///<summary>Deletes all static objects created</summary> public static void deleteAllVTKObjects() { //clean up vtk objects if (renWin != null) { renWin.Dispose(); } if (iren != null) { iren.Dispose(); } if (FormMesh != null) { FormMesh.Dispose(); } if (TetraEdges != null) { TetraEdges.Dispose(); } if (tubes != null) { tubes.Dispose(); } if (Tubes[0] != null) { Tubes[0].Dispose(); } if (Tubes[1] != null) { Tubes[1].Dispose(); } if (Tubes[2] != null) { Tubes[2].Dispose(); } if (Tubes[3] != null) { Tubes[3].Dispose(); } if (DivTypes != null) { DivTypes.Dispose(); } for (int i = 0; i < 100; i++) { if (mapEdges[i] != null) { mapEdges[i].Dispose(); } if (edgeActor[i] != null) { edgeActor[i].Dispose(); } if (ren[i] != null) { ren[i].Dispose(); } } }
///<summary>Deletes all static objects created</summary> public static void deleteAllVTKObjects() { //clean up vtk objects if (math != null) { math.Dispose(); } if (points != null) { points.Dispose(); } if (profile != null) { profile.Dispose(); } if (del != null) { del.Dispose(); } if (mapMesh != null) { mapMesh.Dispose(); } if (meshActor != null) { meshActor.Dispose(); } if (extract != null) { extract.Dispose(); } if (tubes != null) { tubes.Dispose(); } if (mapEdges != null) { mapEdges.Dispose(); } if (edgeActor != null) { edgeActor.Dispose(); } if (ball != null) { ball.Dispose(); } if (balls != null) { balls.Dispose(); } if (mapBalls != null) { mapBalls.Dispose(); } if (ballActor != null) { ballActor.Dispose(); } if (ren1 != null) { ren1.Dispose(); } if (renWin != null) { renWin.Dispose(); } if (iren != null) { iren.Dispose(); } }
///<summary>Deletes all static objects created</summary> public static void deleteAllVTKObjects() { //clean up vtk objects if (ren1 != null) { ren1.Dispose(); } if (renWin != null) { renWin.Dispose(); } if (iren != null) { iren.Dispose(); } if (input != null) { input.Dispose(); } if (clean != null) { clean.Dispose(); } if (smooth != null) { smooth.Dispose(); } if (mapper != null) { mapper.Dispose(); } if (brain != null) { brain.Dispose(); } if (dsw != null) { dsw.Dispose(); } if (pdw != null) { pdw.Dispose(); } if (iv != null) { iv.Dispose(); } if (triangles != null) { triangles.Dispose(); } if (iv2 != null) { iv2.Dispose(); } if (edges != null) { edges.Dispose(); } if (iv3 != null) { iv3.Dispose(); } if (byu != null) { byu.Dispose(); } if (mcubes != null) { mcubes.Dispose(); } if (stl != null) { stl.Dispose(); } if (stlBinary != null) { stlBinary.Dispose(); } }