public void SetRaw(string filename) { byte[] bytes = System.IO.File.ReadAllBytes(filename); int count = 0; for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { var i = BitConverter.ToInt32(bytes, (x + y * width) * 4) / scale; data[count] = (int)(i > depth ? depth : i < 0 ? 0 : i); count++; } } //スカラ量の設定 using (var da = vtkIntArray.New()) { //IntPtr pIds = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(int)) * data.Length); Marshal.Copy(data, 0, pIds, data.Length); da.SetArray((IntPtr)pIds, data.Length, 1); pointPoly.GetPointData().SetScalars(da); //Marshal.FreeHGlobal(pIds); //解放したらアカン } }
public void ReadDataByLine(string filename) { try { var dataStrings = File.ReadAllLines(filename); points = vtkPoints.New(); points.SetNumberOfPoints(dataStrings.Length); var colorArray = vtkUnsignedCharArray.New(); colorArray.SetNumberOfComponents(3); for (var i = 0; i < dataStrings.Length; i++) { var data = dataStrings[i].Split(' '); if (data.Length < 6) { continue; } points.SetPoint(i, int.Parse(data[0]), int.Parse(data[1]), int.Parse(data[2])); colorArray.InsertNextTuple3(double.Parse(data[3]), double.Parse(data[4]), double.Parse(data[5])); } PolyData = vtkPolyData.New(); PolyData.SetPoints(points); PolyData.GetPointData().SetScalars(colorArray); PolyData.Update(); } catch (Exception) { throw; } }
public void SetActor(double warpScale) { //IntPtr pIds = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(int)) * data.Length); //スカラ量の設定 using (var da = vtkIntArray.New()) using (var warp = vtkWarpScalar.New()) using (var mapper = vtkPolyDataMapper.New()) { Marshal.Copy(data, 0, pIds, Size); da.SetArray((IntPtr)pIds, Size, 1); pointPoly.GetPointData().SetScalars(da); //Marshal.FreeHGlobal(pIds); //解放したらアカン warp.SetInput(pointPoly); warp.SetScaleFactor(warpScale); mapper.SetInput(warp.GetPolyDataOutput()); //mapper.SetInput(pointPoly); mapper.SetLookupTable(lut); mapper.SetScalarRange(0.0, Depth); mapper.ScalarVisibilityOn(); DataActor.SetMapper(mapper); DataActor.GetProperty().SetPointSize(2); RaisePropertyChanged("render"); } }
public static void SaveRectData(string filename, vtkPolyData polyData, Rectangle rect) { try { SimplePointFile.OpenWriteFile(filename); var color = polyData.GetPointData().GetScalars(); for (var i = 0; i < rect.Height; i++) { for (var j = 0; j < rect.Width; j++) { var data = polyData.GetPoint(i * rect.Width + j); var c = color.GetComponent(i * rect.Width + j, 0); SimplePointFile.Writeline(new[] { data[0], data[1], data[2], c, c, c }); } } } catch (Exception) { } finally { SimplePointFile.CloseWriteFile(); } }
public void WriteVTP(string filePath, List <Vector3d> point_data, List <Vector3> cellPointsList, Dictionary <String, vtkDataArray> scalar_dataArray, List <String> arrayNames) { vtkPoints points = vtkPoints.New(); for (int i = 0; i < point_data.Count(); i++) { points.InsertNextPoint(point_data[i].X, point_data[i].Y, point_data[i].Z); } vtkPolyData polyData = vtkPolyData.New(); polyData.SetPoints(points); vtkCellArray cellArrayOne = vtkCellArray.New(); for (int i = 0; i < cellPointsList.Count(); i++) { vtkTetra tetra = vtkTetra.New(); tetra.GetPointIds().SetId(0, (long)cellPointsList[i][0]); tetra.GetPointIds().SetId(1, (long)cellPointsList[i][1]); tetra.GetPointIds().SetId(2, (long)cellPointsList[i][2]); tetra.GetPointIds().SetId(3, (long)cellPointsList[i][2]); cellArrayOne.InsertNextCell(tetra); } polyData.SetPolys(cellArrayOne); int numberOfScalarData = scalar_dataArray.Count(); for (int i = 0; i < numberOfScalarData; i++) { scalar_dataArray.TryGetValue(arrayNames[i], out vtkDataArray scalars); polyData.GetPointData().AddArray(scalars); } vtkXMLPolyDataWriter writer = vtkXMLPolyDataWriter.New(); // add file ending if it is not existent string suffix = (".vtp"); if (!(filePath.EndsWith(suffix))) { filePath += suffix; } writer.SetFileName(filePath); writer.SetInput(polyData); writer.Write(); // Read and display file for verification that it was written correctly vtkXMLStructuredGridReader reader = vtkXMLStructuredGridReader.New(); if (reader.CanReadFile(filePath) == 0) { //MessageBox.Show("Cannot read file \"" + filePath + "\"", "Error", MessageBoxButtons.OK); return; } Console.WriteLine("VTP file was writen and is saved at {0}", filePath); }
public static void GetRectData(vtkPolyData data, Rectangle rect) { var points = vtkPoints.New(); var colorArray = vtkUnsignedCharArray.New(); colorArray.SetNumberOfComponents(3); RectImageData = vtkImageData.New(); RectImageData.SetExtent(0, rect.Size.Width - 1, 0, rect.Size.Height - 1, 0, 0); RectImageData.SetNumberOfScalarComponents(1); RectImageData.SetScalarTypeToUnsignedChar(); for (var i = rect.Top; i < rect.Bottom; i++) { for (var j = rect.Left; j < rect.Right; j++) { double[] p = data.GetPoint(i * ImageWidth + j); points.InsertNextPoint(j - rect.Left, i - rect.Top, p[2]); double[] c = data.GetPointData().GetScalars().GetTuple3(i * ImageWidth + j); colorArray.InsertNextTuple3(c[0], c[1], c[2]); RectImageData.SetScalarComponentFromDouble(j - rect.Left, i - rect.Top, 0, 0, c[0]); } } RectPolyData = vtkPolyData.New(); RectPolyData.SetPoints(points); RectPolyData.GetPointData().SetScalars(colorArray); RectPolyData.Update(); }
