/// <summary> /// Gets the pixel data representing a thin slice of the volume. /// </summary> private static byte[] GetSlicePixelData(IVolumeReference volumeReference, Matrix resliceAxes, int rows, int columns, float rowSpacing, float columnSpacing, VolumeInterpolationMode interpolation) { using (var reslicer = new vtkImageReslice()) using (var resliceAxesMatrix = new vtkMatrix4x4()) using (var executive = reslicer.GetExecutive()) using (var volume = volumeReference.Volume.CreateVtkVolumeHandle()) { // update the reslice axes matrix with the values from the slicing orientation resliceAxesMatrix.SetElements(resliceAxes); // register for errors on the reslicer reslicer.RegisterVtkErrorEvents(); // set input to the volume reslicer.SetInput(volume.vtkImageData); reslicer.SetInformationInput(volume.vtkImageData); // instruct reslicer to output 2D images reslicer.SetOutputDimensionality(2); // use the volume's padding value for all pixels that are outside the volume reslicer.SetBackgroundLevel(volumeReference.PaddingValue); // ensure the slicer outputs at our desired spacing reslicer.SetOutputSpacing(columnSpacing, rowSpacing, Math.Min(columnSpacing, rowSpacing)); // set the reslice axes reslicer.SetResliceAxes(resliceAxesMatrix); // clamp the output based on the slice extent reslicer.SetOutputExtent(0, columns - 1, 0, rows - 1, 0, 0); // set the output origin to the slice through-point (output image will be centered on this location) // VTK output origin is derived from the center image being 0,0 reslicer.SetOutputOrigin(-columns * columnSpacing / 2, -rows * rowSpacing / 2, 0); // select the requested interpolation mode switch (interpolation) { case VolumeInterpolationMode.NearestNeighbor: reslicer.SetInterpolationModeToNearestNeighbor(); break; case VolumeInterpolationMode.Linear: reslicer.SetInterpolationModeToLinear(); break; case VolumeInterpolationMode.Cubic: reslicer.SetInterpolationModeToCubic(); break; } // register for errors on the reslicer executive executive.RegisterVtkErrorEvents(); executive.Update(); // get the slice output using (var imageData = reslicer.GetOutput()) { var pixelData = ReadVtkImageData(imageData); imageData.ReleaseData(); return(pixelData); } } }
/// <summary> /// Gets the pixel data representing a thick slice (a.k.a. slab) of the volume. /// </summary> private static byte[] GetSlabPixelData(IVolumeReference volumeReference, Matrix resliceAxes, Vector3D stackOrientation, int rows, int columns, int subsamples, float rowSpacing, float columnSpacing, float sliceThickness, VolumeInterpolationMode interpolation, VolumeProjectionMode projection) { if (subsamples == 0) { return(GetSlicePixelData(volumeReference, resliceAxes, rows, columns, rowSpacing, columnSpacing, interpolation)); } var subsampleSpacing = sliceThickness / (subsamples - 1); using (var reslicer = new vtkImageReslice()) using (var resliceAxesMatrix = new vtkMatrix4x4()) using (var executive = reslicer.GetExecutive()) using (var volume = volumeReference.Volume.CreateVtkVolumeHandle()) { // update the reslice axes matrix with the values from the slicing orientation resliceAxesMatrix.SetElements(resliceAxes); // determine offset for start of slab (we centre the slab on the requested slice position, as DICOM defines "image position (patient)" to be centre of the thick slice) var slabOffset = volumeReference.RotateToVolumeOrientation(-sliceThickness / 2f * stackOrientation) + new Vector3D(resliceAxes[0, 3], resliceAxes[1, 3], resliceAxes[2, 3]); resliceAxesMatrix.SetElement(0, 