コード例 #1
0
        private void HighLightBadCells()
        {
            vtkSphereSource sphereSource = vtkSphereSource.New();

            sphereSource.Update();

            vtkTriangleFilter triangleFilter = vtkTriangleFilter.New();

            triangleFilter.SetInputConnection(sphereSource.GetOutputPort());
            triangleFilter.Update();

            //Create a mapper and actor
            vtkDataSetMapper sphereMapper = vtkDataSetMapper.New();

            sphereMapper.SetInputConnection(triangleFilter.GetOutputPort());
            vtkActor sphereActor = vtkActor.New();

            sphereActor.SetMapper(sphereMapper);

            vtkPolyData mesh = triangleFilter.GetOutput();

            Debug.WriteLine("There are " + mesh.GetNumberOfCells() + " cells.");

            vtkMeshQuality qualityFilter = vtkMeshQuality.New();

#if VTK_MAJOR_VERSION_5
            qualityFilter.SetInput(mesh);
#else
            qualityFilter.SetInputData(mesh);
#endif
            qualityFilter.SetTriangleQualityMeasureToArea();
            qualityFilter.Update();

            vtkDataSet     qualityMesh  = qualityFilter.GetOutput();
            vtkDoubleArray qualityArray = vtkDoubleArray.SafeDownCast(qualityMesh.GetCellData().GetArray("Quality"));
            Debug.WriteLine("There are " + qualityArray.GetNumberOfTuples() + " values.");

            for (int i = 0; i < qualityArray.GetNumberOfTuples(); i++)
            {
                double val = qualityArray.GetValue(i);
                Debug.WriteLine("value " + i + ": " + val);
            }

            vtkThreshold selectCells = vtkThreshold.New();
            selectCells.ThresholdByLower(.02);
            selectCells.SetInputArrayToProcess(
                0,
                0,
                0,
                1, // POINTS = 0, CELLS = 1, NONE = 2, POINTS_THEN_CELLS = 3, VERTICES = 4, EDGES = 5, ROWS = 6
                0  // SCALARS = 0, VECTORS = 1, NORMALS = 2, TCOORDS = 3, TENSORS = 4, GLOBALIDS = 5, PEDIGREEIDS = 6, EDGEFLAG = 7
                );

#if VTK_MAJOR_VERSION_5
            selectCells.SetInput(qualityMesh);
#else
            selectCells.SetInputData(qualityMesh);
#endif
            selectCells.Update();
            vtkUnstructuredGrid ug = selectCells.GetOutput();

            // Create a mapper and actor
            vtkDataSetMapper mapper = vtkDataSetMapper.New();
#if VTK_MAJOR_VERSION_5
            mapper.SetInput(ug);
#else
            mapper.SetInputData(ug);
#endif
            vtkActor actor = vtkActor.New();
            actor.SetMapper(mapper);
            actor.GetProperty().SetColor(1.0, 0.0, 0.0);
            actor.GetProperty().SetRepresentationToWireframe();
            actor.GetProperty().SetLineWidth(5);
            // get a reference to the renderwindow of our renderWindowControl1
            vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
            // renderer
            vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();
            // set background color
            renderer.SetBackground(1.0, 1.0, 1.0);
            // add our actors to the renderer
            renderer.AddActor(actor);
            renderer.AddActor(sphereActor);
        }