public static void SaveData(int ratio, string filename) { try { SimplePointFile.OpenWriteFile(filename); var color = PolyData.GetPointData().GetScalars(); for (var i = 0; i < ImageHeight; i += ratio) { for (var j = 0; j < ImageWidth; j += ratio) { var data = PolyData.GetPoint(i * ImageWidth + j); var c = color.GetComponent(i * ImageWidth + j, 0); SimplePointFile.Writeline(new[] { data[0] / ratio, data[1] / ratio, data[2], c, c, c }); } } } catch (Exception) { } finally { SimplePointFile.CloseWriteFile(); } }
private static void NullPoint() { vtkPoints points = vtkPoints.New(); points.InsertNextPoint(1, 1, 1); points.InsertNextPoint(2, 2, 2); points.InsertNextPoint(3, 3, 3); vtkPolyData polydata = vtkPolyData.New(); polydata.SetPoints(points); vtkFloatArray floatArray = vtkFloatArray.New(); floatArray.SetNumberOfValues(3); floatArray.SetNumberOfComponents(1); floatArray.SetName("FloatArray"); for (int i = 0; i < 3; i++) { floatArray.SetValue(i, 2); } polydata.GetPointData().AddArray(floatArray); vtkIntArray intArray = vtkIntArray.New(); intArray.SetNumberOfValues(3); intArray.SetNumberOfComponents(1); intArray.SetName("IntArray"); for (int i = 0; i < 3; i++) { intArray.SetValue(i, 2); } polydata.GetPointData().AddArray(intArray); Console.WriteLine("PointIdx x y z " + "floatArray" + " " + "intArray"); Console.WriteLine("----------------------------------------"); for (int i = 0; i < 3; i++) { double[] p = polydata.GetPoint(i); vtkFloatArray pointsFloatArray = vtkFloatArray.SafeDownCast(polydata.GetPointData().GetArray("FloatArray")); vtkIntArray pointsIntArray = vtkIntArray.SafeDownCast(polydata.GetPointData().GetArray("IntArray")); Console.WriteLine(" " + i + " " + p[0] + " " + p[1] + " " + p[2] + " " + pointsFloatArray.GetValue(i) + " " + pointsIntArray.GetValue(i)); } polydata.GetPointData().NullPoint(1); polydata.Modified(); Console.WriteLine(""); for (int i = 0; i < 3; i++) { double[] p = polydata.GetPoint(i); vtkFloatArray pointsFloatArray = vtkFloatArray.SafeDownCast(polydata.GetPointData().GetArray("FloatArray")); vtkIntArray pointsIntArray = vtkIntArray.SafeDownCast(polydata.GetPointData().GetArray("IntArray")); Console.WriteLine(" " + i + " " + p[0] + " " + p[1] + " " + p[2] + " " + pointsFloatArray.GetValue(i) + " " + pointsIntArray.GetValue(i)); } }
public static void SetColorByImage(vtkPolyData data, vtkImageData image, Rectangle rect) { for (int i = 0; i < rect.Width * rect.Height; i++) { float c = image.GetScalarComponentAsFloat(i % rect.Width, i / rect.Width, 0, 0); data.GetPointData().GetScalars().SetTuple3(i, c, c, c); } data.Modified(); }
public VTKDataModel(SimulationModel sm) { simModel = sm; int numCells = sm.Cells.Count; cellIDs = vtkIntArray.New(); cellIDs.SetNumberOfComponents(1); cellIDs.SetNumberOfValues(numCells); cellIDs.SetName(cellIdsArrayName); cellTypes = vtkIntArray.New(); cellTypes.SetNumberOfComponents(1); cellTypes.SetNumberOfValues(numCells); cellTypes.SetName(cellTypeArrayName); points = vtkPoints.New(); points.SetNumberOfPoints(numCells); verts = vtkCellArray.New(); verts.Allocate(verts.EstimateSize(1, numCells), 1000); verts.InsertNextCell(numCells); foreach (MotileCell cell in sm.Cells) { int i = cell.CellId; int c = cell.CellType; double[] p = cell.Position; points.SetPoint(i, p[0], p[1], p[2]); cellIDs.SetValue(i, i); cellTypes.SetValue(i, c); verts.InsertCellPoint(i); } poly = vtkPolyData.New(); poly.SetPoints(points); poly.SetVerts(verts); poly.GetPointData().AddArray(cellIDs); poly.GetPointData().AddArray(cellTypes); }
private void SetFlatData(float[] src) { using (var warp = vtkWarpScalar.New()) using (var mapper = vtkPolyDataMapper.New()) using (var actor = vtkActor.New()) { if (src != null) { IntPtr pIds = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(float)) * Size); Marshal.Copy(src, 0, pIds, Size); var da = vtkFloatArray.New(); da.SetArray(pIds, Size, 1); pointPoly.GetPointData().SetScalars(da); } warp.SetInput(pointPoly); warp.SetScaleFactor(Scale); //var transform = vtkTransform.New(); //transform.RotateX(180); //var transformFilter = vtkTransformPolyDataFilter.New(); //transformFilter.SetTransform(transform); //transformFilter.SetInputConnection(warp.GetOutputPort()); //mapper.SetInput(transformFilter.GetOutput()); mapper.SetInput(warp.GetPolyDataOutput()); mapper.SetLookupTable(lut); //mapper.SetColorModeToMapScalars(); mapper.SetScalarRange(ScalarRangeMin, ScalarRangeMax); DataActor.SetMapper(mapper); DataActor.GetProperty().SetPointSize(PointSize); //DataActor.SetOrientation(90, 0, 0); } }
public static void ReadDataFromFile(string filename) { try { SimplePointFile.GetImageInfo(filename); ImageWidth = SimplePointFile.ImageWidth; ImageHeight = SimplePointFile.ImageHeight; //Console.WriteLine("ImageWidth:" + ImageWidth); //Console.WriteLine("ImageHeight:" + ImageHeight); var points = vtkPoints.New(); var colorArray = vtkUnsignedCharArray.New(); colorArray.SetNumberOfComponents(3); ImageData = vtkImageData.New(); ImageData.SetExtent(0, ImageWidth - 1, 0, ImageHeight - 1, 0, 0); ImageData.SetNumberOfScalarComponents(1); ImageData.SetScalarTypeToUnsignedChar(); SimplePointFile.OpenReadFile(filename); double[] data; while ((data = SimplePointFile.ReadLine()) != null) { points.InsertNextPoint(data[0], data[1], data[2]); colorArray.InsertNextTuple3(data[3], data[4], data[5]); ImageData.SetScalarComponentFromDouble((int)data[0], (int)data[1], 0, 0, data[3]); } PolyData = vtkPolyData.New(); PolyData.SetPoints(points); PolyData.GetPointData().SetScalars(colorArray); PolyData.Update(); //Console.WriteLine("PolyData & ImageData Load."); } catch (Exception e) { MessageBox.Show(e.Message); } finally { SimplePointFile.CloseReadFile(); } }
