/// <summary> /// The main entry method called by the CSharp driver /// </summary> /// <param name="argv"></param> public static void AVRectOutline(String [] argv) { //Prefix Content is: "" // create pipeline[] //[] reader = new vtkDataSetReader(); reader.SetFileName((string)"" + (VTK_DATA_ROOT.ToString()) + "/Data/RectGrid2.vtk"); reader.Update(); // here to force exact extent[] elev = new vtkElevationFilter(); elev.SetInputConnection((vtkAlgorithmOutput)reader.GetOutputPort()); outline = new vtkRectilinearGridOutlineFilter(); outline.SetInput((vtkDataObject)elev.GetRectilinearGridOutput()); outlineMapper = vtkPolyDataMapper.New(); outlineMapper.SetInputConnection((vtkAlgorithmOutput)outline.GetOutputPort()); outlineMapper.SetNumberOfPieces((int)2); outlineMapper.SetPiece((int)1); outlineActor = new vtkActor(); outlineActor.SetMapper((vtkMapper)outlineMapper); outlineActor.GetProperty().SetColor((double)0.0000, 0.0000, 0.0000); // Graphics stuff[] // Create the RenderWindow, Renderer and both Actors[] //[] ren1 = vtkRenderer.New(); renWin = vtkRenderWindow.New(); renWin.AddRenderer((vtkRenderer)ren1); iren = new vtkRenderWindowInteractor(); iren.SetRenderWindow((vtkRenderWindow)renWin); // Add the actors to the renderer, set the background and size[] //[] ren1.AddActor((vtkProp)outlineActor); ren1.SetBackground((double)1, (double)1, (double)1); renWin.SetSize((int)400, (int)400); cam1 = ren1.GetActiveCamera(); cam1.SetClippingRange((double)3.76213, (double)10.712); cam1.SetFocalPoint((double)-0.0842503, (double)-0.136905, (double)0.610234); cam1.SetPosition((double)2.53813, (double)2.2678, (double)-5.22172); cam1.SetViewUp((double)-0.241047, (double)0.930635, (double)0.275343); iren.Initialize(); // render the image[] //[] // prevent the tk window from showing up then start the event loop[] //deleteAllVTKObjects(); }
/// <summary> /// The main entry method called by the CSharp driver /// </summary> /// <param name="argv"></param> public static void AVRectOutline(String [] argv) { //Prefix Content is: "" // create pipeline[] //[] reader = new vtkDataSetReader(); reader.SetFileName((string)"" + (VTK_DATA_ROOT.ToString()) + "/Data/RectGrid2.vtk"); reader.Update(); // here to force exact extent[] elev = new vtkElevationFilter(); elev.SetInputConnection((vtkAlgorithmOutput)reader.GetOutputPort()); outline = new vtkRectilinearGridOutlineFilter(); outline.SetInput((vtkDataObject)elev.GetRectilinearGridOutput()); outlineMapper = vtkPolyDataMapper.New(); outlineMapper.SetInputConnection((vtkAlgorithmOutput)outline.GetOutputPort()); outlineMapper.SetNumberOfPieces((int)2); outlineMapper.SetPiece((int)1); outlineActor = new vtkActor(); outlineActor.SetMapper((vtkMapper)outlineMapper); outlineActor.GetProperty().SetColor((double) 0.0000, 0.0000, 0.0000 ); // Graphics stuff[] // Create the RenderWindow, Renderer and both Actors[] //[] ren1 = vtkRenderer.New(); renWin = vtkRenderWindow.New(); renWin.AddRenderer((vtkRenderer)ren1); iren = new vtkRenderWindowInteractor(); iren.SetRenderWindow((vtkRenderWindow)renWin); // Add the actors to the renderer, set the background and size[] //[] ren1.AddActor((vtkProp)outlineActor); ren1.SetBackground((double)1,(double)1,(double)1); renWin.SetSize((int)400,(int)400); cam1 = ren1.GetActiveCamera(); cam1.SetClippingRange((double)3.76213,(double)10.712); cam1.SetFocalPoint((double)-0.0842503,(double)-0.136905,(double)0.610234); cam1.SetPosition((double)2.53813,(double)2.2678,(double)-5.22172); cam1.SetViewUp((double)-0.241047,(double)0.930635,(double)0.275343); iren.Initialize(); // render the image[] //[] // prevent the tk window from showing up then start the event loop[] //deleteAllVTKObjects(); }
private void ElevationFilter() { // Created a grid of points (heigh/terrian map) vtkPoints points = vtkPoints.New(); uint GridSize = 10; for (uint x = 0; x < GridSize; x++) { for (uint y = 0; y < GridSize; y++) { points.InsertNextPoint(x, y, (x + y) / (y + 1)); } } double[] bounds = points.GetBounds(); // Add the grid points to a polydata object vtkPolyData inputPolyData = vtkPolyData.New(); inputPolyData.SetPoints(points); // Triangulate the grid points vtkDelaunay2D delaunay = vtkDelaunay2D.New(); #if VTK_MAJOR_VERSION_5 delaunay.SetInput(inputPolyData); #else delaunay.SetInputData(inputPolyData); #endif delaunay.Update(); vtkElevationFilter elevationFilter = vtkElevationFilter.New(); elevationFilter.SetInputConnection(delaunay.GetOutputPort()); elevationFilter.SetLowPoint(0.0, 0.0, bounds[4]); elevationFilter.SetHighPoint(0.0, 0.0, bounds[5]); elevationFilter.Update(); vtkPolyData output = vtkPolyData.New(); output.ShallowCopy(vtkPolyData.SafeDownCast(elevationFilter.GetOutput())); vtkFloatArray elevation = vtkFloatArray.SafeDownCast(output.GetPointData().GetArray("Elevation")); // Create the color map vtkLookupTable colorLookupTable = vtkLookupTable.New(); colorLookupTable.SetTableRange(bounds[4], bounds[5]); colorLookupTable.Build(); // Generate the colors for each point based on the color map vtkUnsignedCharArray colors = vtkUnsignedCharArray.New(); colors.SetNumberOfComponents(3); colors.SetName("Colors"); for (int i = 0; i < output.GetNumberOfPoints(); i++) { double val = elevation.GetValue(i); Debug.WriteLine("val: " + val); double[] dcolor = colorLookupTable.GetColor(val); //Debug.WriteLine("dcolor: " // + dcolor[0] + " " // + dcolor[1] + " " // + dcolor[2]); byte[] color = new byte[3]; for (int j = 0; j < 3; j++) { color[j] = (byte)(255 * dcolor[j]); } //Debug.WriteLine("color: " // + color[0] + " " // + color[1] + " " // + color[2]); colors.InsertNextTuple3(color[0], color[1], color[2]); } output.GetPointData().AddArray(colors); // Visualize vtkPolyDataMapper mapper = vtkPolyDataMapper.New(); #if VTK_MAJOR_VERSION_5 mapper.SetInputConnection(output.GetProducerPort()); #else mapper.SetInputData(output); #endif vtkActor actor = vtkActor.New(); actor.SetMapper(mapper); // get a reference to the renderwindow of our renderWindowControl1 vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow; // renderer vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer(); // set background color renderer.SetBackground(0.2, 0.3, 0.4); // add our actor to the renderer renderer.AddActor(actor); }
///<summary> A Set Method for Static Variables </summary> public static void Setelev(vtkElevationFilter toSet) { elev = toSet; }