
            vtkRenderer     aRenderer = renWin.GetRenderers().GetFirstRenderer();

            renWin.AddRenderer(aRenderer);

            Marshal.Copy(ys1, 0, temp128, imgLine * imgPixel * imgNum);


            temp.SetArray(temp128, imgLine * imgPixel * imgNum, 1);

            testimgdata.SetDimensions(imgLine, imgPixel, imgNum);
            testimgdata.SetSpacing(1, 1, 4);
            testimgdata.SetScalarTypeToUnsignedChar();
            testimgdata.SetNumberOfScalarComponents(1);
            testimgdata.AllocateScalars();
            testimgdata.GetPointData().SetScalars(temp);
            testimgdata.Modified();

            VtkSetColor();
            VtkSetOpacity();

            volumeProperty.SetColor(colorTransferFunction);
            volumeProperty.SetScalarOpacity(opacityTransferFunction);
            volumeProperty.ShadeOn();
            volumeProperty.SetInterpolationTypeToLinear();

            volumeMapper.SetVolumeRayCastFunction(compositeFunction);
            volumeMapper.SetInput(testimgdata);

            volume.SetMapper(volumeMapper);
            volume.SetProperty(volumeProperty);

            aCamera.SetViewUp(0, -1, 0);
            aCamera.SetPosition(-1, 0, 1);
            aCamera.ComputeViewPlaneNormal();

            aRenderer.AddVolume(volume);
            aRenderer.SetBackground(0, 0, 0.6);
            aRenderer.SetActiveCamera(aCamera);
            aRenderer.ResetCamera();
            renWin.SetSize(800, 800);
            renWin.Render();
        }
コード例 #4
0
ファイル: VolumeSlicer.cs プロジェクト: UIKit0/ClearCanvas
		private static byte[] MipPixelDataFromVtkSlab(vtkImageData slabImageData)
		{
            VtkHelper.StaticInitializationHack();

#if true // Do our own MIP, albeit slowly
			int[] sliceDimensions = slabImageData.GetDimensions();
			int sliceDataSize = sliceDimensions[0] * sliceDimensions[1];
			IntPtr slabDataPtr = slabImageData.GetScalarPointer();

			byte[] pixelData = MemoryManager.Allocate<byte>(sliceDataSize * sizeof(short));

			// Init with first slice
			Marshal.Copy(slabDataPtr, pixelData, 0, sliceDataSize * sizeof(short));

			// Walk through other slices, finding maximum
			unsafe
			{
				short* psSlab = (short*) slabDataPtr;

				fixed (byte* pbFrame = pixelData)
				{
					short* psFrame = (short*)pbFrame;
					for (int sliceIndex = 1; sliceIndex < sliceDimensions[2]; sliceIndex++)
					{
						for (int i = 0; i < sliceDataSize-1; ++i)
						{
							int slabIndex = sliceIndex * sliceDataSize + i;
							if (psSlab[slabIndex] > psFrame[i])
								psFrame[i] = psSlab[slabIndex];
						}
					}
				}
			}

			return pixelData;

#else // Ideally we'd use VTK to do the MIP (MinIP, Average...)
				vtkVolumeRayCastMIPFunction mip = new vtkVolumeRayCastMIPFunction();
				vtkVolumeRayCastMapper mapper = new vtkVolumeRayCastMapper();

				mapper.SetVolumeRayCastFunction(mip);
				mapper.SetInput(slabImageData);

				//TODO: Need to figure out how to use mapper to output vtkImageData

				vtkImageAlgorithm algo = new vtkImageAlgorithm();
				algo.SetInput(mapper.GetOutputDataObject(0));
				
				using (vtkExecutive exec = mapper.GetExecutive())
				{
					VtkHelper.RegisterVtkErrorEvents(exec);
					exec.Update();

					// Note: These report no output port, must have to do something else to get mapper to give us data
					//return exec.GetOutputData(0);
					return mapper.GetOutputDataObject(0);
				}
#endif
		}