private vtkActor2D VirtualHeaterVTKBuilder() { vtkActor2D actor = vtkActor2D.New(); vtkPoints pointSource = vtkPoints.New(); vtkStringArray labels = vtkStringArray.New(); vtkCellArray verts = vtkCellArray.New(); TowerModelInstance.VTKLabelGetter(ref pointSource, ref labels, ref verts, paras, WorkSpaceInstance); //MessageBox.Show(labels.ToString()); vtkPolyData polyData = vtkPolyData.New(); polyData.SetPoints(pointSource); polyData.SetVerts(verts); polyData.GetPointData().AddArray(labels); vtkTextProperty textProp = vtkTextProperty.New(); textProp.SetFontSize(12); //textProp.SetColor(1.0, 1.0, 0.5); textProp.SetFontFamilyToArial(); vtkPointSetToLabelHierarchy hie = vtkPointSetToLabelHierarchy.New(); hie.SetInput(polyData); hie.SetMaximumDepth(15); hie.SetLabelArrayName("111"); hie.SetTargetLabelCount(100); hie.SetTextProperty(textProp); vtkLabelPlacementMapper labelMapper = new vtkLabelPlacementMapper(); labelMapper.SetInputConnection(hie.GetOutputPort()); vtkFreeTypeLabelRenderStrategy strategy = new vtkFreeTypeLabelRenderStrategy(); labelMapper.SetRenderStrategy(strategy); labelMapper.UseDepthBufferOn(); labelMapper.SetShapeToNone(); labelMapper.SetStyleToOutline(); //labelMapper.UseUnicodeStringsOff(); actor.SetMapper(labelMapper); return(actor); }
public void ReadPointIntoObject(RenderWindowControl renderWindowControl, List <nvmPointModel> listPointModel) { vtkUnsignedCharArray colors = vtkUnsignedCharArray.New(); colors.SetNumberOfComponents(3); colors.SetName("Colors"); vtkPoints points = vtkPoints.New(); foreach (var point in listPointModel) { colors.InsertNextValue(byte.Parse(point.color.X.ToString(), CultureInfo.InvariantCulture)); colors.InsertNextValue(byte.Parse(point.color.Y.ToString(), CultureInfo.InvariantCulture)); colors.InsertNextValue(byte.Parse(point.color.Z.ToString(), CultureInfo.InvariantCulture)); points.InsertNextPoint( double.Parse(point.position.X.ToString(), CultureInfo.InvariantCulture), double.Parse(point.position.Y.ToString(), CultureInfo.InvariantCulture), double.Parse(point.position.Z.ToString(), CultureInfo.InvariantCulture)); } vtkPolyData polydata = vtkPolyData.New(); polydata.SetPoints(points); polydata.GetPointData().SetScalars(colors); vtkVertexGlyphFilter glyphFilter = vtkVertexGlyphFilter.New(); glyphFilter.SetInputConnection(polydata.GetProducerPort()); // Visualize vtkPolyDataMapper mapper = vtkPolyDataMapper.New(); mapper.SetInputConnection(glyphFilter.GetOutputPort()); vtkActor actor = vtkActor.New(); actor.SetMapper(mapper); actor.GetProperty().SetPointSize(2); // get a reference to the renderwindow of our renderWindowControl1 vtkRenderWindow renderWindow = renderWindowControl.RenderWindow; // renderer vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer(); // set background color renderer.SetBackground(0.2, 0.3, 0.4); // add our actor to the renderer renderer.AddActor(actor); renderer.ResetCamera(); }
private static void FindAllData(ref vtkPolyData polydata) { Console.WriteLine("Normals: " + polydata.GetPointData().GetNormals()); int numberOfPointArrays = polydata.GetPointData().GetNumberOfArrays(); Console.WriteLine("Number of PointData arrays: " + numberOfPointArrays); int numberOfCellArrays = polydata.GetCellData().GetNumberOfArrays(); Console.WriteLine("Number of CellData arrays: " + numberOfCellArrays); Console.WriteLine( Environment.NewLine + "Type table/key: " + Environment.NewLine + "-------------------------"); //more values can be found in <VTK_DIR>/Common/vtkSetGet.h Console.WriteLine(3 + " unsigned char"); Console.WriteLine(7 + " unsigned int"); Console.WriteLine(10 + " float"); Console.WriteLine(11 + " double" + Environment.NewLine); for (int i = 0; i < numberOfPointArrays; i++) { // The following two lines are equivalent //arrayNames.push_back(polydata.GetPointData().GetArray(i).GetName()); //arrayNames.push_back(polydata.GetPointData().GetArrayName(i)); int dataTypeID = polydata.GetPointData().GetArray(i).GetDataType(); string dataTypeAsString = polydata.GetPointData().GetArray(i).GetDataTypeAsString(); Console.WriteLine("Array " + i + ": " + polydata.GetPointData().GetArrayName(i) + " (type: " + dataTypeID + ")" + " (type as string: " + dataTypeAsString + ")" + Environment.NewLine); } for (int i = 0; i < numberOfCellArrays; i++) { // The following two lines are equivalent //polydata.GetPointData().GetArray(i).GetName(); //polydata.GetPointData().GetArrayName(i); int dataTypeID = polydata.GetCellData().GetArray(i).GetDataType(); string dataTypeAsString = polydata.GetPointData().GetArray(i).GetDataTypeAsString(); Console.WriteLine("Array " + i + ": " + polydata.GetCellData().GetArrayName(i) + " (type: " + dataTypeID + ")" + " (type as string: " + dataTypeAsString + ")"); } }