3, slabOffset.X); resliceAxesMatrix.SetElement(1, 3, slabOffset.Y); resliceAxesMatrix.SetElement(2, 3, slabOffset.Z); // register for errors on the reslicer reslicer.RegisterVtkErrorEvents(); // set input to the volume reslicer.SetInput(volume.vtkImageData); reslicer.SetInformationInput(volume.vtkImageData); // instruct reslicer to output a 3D slab volume reslicer.SetOutputDimensionality(3); // use the volume's padding value for all pixels that are outside the volume reslicer.SetBackgroundLevel(volumeReference.PaddingValue); // ensure the slicer outputs at our desired spacing reslicer.SetOutputSpacing(columnSpacing, rowSpacing, subsampleSpacing); // set the reslice axes reslicer.SetResliceAxes(resliceAxesMatrix); // clamp the output based on the slice extent reslicer.SetOutputExtent(0, columns - 1, 0, rows - 1, 0, subsamples - 1); // set the output origin to the slice through-point (output image will be centered on this location) // VTK output origin is derived from the center image being 0,0 reslicer.SetOutputOrigin(-columns * columnSpacing / 2, -rows * rowSpacing / 2, 0); // select the requested interpolation mode switch (interpolation) { case VolumeInterpolationMode.NearestNeighbor: reslicer.SetInterpolationModeToNearestNeighbor(); break; case VolumeInterpolationMode.Linear: reslicer.SetInterpolationModeToLinear(); break; case VolumeInterpolationMode.Cubic: reslicer.SetInterpolationModeToCubic(); break; } // select the requested slab projection mode Action <IntPtr, byte[], int, int, int, bool> slabAggregator; switch (projection) { case VolumeProjectionMode.Maximum: slabAggregator = SlabProjection.AggregateSlabMaximumIntensity; break; case VolumeProjectionMode.Minimum: slabAggregator = SlabProjection.AggregateSlabMinimumIntensity; break; case VolumeProjectionMode.Average: default: slabAggregator = SlabProjection.AggregateSlabAverageIntensity; break; } // register for errors on the reslicer executive executive.RegisterVtkErrorEvents(); executive.Update(); // get the slice output using (var imageData = reslicer.GetOutput()) { var pixelData = SlabVtkImageData(imageData, slabAggregator, volumeReference.BitsPerVoxel, volumeReference.Signed); imageData.ReleaseData(); return(pixelData); } } }
// Extract slice in specified orientation private vtkImageData GenerateVtkSlice(Matrix resliceAxes) { using (vtkImageReslice reslicer = new vtkImageReslice()) { VtkHelper.RegisterVtkErrorEvents(reslicer); // Obtain a pinned VTK volume for the reslicer. We'll release this when // VTK is done reslicing. using (var volume = _volume.Volume.CreateVtkVolumeHandle()) { reslicer.SetInput(volume.vtkImageData); reslicer.SetInformationInput(volume.vtkImageData); // Must instruct reslicer to output 2D images reslicer.SetOutputDimensionality(2); // Use the volume's padding value for all pixels that are outside the volume reslicer.SetBackgroundLevel(_volume.Volume.PaddingValue); // This ensures VTK obeys the real spacing, results in all VTK slices being isotropic. // Effective spacing is the minimum of these three. reslicer.SetOutputSpacing(_volume.Volume.VoxelSpacing.X, _volume.Volume.VoxelSpacing.Y, _volume.Volume.VoxelSpacing.Z); using (vtkMatrix4x4 resliceAxesMatrix = VtkHelper.ConvertToVtkMatrix(resliceAxes)) { reslicer.SetResliceAxes(resliceAxesMatrix); // Clamp the output based on the slice extent int sliceExtentX = GetSliceExtentX(); int sliceExtentY = GetSliceExtentY(); reslicer.SetOutputExtent(0, sliceExtentX - 1, 0, sliceExtentY - 1, 0, 0); // Set the output origin to reflect