///<summary>Deletes all static objects created</summary> public static void deleteAllVTKObjects() { //clean up vtk objects if (renWin != null) { renWin.Dispose(); } if (p1 != null) { p1.Dispose(); } if (p2 != null) { p2.Dispose(); } if (p3 != null) { p3.Dispose(); } if (p4 != null) { p4.Dispose(); } if (p5 != null) { p5.Dispose(); } if (p6 != null) { p6.Dispose(); } if (ap != null) { ap.Dispose(); } if (t1 != null) { t1.Dispose(); } if (m1 != null) { m1.Dispose(); } if (f11 != null) { f11.Dispose(); } if (m11 != null) { m11.Dispose(); } if (a11 != null) { a11.Dispose(); } if (ren11 != null) { ren11.Dispose(); } if (f12 != null) { f12.Dispose(); } if (m12 != null) { m12.Dispose(); } if (a12 != null) { a12.Dispose(); } if (ren12 != null) { ren12.Dispose(); } if (m2 != null) { m2.Dispose(); } if (t2 != null) { t2.Dispose(); } if (f21 != null) { f21.Dispose(); } if (m21 != null) { m21.Dispose(); } if (a21 != null) { a21.Dispose(); } if (ren21 != null) { ren21.Dispose(); } if (f22 != null) { f22.Dispose(); } if (m22 != null) { m22.Dispose(); } if (a22 != null) { a22.Dispose(); } if (ren22 != null) { ren22.Dispose(); } if (t3 != null) { t3.Dispose(); } if (f31 != null) { f31.Dispose(); } if (m31 != null) { m31.Dispose(); } if (a31 != null) { a31.Dispose(); } if (ren31 != null) { ren31.Dispose(); } if (f32 != null) { f32.Dispose(); } if (m32 != null) { m32.Dispose(); } if (a32 != null) { a32.Dispose(); } if (ren32 != null) { ren32.Dispose(); } if (t4 != null) { t4.Dispose(); } if (f41 != null) { f41.Dispose(); } if (m41 != null) { m41.Dispose(); } if (a41 != null) { a41.Dispose(); } if (ren41 != null) { ren41.Dispose(); } if (f42 != null) { f42.Dispose(); } if (m42 != null) { m42.Dispose(); } if (a42 != null) { a42.Dispose(); } if (ren42 != null) { ren42.Dispose(); } }