public static void SetColorByHeight(vtkPolyData data, Rectangle rect) { double zmin = data.GetPoint(0)[2]; double zmax = zmin; for (int i = 0; i < rect.Width * rect.Height; i++) { double z = data.GetPoint(i)[2]; if (z < zmin) { zmin = z; } if (z > zmax) { zmax = z; } } //Console.WriteLine("Zmin:" + zmin + " Zmax:" + zmax); vtkColorTransferFunction colorFunction = vtkColorTransferFunction.New(); colorFunction.AddRGBPoint(zmin, 0, 0, 1); colorFunction.AddRGBPoint(zmax, 1, 0, 0); //Console.WriteLine("Color:" + colorFunction.GetColor(0)[0] + " " // + colorFunction.GetColor(0)[1] + " " // + colorFunction.GetColor(0)[2]); for (int i = 0; i < rect.Width * rect.Height; i++) { double z = data.GetPoint(i)[2]; double[] c = colorFunction.GetColor(z); data.GetPointData().GetScalars().SetTuple3(i, c[0] * 255, c[1] * 255, c[2] * 255); } data.Modified(); }
private static void FindAllData(ref vtkPolyData polydata) { Console.WriteLine("Normals: " + polydata.GetPointData().GetNormals()); int numberOfPointArrays = polydata.GetPointData().GetNumberOfArrays(); Console.WriteLine("Number of PointData arrays: " + numberOfPointArrays); int numberOfCellArrays = polydata.GetCellData().GetNumberOfArrays(); Console.WriteLine("Number of CellData arrays: " + numberOfCellArrays); Console.WriteLine( Environment.NewLine + "Type table/key: " + Environment.NewLine + "-------------------------"); //more values can be found in <VTK_DIR>/Common/vtkSetGet.h Console.WriteLine(3 + " unsigned char"); Console.WriteLine(7 + " unsigned int"); Console.WriteLine(10 + " float"); Console.WriteLine(11 + " double" + Environment.NewLine); for(int i = 0; i < numberOfPointArrays; i++) { // The following two lines are equivalent //arrayNames.push_back(polydata.GetPointData().GetArray(i).GetName()); //arrayNames.push_back(polydata.GetPointData().GetArrayName(i)); int dataTypeID = polydata.GetPointData().GetArray(i).GetDataType(); string dataTypeAsString = polydata.GetPointData().GetArray(i).GetDataTypeAsString(); Console.WriteLine("Array " + i + ": " + polydata.GetPointData().GetArrayName(i) + " (type: " + dataTypeID + ")" + " (type as string: " + dataTypeAsString + ")" + Environment.NewLine); } for(int i = 0; i < numberOfCellArrays; i++) { // The following two lines are equivalent //polydata.GetPointData().GetArray(i).GetName(); //polydata.GetPointData().GetArrayName(i); int dataTypeID = polydata.GetCellData().GetArray(i).GetDataType(); string dataTypeAsString = polydata.GetPointData().GetArray(i).GetDataTypeAsString(); Console.WriteLine("Array " + i + ": " + polydata.GetCellData().GetArrayName(i) + " (type: " + dataTypeID + ")" + " (type as string: " + dataTypeAsString + ")"); } }
private void RenderXYZColor() { FileStream fs = null; StreamReader sr = null; String sLineBuffer; String[] sXYZ; char[] chDelimiter = new char[] { ' ', '\t', ';' }; double[] xyz = new double[3]; double[] rgb = new double[3]; vtkPoints points = vtkPoints.New(); vtkPoints colors = vtkPoints.New(); int cnt = 0; try { // in case file must be open in another application too use "FileShare.ReadWrite" fs = new FileStream(m_FileName, FileMode.Open, FileAccess.Read, FileShare.ReadWrite); sr = new StreamReader(fs); vtkDoubleArray colorScalor = new vtkDoubleArray(); int n = 1; while (!sr.EndOfStream) { sLineBuffer = sr.ReadLine(); cnt++; sXYZ = sLineBuffer.Split(chDelimiter, StringSplitOptions.RemoveEmptyEntries); if (sXYZ == null || sXYZ.Length != 6) { MessageBox.Show("data seems to be in wrong format at line " + cnt, "Format Exception", MessageBoxButtons.OK); return; } xyz[0] = double.Parse(sXYZ[0], CultureInfo.InvariantCulture) * 11100; xyz[1] = double.Parse(sXYZ[1], CultureInfo.InvariantCulture) * 11100; xyz[2] = double.Parse(sXYZ[2], CultureInfo.InvariantCulture); rgb[0] = double.Parse(sXYZ[0], CultureInfo.InvariantCulture); rgb[1] = double.Parse(sXYZ[1], CultureInfo.InvariantCulture); rgb[2] = double.Parse(sXYZ[2], CultureInfo.InvariantCulture); points.InsertNextPoint(xyz[0], xyz[1], xyz[2]); colors.InsertNextPoint(rgb[0], rgb[1], rgb[2]); colorScalor.InsertNextTuple1(n++); } vtkPolyData polydata = vtkPolyData.New(); polydata.SetPoints(points); polydata.GetPointData().SetScalars(colorScalor); //设置点的Scalar(标量)属性 vtkVertexGlyphFilter glyphFilter = vtkVertexGlyphFilter.New(); glyphFilter.SetInputConnection(polydata.GetProducerPort()); vtkLookupTable lookupTable = new vtkLookupTable(); lookupTable.SetNumberOfColors(n); // SetSetTableValue(vtkIdType indx, double r, double g, double b, double a); Random random = new Random(); for (int i = 0; i < n; i++) { double[] tmp = colors.GetPoint(i); double r = tmp[0]; double g = tmp[1]; double b = tmp[2]; lookupTable.SetTableValue(i, r, g, b, 1); } // Visualize vtkPolyDataMapper mapper = vtkPolyDataMapper.New(); mapper.SetInputConnection(glyphFilter.GetOutputPort()); mapper.SetLookupTable(lookupTable); mapper.SetScalarRange(1, n); vtkActor actor = vtkActor.New(); actor.SetMapper(mapper); actor.GetProperty().SetPointSize(1); //actor.GetProperty().SetColor(1, 0.5, 0); // add our actor to the renderer m_Renderer.AddActor(actor); imgPropList.Add(actor); m_Renderer.ResetCamera(); //Rerender the screen m_RenderWindow.Render(); m_Renderer.Render(); } catch (IOException ex) { MessageBox.Show(ex.Message, "IOException", MessageBoxButtons.OK); } finally { if (sr != null) { sr.Close(); sr.Dispose(); sr = null; } } }