the slice through point. The slice extent is // centered on the slice through point. // VTK output origin is derived from the center image being 0,0 float originX = -sliceExtentX*EffectiveSpacing/2; float originY = -sliceExtentY*EffectiveSpacing/2; reslicer.SetOutputOrigin(originX, originY, 0); switch (_slicerParams.InterpolationMode) { case VolumeSlicerInterpolationMode.NearestNeighbor: reslicer.SetInterpolationModeToNearestNeighbor(); break; case VolumeSlicerInterpolationMode.Linear: reslicer.SetInterpolationModeToLinear(); break; case VolumeSlicerInterpolationMode.Cubic: reslicer.SetInterpolationModeToCubic(); break; } using (vtkExecutive exec = reslicer.GetExecutive()) { VtkHelper.RegisterVtkErrorEvents(exec); exec.Update(); } var output = reslicer.GetOutput(); //Just in case VTK uses the matrix internally. return output; } } } }
// Extract slab in specified orientation, if slabThickness is 1, this is identical // to GenerateVtkSlice above, so they should be collapsed at some point. // TODO: Tie into Dicom for slice, will need to adjust thickness at least private vtkImageData GenerateVtkSlab(Matrix resliceAxes, int slabThicknessInVoxels) { VtkHelper.StaticInitializationHack(); // Thickness should be at least 1 if (slabThicknessInVoxels < 1) slabThicknessInVoxels = 1; using (vtkImageReslice reslicer = new vtkImageReslice()) { VtkHelper.RegisterVtkErrorEvents(reslicer); // Obtain a pinned VTK volume for the reslicer. We'll release this when // VTK is done reslicing. vtkImageData volumeVtkWrapper = _volume.ObtainPinnedVtkVolume(); reslicer.SetInput(volumeVtkWrapper); reslicer.SetInformationInput(volumeVtkWrapper); if (slabThicknessInVoxels > 1) reslicer.SetOutputDimensionality(3); else reslicer.SetOutputDimensionality(3); // Use the volume's padding value for all pixels that are outside the volume reslicer.SetBackgroundLevel(_volume.PadValue); // This ensures VTK obeys the real spacing, results in all VTK slices being isotropic. // Effective spacing is the minimum of these three. reslicer.SetOutputSpacing(_volume.Spacing.X, _volume.Spacing.Y, _volume.Spacing.Z); reslicer.SetResliceAxes(VtkHelper.ConvertToVtkMatrix(resliceAxes)); // Clamp the output based on the slice extent int sliceExtentX = GetSliceExtentX(); int sliceExtentY = GetSliceExtentY(); reslicer.SetOutputExtent(0, sliceExtentX - 1, 0, sliceExtentY - 1, 0, slabThicknessInVoxels-1); // Set the output origin to reflect the slice through point. The slice extent is // centered on the slice through point. // VTK output origin is derived from the center image being 0,0 float originX = -sliceExtentX * EffectiveSpacing / 2; float originY = -sliceExtentY * EffectiveSpacing / 2; reslicer.SetOutputOrigin(originX, originY, 0); switch (_slicing.InterpolationMode) { case InterpolationModes.NearestNeighbor: reslicer.SetInterpolationModeToNearestNeighbor(); break; case InterpolationModes.Linear: reslicer.SetInterpolationModeToLinear(); break; case InterpolationModes.Cubic: reslicer.SetInterpolationModeToCubic(); break; } using (vtkExecutive exec = reslicer.GetExecutive()) { VtkHelper.RegisterVtkErrorEvents(exec); exec.Update(); _volume.ReleasePinnedVtkVolume(); return reslicer.GetOutput(); } } }