private void WarpVector() { vtkPoints points = vtkPoints.New(); points.InsertNextPoint(0.0, 0.0, 0.0); points.InsertNextPoint(1.0, 0.0, 0.0); points.InsertNextPoint(2.0, 0.0, 0.0); points.InsertNextPoint(3.0, 0.0, 0.0); points.InsertNextPoint(4.0, 0.0, 0.0); vtkCellArray lines = vtkCellArray.New(); vtkLine line = vtkLine.New(); line.GetPointIds().SetId(0, 0); line.GetPointIds().SetId(1, 1); lines.InsertNextCell(line); line.GetPointIds().SetId(0, 1); line.GetPointIds().SetId(1, 2); lines.InsertNextCell(line); line.GetPointIds().SetId(0, 2); line.GetPointIds().SetId(1, 3); lines.InsertNextCell(line); line.GetPointIds().SetId(0, 3); line.GetPointIds().SetId(1, 4); lines.InsertNextCell(line); vtkDoubleArray warpData = vtkDoubleArray.New(); warpData.SetNumberOfComponents(3); warpData.SetName("warpData"); double[] warp = new double[] { 0.0, 0.0, 0.0 }; warp[1] = 0.0; warpData.InsertNextTuple3(warp[0], warp[1], warp[2]); warp[1] = 0.1; warpData.InsertNextTuple3(warp[0], warp[1], warp[2]); warp[1] = 0.3; warpData.InsertNextTuple3(warp[0], warp[1], warp[2]); warp[1] = 0.0; warpData.InsertNextTuple3(warp[0], warp[1], warp[2]); warp[1] = 0.1; warpData.InsertNextTuple3(warp[0], warp[1], warp[2]); vtkPolyData polydata = vtkPolyData.New(); polydata.SetPoints(points); polydata.SetLines(lines); polydata.GetPointData().AddArray(warpData); polydata.GetPointData().SetActiveVectors(warpData.GetName()); //WarpVector will use the array marked as active vector in polydata //it has to be a 3 component array //with the same number of tuples as points in polydata vtkWarpVector warpVector = vtkWarpVector.New(); #if VTK_MAJOR_VERSION_5 warpVector.SetInput(polydata); #else warpVector.SetInputData(polydata); #endif warpVector.Update(); vtkPolyDataMapper mapper = vtkPolyDataMapper.New(); #if VTK_MAJOR_VERSION_5 mapper.SetInput(warpVector.GetPolyDataOutput()); #else mapper.SetInputData(warpVector.GetPolyDataOutput()); #endif vtkActor actor = vtkActor.New(); actor.SetMapper(mapper); // get a reference to the renderwindow of our renderWindowControl1 vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow; // renderer vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer(); // set background color renderer.SetBackground(.2, .6, .3); renderer.AddActor(actor); }
private void Window_Activated(object sender, EventArgs e) { vtkPolyData cube = new vtkPolyData(); vtkPoints points = new vtkPoints(); vtkCellArray polys = new vtkCellArray(); vtkFloatArray scalars = new vtkFloatArray(); Kitware.VTK.RenderWindowControl vtkControl = new Kitware.VTK.RenderWindowControl(); vtkControl.AddTestActors = false; vtkControl.Location = new System.Drawing.Point(10, 10); vtkControl.Name = "_renwin"; vtkControl.Size = new System.Drawing.Size(100, 100); vtkControl.TabIndex = 0; vtkControl.TestText = null; vtkControl.Dock = System.Windows.Forms.DockStyle.Fill; vtkformhost.Child = vtkControl; vtkformhost.Visibility = System.Windows.Visibility.Visible; int i; float[][] x = new float[8][] { new float[] { 0, 0, 0 }, //第0个点的坐标 new float[] { 1, 0, 0 }, //第1个点的坐标 new float[] { 1, 1, 0 }, //第2个点的坐标 new float[] { 0, 1, 0 }, //3 new float[] { 0, 0, 1 }, //4 new float[] { 1, 0, 1 }, //5 new float[] { 1, 1, 1 }, //6 new float[] { 0, 1, 1 } //7 }; for (i = 0; i < 8; i++) { points.InsertPoint(i, x[i][0], x[i][1], x[i][2]); //加载点,创建数据结构的几何 } List <int[]> temp = new List <int[]>(); int[] temparray0 = new int[4] { 0, 1, 2, 3 }; //第0,1,2,3个点连接在一起,成为一个单元 int[] temparray1 = new int[4] { 4, 5, 6, 7 }; //第4,5,6,7个点连接在一起,成为一个单元 int[] temparray2 = new int[4] { 0, 1, 5, 4 }; int[] temparray3 = new int[4] { 1, 2, 6, 5 }; int[] temparray4 = new int[4] { 2, 3, 7, 6 }; int[] temparray5 = new int[4] { 3, 0, 4, 7 }; temp.Add(temparray0); temp.Add(temparray1); temp.Add(temparray2); temp.Add(temparray3); temp.Add(temparray4); temp.Add(temparray5); //因为在activiz中没有vtkIdType这个类,所以用了其他的方法代替C++代码中的实现。 for (int j = 0; j < temp.Count; j++) { IntPtr pP = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(int)) * 4); Marshal.Copy(temp[j], 0, pP, 4); polys.InsertNextCell(4, pP);//加载单元,定义数据集的拓扑 Marshal.FreeHGlobal(pP); } for (i = 0; i < 8; i++) { scalars.InsertTuple1(i, i); //为每一个点设置点属性。 } cube.SetPoints(points); cube.SetPolys(polys); cube.GetPointData().SetScalars(scalars); vtkPolyDataMapper cubemapper = new vtkPainterPolyDataMapper(); cubemapper.SetInput(cube); cubemapper.SetScalarRange(0, 7); vtkActor cubeactor = new vtkActor(); cubeactor.SetMapper(cubemapper); // Create components of the rendering subsystem // vtkRenderWindow _renwin = vtkControl.RenderWindow; vtkRenderer ren1 = _renwin.GetRenderers().GetFirstRenderer(); // Add the actors to the renderer, set the window size // ren1.AddViewProp(cubeactor); _renwin.SetSize(250, 250); _renwin.Render(); ren1.ResetCamera(); }