/// <summary> /// Gets the pixel data representing a thick slice (a.k.a. slab) of the volume. /// </summary> private static byte[] GetSlabPixelData(IVolumeReference volumeReference, Matrix resliceAxes, Vector3D stackOrientation, int rows, int columns, int subsamples, float rowSpacing, float columnSpacing, float sliceThickness, VolumeInterpolationMode interpolation, VolumeProjectionMode projection) { if (subsamples <= 1) return GetSlicePixelData(volumeReference, resliceAxes, rows, columns, rowSpacing, columnSpacing, interpolation); var subsampleSpacing = sliceThickness/(subsamples - 1); using (var reslicer = new vtkImageReslice()) using (var resliceAxesMatrix = new vtkMatrix4x4()) using (var executive = reslicer.GetExecutive()) using (var volume = volumeReference.Volume.CreateVtkVolumeHandle()) { // update the reslice axes matrix with the values from the slicing orientation resliceAxesMatrix.SetElements(resliceAxes); // determine offset for start of slab (we centre the slab on the requested slice position, as DICOM defines "image position (patient)" to be centre of the thick slice) var slabOffset = volumeReference.RotateToVolumeOrientation(-sliceThickness/2f*stackOrientation) + new Vector3D(resliceAxes[0, 3], resliceAxes[1, 3], resliceAxes[2, 3]); resliceAxesMatrix.SetElement(0, 3, slabOffset.X); resliceAxesMatrix.SetElement(1, 3, slabOffset.Y); resliceAxesMatrix.SetElement(2, 3, slabOffset.Z); // register for errors on the reslicer reslicer.RegisterVtkErrorEvents(); // set input to the volume reslicer.SetInput(volume.vtkImageData); reslicer.SetInformationInput(volume.vtkImageData); // instruct reslicer to output a 3D slab volume reslicer.SetOutputDimensionality(3); // use the volume's padding value for all pixels that are outside the volume reslicer.SetBackgroundLevel(volumeReference.PaddingValue); // ensure the slicer outputs at our desired spacing reslicer.SetOutputSpacing(columnSpacing, rowSpacing, subsampleSpacing); // set the reslice axes reslicer.SetResliceAxes(resliceAxesMatrix); // clamp the output based on the slice extent reslicer.SetOutputExtent(0, columns - 1, 0, rows - 1, 0, subsamples - 1); // set the output origin to the slice through-point (output image will be centered on this location) // VTK output origin is derived from the center image being 0,0 reslicer.SetOutputOrigin(-columns*columnSpacing/2, -rows*rowSpacing/2, 0); // select the requested interpolation mode switch (interpolation) { case VolumeInterpolationMode.NearestNeighbor: reslicer.SetInterpolationModeToNearestNeighbor(); break; case VolumeInterpolationMode.Linear: reslicer.SetInterpolationModeToLinear(); break; case VolumeInterpolationMode.Cubic: reslicer.SetInterpolationModeToCubic(); break; } // select the requested slab projection mode Action<IntPtr, byte[], int, int, int, bool> slabAggregator; switch (projection) { case VolumeProjectionMode.Maximum: slabAggregator = SlabProjection.AggregateSlabMaximumIntensity; break; case VolumeProjectionMode.Minimum: slabAggregator = SlabProjection.AggregateSlabMinimumIntensity; break; case VolumeProjectionMode.Average: default: slabAggregator = SlabProjection.AggregateSlabAverageIntensity; break; } // register for errors on the reslicer executive executive.RegisterVtkErrorEvents(); executive.Update(); // get the slice output using (var imageData = reslicer.GetOutput()) { var pixelData = SlabVtkImageData(imageData, slabAggregator, volumeReference.BitsPerVoxel, volumeReference.Signed); imageData.ReleaseData(); return pixelData; } } }
/// <summary> /// Gets the pixel data representing a thin slice of the volume. /// </summary> private static byte[] GetSlicePixelData(IVolumeReference volumeReference, Matrix resliceAxes, int rows, int columns, float rowSpacing, float columnSpacing, VolumeInterpolationMode interpolation) { using (var reslicer = new vtkImageReslice()) using (var resliceAxesMatrix = new vtkMatrix4x4()) using (var executive = reslicer.GetExecutive()) using (var volume = volumeReference.Volume.CreateVtkVolumeHandle()) { // update the reslice axes matrix with the values from the slicing orientation resliceAxesMatrix.SetElements(resliceAxes); // register for errors on the reslicer reslicer.RegisterVtkErrorEvents(); // set input to the volume reslicer.SetInput(volume.vtkImageData); reslicer.SetInformationInput(volume.vtkImageData); // instruct reslicer to output 2D images reslicer.SetOutputDimensionality(2); // use the volume's padding value for all pixels that are outside the volume reslicer.SetBackgroundLevel(volumeReference.PaddingValue); // ensure the slicer outputs at our desired spacing reslicer.SetOutputSpacing(columnSpacing, rowSpacing, Math.Min(columnSpacing, rowSpacing)); // set the reslice axes reslicer.SetResliceAxes(resliceAxesMatrix); // clamp the output based on the slice extent reslicer.SetOutputExtent(0, columns - 1, 0, rows - 1, 0, 0); // set the output origin to the slice through-point (output image will be centered on this location) // VTK output origin is derived from the center image being 0,0 reslicer.SetOutputOrigin(-columns*columnSpacing/2, -rows*rowSpacing/2, 0); // select the requested interpolation mode switch (interpolation) { case VolumeInterpolationMode.NearestNeighbor: reslicer.SetInterpolationModeToNearestNeighbor(); break; case VolumeInterpolationMode.Linear: reslicer.SetInterpolationModeToLinear(); break; case VolumeInterpolationMode.Cubic: reslicer.SetInterpolationModeToCubic(); break; } // register for errors on the reslicer executive executive.RegisterVtkErrorEvents(); executive.Update(); // get the slice output using (var imageData = reslicer.GetOutput()) { var pixelData = ReadVtkImageData(imageData); imageData.ReleaseData(); return pixelData; } } }
// Extract slab in specified orientation, if slabThickness is 1, this is identical // to GenerateVtkSlice above, so they should be collapsed at some point. // TODO: Tie into Dicom for slice, will need to adjust thickness at least private vtkImageData GenerateVtkSlab(Matrix resliceAxes, int slabThicknessInVoxels) { VtkHelper.StaticInitializationHack(); // Thickness should be at least 1 if (slabThicknessInVoxels < 1) { slabThicknessInVoxels = 1; } using (vtkImageReslice reslicer = new vtkImageReslice()) { VtkHelper.RegisterVtkErrorEvents(reslicer); // Obtain a pinned VTK volume for the reslicer. We'll release this when // VTK is done reslicing. vtkImageData volumeVtkWrapper = _volume.ObtainPinnedVtkVolume(); reslicer.SetInput(volumeVtkWrapper); reslicer.SetInformationInput(volumeVtkWrapper); if (slabThicknessInVoxels > 1) { reslicer.SetOutputDimensionality(3); } else { reslicer.SetOutputDimensionality(3); } // Use the volume's padding value for all pixels that are outside the volume reslicer.SetBackgroundLevel(_volume.PadValue); // This ensures VTK obeys the real spacing, results in all VTK slices being isotropic. // Effective spacing is the minimum of these three. reslicer.SetOutputSpacing(_volume.Spacing.X, _volume.Spacing.Y, _volume.Spacing.Z); reslicer.SetResliceAxes(VtkHelper.ConvertToVtkMatrix(resliceAxes)); // Clamp the output based on the slice extent int sliceExtentX = GetSliceExtentX(); int sliceExtentY = GetSliceExtentY(); reslicer.SetOutputExtent(0, sliceExtentX - 1, 0, sliceExtentY - 1, 0, slabThicknessInVoxels - 1); // Set the output origin to reflect the slice through point. The slice extent is // centered