public bool Read_Poly_Data_File(string filename) { //Initalize VTK Reader vtkXMLPolyDataReader reader = new vtkXMLPolyDataReader(); reader.SetFileName(filename); reader.Update(); vtkPolyData polydata = reader.GetOutput(); if (polydata == null) { Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine("Invalid Poly data Input"); return(false); } // Read Point Coordinates int numPoints = (int)polydata.GetNumberOfPoints(); List <Vector3d> point_dat = new List <Vector3d>(); if (numPoints != 0) { double[] pt; for (int i = 0; i < numPoints; i++) { pt = polydata.GetPoint(i); point_dat.Add(new Vector3d((float)pt[0], (float)pt[1], (float)pt[2])); } if (this.vertex_data.ContainsKey("vertices")) { this.vertex_data["vertices"] = point_dat; } else { this.vertex_data.Add("vertices", point_dat); } Console.WriteLine("All points read in correctly!"); } else { Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine("---------------No Points existent"); } // Read Point Indices int numpolydatacells = (int)polydata.GetNumberOfCells(); vtkCell polydataCell; vtkIdList pts; if (numpolydatacells != 0) { int counter = 0; cells.SetNumberOfCells(numpolydatacells); for (int i = 0; i < numpolydatacells; i++) { polydataCell = polydata.GetCell(i); int numCellPoints = (int)polydataCell.GetNumberOfPoints(); cells.InsertNextCell(polydataCell); Vector3 trianglePoints = new Vector3(); if (numCellPoints == 3) { pts = polydataCell.GetPointIds(); int one = (int)pts.GetId(0); int two = (int)pts.GetId(1); int three = (int)pts.GetId(2); //this.Get_Triangle(counter, pts); trianglePoints = new Vector3(one, two, three); counter++; } triangleList.Add(trianglePoints); } } else { Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine("---------------No Triangles existent"); } // Read point data vtkPointData pointData = polydata.GetPointData(); // Load point attributes this.Load_Point_Attributes(pointData); return(true); }
private void BandedPolyDataContourFilter() { vtkPoints pts = vtkPoints.New(); pts.InsertPoint(0, 0, 0, 0); pts.InsertPoint(1, 0, 1, 0); pts.InsertPoint(2, 0, 2, 0); pts.InsertPoint(3, 1, 0, 0); pts.InsertPoint(4, 1, 1, 0); pts.InsertPoint(5, 1, 2, 0); pts.InsertPoint(6, 2, 0, 0); pts.InsertPoint(7, 2, 2, 0); pts.InsertPoint(8, 3, 0, 0); pts.InsertPoint(9, 3, 1, 0); pts.InsertPoint(10, 3, 2, 0); pts.InsertPoint(11, 4, 0, 0); pts.InsertPoint(12, 6, 0, 0); pts.InsertPoint(13, 5, 2, 0); pts.InsertPoint(14, 7, 0, 0); pts.InsertPoint(15, 9, 0, 0); pts.InsertPoint(16, 7, 2, 0); pts.InsertPoint(17, 9, 2, 0); pts.InsertPoint(18, 10, 0, 0); pts.InsertPoint(19, 12, 0, 0); pts.InsertPoint(20, 10, 1, 0); pts.InsertPoint(21, 12, 1, 0); pts.InsertPoint(22, 10, 2, 0); pts.InsertPoint(23, 12, 2, 0); pts.InsertPoint(24, 10, 3, 0); pts.InsertPoint(25, 12, 3, 0); vtkCellArray polys = vtkCellArray.New(); polys.InsertNextCell(4); polys.InsertCellPoint(14); polys.InsertCellPoint(15); polys.InsertCellPoint(17); polys.InsertCellPoint(16); polys.InsertNextCell(3); polys.InsertCellPoint(11); polys.InsertCellPoint(12); polys.InsertCellPoint(13); vtkFloatArray scalars = vtkFloatArray.New(); scalars.SetNumberOfTuples(26); scalars.SetTuple1(0, 0); scalars.SetTuple1(1, 50); scalars.SetTuple1(2, 100); scalars.SetTuple1(3, 0); scalars.SetTuple1(4, 50); scalars.SetTuple1(5, 100); scalars.SetTuple1(6, 10); scalars.SetTuple1(7, 90); scalars.SetTuple1(8, 10); scalars.SetTuple1(9, 50); scalars.SetTuple1(10, 90); scalars.SetTuple1(11, 10); scalars.SetTuple1(12, 40); scalars.SetTuple1(13, 100); scalars.SetTuple1(14, 0); scalars.SetTuple1(15, 60); scalars.SetTuple1(16, 40); scalars.SetTuple1(17, 100); scalars.SetTuple1(18, 0); scalars.SetTuple1(19, 25); scalars.SetTuple1(20, 25); scalars.SetTuple1(21, 50); scalars.SetTuple1(22, 50); scalars.SetTuple1(23, 75); scalars.SetTuple1(24, 75); scalars.SetTuple1(25, 100); vtkPolyData polyData = vtkPolyData.New(); polyData.SetPoints(pts); polyData.SetPolys(polys); polyData.GetPointData().SetScalars(scalars); vtkBandedPolyDataContourFilter bf = vtkBandedPolyDataContourFilter.New(); #if VTK_MAJOR_VERSION_5 bf.SetInput(polyData); #else bf.SetInputData(polyData); #endif bf.GenerateValues(3, 25, 75); vtkPolyDataMapper mapper = vtkPolyDataMapper.New(); mapper.SetInputConnection(bf.GetOutputPort()); mapper.SetScalarModeToUseCellData(); mapper.SetScalarRange(0, 4); vtkActor actor = vtkActor.New(); actor.SetMapper(mapper); // get a reference to the renderwindow of our renderWindowControl1 vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow; // renderer vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer(); // set background color renderer.SetBackground(.2, .3, .4); // add our actor to the renderer renderer.AddActor(actor); }
private void WeightedTransformFilter() { // Use a sphere as a basis of the shape vtkSphereSource sphere = vtkSphereSource.New(); sphere.SetPhiResolution(40); sphere.SetThetaResolution(40); sphere.Update(); vtkPolyData sphereData = sphere.GetOutput(); // Create a data array to hold the weighting coefficients vtkFloatArray tfarray = vtkFloatArray.New(); int npoints = sphereData.GetNumberOfPoints(); tfarray.SetNumberOfComponents(2); tfarray.SetNumberOfTuples(npoints); // Parameterize the sphere along the z axis, and fill the weights // with (1.0-a, a) to linearly interpolate across the shape IntPtr pPoint = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(double)) * 3); double[] point = new double[3]; for (int i = 0; i < npoints; i++) { sphereData.GetPoint(i, pPoint); Marshal.Copy(pPoint, point, 0, 3); double x = point[0]; double y = point[1]; double z = point[2]; double zn = z + 0.5; double zn1 = 1.0 - zn; if (zn > 1.0) { zn = 1.0; } if (zn1 < 0.0) { zn1 = 0.0; } tfarray.SetComponent(i, 0, zn1); tfarray.SetComponent(i, 1, zn); } Marshal.FreeHGlobal(pPoint); // Create field data to