on the slice through point. // VTK output origin is derived from the center image being 0,0 float originX = -sliceExtentX * EffectiveSpacing / 2; float originY = -sliceExtentY * EffectiveSpacing / 2; reslicer.SetOutputOrigin(originX, originY, 0); switch (_slicing.InterpolationMode) { case InterpolationModes.NearestNeighbor: reslicer.SetInterpolationModeToNearestNeighbor(); break; case InterpolationModes.Linear: reslicer.SetInterpolationModeToLinear(); break; case InterpolationModes.Cubic: reslicer.SetInterpolationModeToCubic(); break; } using (vtkExecutive exec = reslicer.GetExecutive()) { VtkHelper.RegisterVtkErrorEvents(exec); exec.Update(); _volume.ReleasePinnedVtkVolume(); return(reslicer.GetOutput()); } } }
// Extract slice in specified orientation private vtkImageData GenerateVtkSlice(Matrix resliceAxes) { using (vtkImageReslice reslicer = new vtkImageReslice()) { VtkHelper.RegisterVtkErrorEvents(reslicer); // Obtain a pinned VTK volume for the reslicer. We'll release this when // VTK is done reslicing. using (var volume = _volume.Volume.CreateVtkVolumeHandle()) { reslicer.SetInput(volume.vtkImageData); reslicer.SetInformationInput(volume.vtkImageData); // Must instruct reslicer to output 2D images reslicer.SetOutputDimensionality(2); // Use the volume's padding value for all pixels that are outside the volume reslicer.SetBackgroundLevel(_volume.Volume.PaddingValue); // This ensures VTK obeys the real spacing, results in all VTK slices being isotropic. // Effective spacing is the minimum of these three. reslicer.SetOutputSpacing(_volume.Volume.VoxelSpacing.X, _volume.Volume.VoxelSpacing.Y, _volume.Volume.VoxelSpacing.Z); using (vtkMatrix4x4 resliceAxesMatrix = VtkHelper.ConvertToVtkMatrix(resliceAxes)) { reslicer.SetResliceAxes(resliceAxesMatrix); // Clamp the output based on the slice extent int sliceExtentX = GetSliceExtentX(); int sliceExtentY = GetSliceExtentY(); reslicer.SetOutputExtent(0, sliceExtentX - 1, 0, sliceExtentY - 1, 0, 0); // Set the output origin to reflect the slice through point. The slice extent is // centered on the slice through point. // VTK output origin is derived from the center image being 0,0 float originX = -sliceExtentX * EffectiveSpacing / 2; float originY = -sliceExtentY * EffectiveSpacing / 2; reslicer.SetOutputOrigin(originX, originY, 0); switch (_slicerParams.InterpolationMode) { case VolumeSlicerInterpolationMode.NearestNeighbor: reslicer.SetInterpolationModeToNearestNeighbor(); break; case VolumeSlicerInterpolationMode.Linear: reslicer.SetInterpolationModeToLinear(); break; case VolumeSlicerInterpolationMode.Cubic: reslicer.SetInterpolationModeToCubic(); break; } using (vtkExecutive exec = reslicer.GetExecutive()) { VtkHelper.RegisterVtkErrorEvents(exec); exec.Update(); } var output = reslicer.GetOutput(); //Just in case VTK uses the matrix internally. return(output); } } } }
//切片模式_绘制 private void DrawMode_Slice() { int[] xyz = m_ImageData.GetDimensions(); double[] sp = m_ImageData.GetSpacing(); double[] pos = new double[] { m_XPos, m_YPos, m_ZPos }; #region -------------------XOY切片(垂直Z轴)------------------- m_ImageResliceXOY = vtkImageReslice.New(); m_ImageResliceXOY.SetInput(m_ImageData); m_ImageResliceXOY.SetResliceAxesDirectionCosines( 1, 0, 0, 0, 1, 0, 0, 0, 1 ); m_ImageResliceXOY.InterpolateOn(); m_ImageResliceXOY.SetInterpolationModeToNearestNeighbor(); m_ImageResliceXOY.SetResliceAxesOrigin(pos[0], pos[1], pos[2]); m_ImageResliceXOY.SetOutputDimensionality(2); m_ImageResliceXOY.Update(); m_TextureXOY = vtkTexture.New(); m_TextureXOY.InterpolateOff(); m_TextureXOY.SetInput(m_ImageResliceXOY.GetOutput()); m_TextureXOY.SetLookupTable(m_LookupTable); m_TextureXOY.MapColorScalarsThroughLookupTableOn(); //---------------------set plane position---------- m_PlaneSourceXOY = vtkPlaneSource.New(); m_PlaneSourceXOY.SetXResolution(xyz[0]); m_PlaneSourceXOY.SetYResolution(xyz[1]); m_PlaneSourceXOY.SetOrigin(0, 0, 0); m_PlaneSourceXOY.SetPoint1((xyz[0] - 1) * sp[0], 0, 0); m_PlaneSourceXOY.SetPoint2(0, (xyz[1] - 1) * sp[1], 0); m_PlaneSourceXOY.Push(pos[2]); //---------------------pipeline-------------------- m_PlaneMapperXOY = vtkPolyDataMapper.New(); m_PlaneMapperXOY.SetInput(m_PlaneSourceXOY.GetOutput()); m_ActorXOY = vtkActor.New(); m_ActorXOY.SetMapper(m_PlaneMapperXOY); m_ActorXOY.SetTexture(m_TextureXOY); #endregion #region -------------------XOZ切片(垂直Y轴)------------------- m_ImageResliceXOZ = vtkImageReslice.New(); m_ImageResliceXOZ.SetInput(m_ImageData); m_ImageResliceXOZ.SetResliceAxesDirectionCosines( 1, 0, 0, 0, 0, -1, 0, 1, 0 ); m_ImageResliceXOZ.InterpolateOn(); m_ImageResliceXOZ.SetInterpolationModeToNearestNeighbor(); m_ImageResliceXOZ.SetResliceAxesOrigin(pos[0], pos[1], pos[2]); m_ImageResliceXOZ.SetOutputDimensionality(2); m_ImageResliceXOZ.Update(); m_TextureXOZ = vtkTexture.New(); m_TextureXOZ.SetInput(m_ImageResliceXOZ.GetOutput()); m_TextureXOZ.SetLookupTable(m_LookupTable); m_TextureXOZ.MapColorScalarsThroughLookupTableOn(); //---------------------set plane position-------------------- m_PlaneSourceXOZ = vtkPlaneSource.New(); m_PlaneSourceXOZ.SetXResolution(xyz[0]); m_PlaneSourceXOZ.SetYResolution(xyz[2]); m_PlaneSourceXOZ.SetOrigin(0, 0, (xyz[2] - 1) * sp[2]); m_PlaneSourceXOZ.SetPoint1((xyz[0] - 1) * sp[0], 0, (xyz[2] - 1) * sp[2]); m_PlaneSourceXOZ.SetPoint2(0, 0, 0); m_PlaneSourceXOZ.Push(pos[1]); //---------------------pipeline------------------------------ m_PlaneMapperXOZ = vtkPolyDataMapper.New(); m_PlaneMapperXOZ.SetInput(m_PlaneSourceXOZ.GetOutput()); m_ActorXOZ = vtkActor.New(); m_ActorXOZ.SetMapper(m_PlaneMapperXOZ); m_ActorXOZ.SetTexture(m_TextureXOZ); #endregion #region -------------------YOZ切片(垂直X轴)------------------- m_ImageResliceYOZ = vtkImageReslice.New(); m_ImageResliceYOZ.SetInput(m_ImageData); m_ImageResliceYOZ.SetResliceAxesDirectionCosines( 0, 0, -1, 0, 1, 0, 1, 0, 0 ); m_ImageResliceYOZ.InterpolateOn(); m_ImageResliceYOZ.SetInterpolationModeToNearestNeighbor(); m_ImageResliceYOZ.SetResliceAxesOrigin(pos[0], pos[1], pos[2]); m_ImageResliceYOZ.SetOutputDimensionality(2); m_ImageResliceYOZ.Update(); m_TextureYOZ = vtkTexture.New(); m_TextureYOZ.SetInput(m_ImageResliceYOZ.GetOutput()); m_TextureYOZ.SetLookupTable(m_LookupTable); m_TextureYOZ.MapColorScalarsThroughLookupTableOn(); //---------------------set plane position-------------------- m_PlaneSourceYOZ = vtkPlaneSource.New(); m_PlaneSourceYOZ.SetXResolution(xyz[2]); m_PlaneSourceYOZ.SetYResolution(xyz[1]); m_PlaneSourceYOZ.SetOrigin(0, 0, (xyz[2] - 1) * sp[2]); m_PlaneSourceYOZ.SetPoint1(0, 0, 0); m_PlaneSourceYOZ.SetPoint2(0, (xyz[1] - 1) * sp[1], (xyz[2] - 1) * sp[2]); m_PlaneSourceYOZ.Push(pos[0]); //---------------------pipeline------------------------------ m_PlaneMapperYOZ = vtkPolyDataMapper.New(); m_PlaneMapperYOZ.SetInput(m_PlaneSourceYOZ.GetOutput()); m_ActorYOZ = vtkActor.New(); m_ActorYOZ.SetMapper(m_PlaneMapperYOZ); m_ActorYOZ.SetTexture(m_TextureYOZ); #endregion m_Renderer.AddActor(m_ActorXOY); m_Renderer.AddActor(m_ActorXOZ); m_Renderer.AddActor(m_ActorYOZ); }