hold the array, and bind it to the sphere vtkFieldData fd = vtkFieldData.New(); tfarray.SetName("weights"); sphereData.GetPointData().AddArray(tfarray); // Use an ordinary transform to stretch the shape vtkTransform stretch = vtkTransform.New(); stretch.Scale(1, 1, 3.2); vtkTransformFilter stretchFilter = vtkTransformFilter.New(); stretchFilter.SetInputConnection(sphereData.GetProducerPort()); stretchFilter.SetTransform(stretch); // Now, for the weighted transform stuff vtkWeightedTransformFilter weightedTrans = vtkWeightedTransformFilter.New(); // Create two transforms to interpolate between vtkTransform identity = vtkTransform.New(); identity.Identity(); vtkTransform rotated = vtkTransform.New(); double rotatedAngle = 45; rotated.RotateX(rotatedAngle); weightedTrans.SetNumberOfTransforms(2); weightedTrans.SetTransform(identity, 0); weightedTrans.SetTransform(rotated, 1); // which data array should the filter use ? weightedTrans.SetWeightArray("weights"); weightedTrans.SetInputConnection(stretchFilter.GetOutputPort()); vtkPolyDataMapper weightedTransMapper = vtkPolyDataMapper.New(); weightedTransMapper.SetInputConnection(weightedTrans.GetOutputPort()); vtkActor weightedTransActor = vtkActor.New(); weightedTransActor.SetMapper(weightedTransMapper); weightedTransActor.GetProperty().SetDiffuseColor(0.8, 0.8, 0.1); weightedTransActor.GetProperty().SetRepresentationToSurface(); // get a reference to the renderwindow of our renderWindowControl1 vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow; // renderer vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer(); // set background color renderer.SetBackground(0.2, 0.3, 0.4); // add our actor to the renderer renderer.AddActor(weightedTransActor); renderer.ResetCamera(); renderer.GetActiveCamera().Azimuth(90); renderer.GetActiveCamera().Dolly(1); }
private void ColoredElevationMap() { // Create a grid of points (height/terrian map) vtkPoints points = vtkPoints.New(); uint GridSize = 20; double xx, yy, zz; for (uint x = 0; x < GridSize; x++) { for (uint y = 0; y < GridSize; y++) { xx = x + vtkMath.Random(-.2, .2); yy = y + vtkMath.Random(-.2, .2); zz = vtkMath.Random(-.5, .5); points.InsertNextPoint(xx, yy, zz); } } // Add the grid points to a polydata object vtkPolyData inputPolyData = vtkPolyData.New(); inputPolyData.SetPoints(points); // Triangulate the grid points vtkDelaunay2D delaunay = vtkDelaunay2D.New(); #if VTK_MAJOR_VERSION_5 delaunay.SetInput(inputPolyData); #else delaunay.SetInputData(inputPolyData); #endif delaunay.Update(); vtkPolyData outputPolyData = delaunay.GetOutput(); double[] bounds = outputPolyData.GetBounds(); // Find min and max z double minz = bounds[4]; double maxz = bounds[5]; Debug.WriteLine("minz: " + minz); Debug.WriteLine("maxz: " + maxz); // Create the color map vtkLookupTable colorLookupTable = vtkLookupTable.New(); colorLookupTable.SetTableRange(minz, maxz); colorLookupTable.Build(); // Generate the colors for each point based on the color map vtkUnsignedCharArray colors = vtkUnsignedCharArray.New(); colors.SetNumberOfComponents(3); colors.SetName("Colors"); Debug.WriteLine("There are " + outputPolyData.GetNumberOfPoints() + " points."); #if UNSAFE // fastest way to fill color array colors.SetNumberOfTuples(outputPolyData.GetNumberOfPoints()); unsafe { byte *pColor = (byte *)colors.GetPointer(0).ToPointer(); for (int i = 0; i < outputPolyData.GetNumberOfPoints(); i++) { double[] p = outputPolyData.GetPoint(i); double[] dcolor = colorLookupTable.GetColor(p[2]); Debug.WriteLine("dcolor: " + dcolor[0] + " " + dcolor[1] + " " + dcolor[2]); byte[] color = new byte[3]; for (uint j = 0; j < 3; j++) { color[j] = (byte)(255 * dcolor[j]); } Debug.WriteLine("color: " + color[0] + " " + color[1] + " " + color[2]); *(pColor + 3 * i) = color[0]; *(pColor + 3 * i + 1) = color[1]; *(pColor + 3 * i + 2) = color[2]; } } #else for (int i = 0; i < outputPolyData.GetNumberOfPoints(); i++) { double[] p = outputPolyData.GetPoint(i); double[] dcolor = colorLookupTable.GetColor(p[2]); Debug.WriteLine("dcolor: " + dcolor[0] + " " + dcolor[1] + " " + dcolor[2]); byte[] color = new byte[3]; for (uint j = 0; j < 3; j++) { color[j] = (byte)(255 * dcolor[j]); } Debug.WriteLine("color: " + color[0] + " " + color[1] + " " + color[2]); colors.InsertNextTuple3(color[0], color[1], color[2]); //IntPtr pColor = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(byte)) * 3); //Marshal.Copy(color, 0, pColor, 3); //colors.InsertNextTupleValue(pColor); //Marshal.FreeHGlobal(pColor); } #endif outputPolyData.GetPointData().SetScalars(colors); // Create a mapper and actor vtkPolyDataMapper mapper = vtkPolyDataMapper.New(); #if VTK_MAJOR_VERSION_5 mapper.SetInputConnection(outputPolyData.GetProducerPort()); #else mapper.SetInputData(outputPolyData); #endif vtkActor actor = vtkActor.New(); actor.SetMapper(mapper); // get a reference to the renderwindow of our renderWindowControl1 vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow; // renderer vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer(); // set background color renderer.SetBackground(0.2, 0.3, 0.4); // add our actor to the renderer renderer.AddActor(actor); }
/// <summary> /// Generates a Unity Mesh from a vtkPolyData. /// </summary> /// <param name="pd">The vtk poly data.</param> /// <returns>The Unity Mesh (without colors).</returns> private static Mesh PolyDataToMesh(vtkPolyData pd) { if (pd == null) { Debug.LogWarning("No PolyData passed!"); return null; } var numVertices = pd.GetNumberOfPoints(); if (numVertices == 0) { Debug.LogWarning("No vertices to convert!"); return null; } var mesh = new Mesh(); // Points / Vertices var vertices = new Vector3[numVertices]; for (var i = 0; i < numVertices; ++i) { var pnt = pd.GetPoint(i); // Flip z-up to y-up vertices[i] = new Vector3(-(float) pnt[0], (float) pnt[2], (float) pnt[1]); } mesh.vertices = vertices; // Normals var vtkNormals = pd.GetPointData().GetNormals(); if (vtkNormals != null) { var numNormals = vtkNormals.GetNumberOfTuples(); var normals = new Vector3[numNormals]; for (var i = 0; i < numNormals; i++) { var normal = vtkNormals.GetTuple3(i); // flip normals ? normals[i] = new Vector3(-(float) normal[0], -(float) normal[1], -(float) normal[2]); } mesh.normals = normals; } else { Debug.Log("No Normals!"); } // Texture coordinates var vtkTexCoords = pd.GetPointData().GetTCoords(); if (vtkTexCoords != null) { var numCoords = vtkTexCoords.GetNumberOfTuples(); var uvs = new Vector2[numCoords]; for (var i = 0; i < numCoords; ++i) { var texCoords = vtkTexCoords.GetTuple2(i); uvs[i] = new Vector2((float) texCoords[0], (float) texCoords[1]); } mesh.uv = uvs; } // Triangles / Cells var numTriangles = pd.GetNumberOfPolys(); var polys = pd.GetPolys(); if (polys.GetNumberOfCells() > 0) { var triangles = new int[numTriangles*3]; var prim = 0; var pts = vtkIdList.New(); polys.InitTraversal(); while (polys.GetNextCell(pts) != 0) { for (var i = 0; i < pts.GetNumberOfIds(); ++i) triangles[prim*3 + i] = pts.GetId(i); ++prim; } mesh.SetTriangles(triangles, 0); //Mesh.RecalculateNormals(); mesh.RecalculateBounds(); return mesh; } // Lines var lines = pd.GetLines(); if (lines.GetNumberOfCells() > 0) { var idList = new ArrayList(); var pts = vtkIdList.New(); lines.InitTraversal(); while (lines.GetNextCell(pts) != 0) { for (var i = 0; i < pts.GetNumberOfIds() - 1; ++i) { idList.Add(pts.GetId(i)); idList.Add(pts.GetId(i + 1)); } } mesh.SetIndices(idList.ToArray(typeof (int)) as int[], MeshTopology.Lines, 0); mesh.RecalculateBounds(); return mesh; } // Points var points = pd.GetVerts(); var numPointCells = points.GetNumberOfCells(); if (numPointCells > 0) { var idList = new ArrayList(); var pts = vtkIdList.New(); points.InitTraversal(); while (points.GetNextCell(pts) != 0) { for (int i = 0; i < pts.GetNumberOfIds(); ++i) { idList.Add(pts.GetId(i)); } } mesh.SetIndices(idList.ToArray(typeof (int)) as int[], MeshTopology.Points, 0); mesh.RecalculateBounds(); } return mesh; }
private void ElevationFilter() { // Created a grid of points (heigh/terrian map) vtkPoints points = vtkPoints.New(); uint GridSize = 10; for (uint x = 0; x < GridSize; x++) { for (uint y = 0; y < GridSize; y++) { points.InsertNextPoint(x, y, (x + y) / (y + 1)); } } double[] bounds = points.GetBounds(); // Add the grid points to a polydata object vtkPolyData inputPolyData = vtkPolyData.New(); inputPolyData.SetPoints(points); // Triangulate the grid points vtkDelaunay2D delaunay = vtkDelaunay2D.New(); #if VTK_MAJOR_VERSION_5 delaunay.SetInput(inputPolyData); #else delaunay.SetInputData(inputPolyData); #endif delaunay.Update(); vtkElevationFilter elevationFilter = vtkElevationFilter.New(); elevationFilter.SetInputConnection(delaunay.GetOutputPort()); elevationFilter.SetLowPoint(0.0, 0.0, bounds[4]); elevationFilter.SetHighPoint(0.0, 0.0, bounds[5]); elevationFilter.Update(); vtkPolyData output = vtkPolyData.New(); output.ShallowCopy(vtkPolyData.SafeDownCast(elevationFilter.GetOutput())); vtkFloatArray elevation = vtkFloatArray.SafeDownCast(output.GetPointData().GetArray("Elevation")); // Create the color map vtkLookupTable colorLookupTable = vtkLookupTable.New(); colorLookupTable.SetTableRange(bounds[4], bounds[5]); colorLookupTable.Build(); // Generate the colors for each point based on the color map vtkUnsignedCharArray colors = vtkUnsignedCharArray.New(); colors.SetNumberOfComponents(3); colors.SetName("Colors"); for (int i = 0; i < output.GetNumberOfPoints(); i++) { double val = elevation.GetValue(i); Debug.WriteLine("val: " + val); double[] dcolor = colorLookupTable.GetColor(val); //Debug.WriteLine("dcolor: " // + dcolor[0] + " " // + dcolor[1] + " " // + dcolor[2]); byte[] color = new byte[3]; for (int j = 0; j < 3; j++) { color[j] = (byte)(255 * dcolor[j]); } //Debug.WriteLine("color: " // + color[0] + " " // + color[1] + " " // + color[2]); colors.InsertNextTuple3(color[0], color[1], color[2]); } output.GetPointData().AddArray(colors); // Visualize vtkPolyDataMapper mapper = vtkPolyDataMapper.New(); #if VTK_MAJOR_VERSION_5 mapper.SetInputConnection(output.GetProducerPort()); #else mapper.SetInputData(output); #endif vtkActor actor = vtkActor.New(); actor.SetMapper(mapper); // get a reference to the renderwindow of our renderWindowControl1 vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow; // renderer vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer(); // set background color renderer.SetBackground(0.2, 0.3, 0.4); // add our actor to the renderer renderer.AddActor(actor); }