private void ReadDEM() { // Path to vtk data must be set as an environment variable // VTK_DATA_ROOT = "C:\VTK\vtkdata-5.8.0" vtkTesting test = vtkTesting.New(); string root = test.GetDataRoot(); string filePath = System.IO.Path.Combine(root, @"Data\SainteHelens.dem"); vtkDEMReader reader = vtkDEMReader.New(); reader.SetFileName(filePath); reader.Update(); vtkLookupTable lut = vtkLookupTable.New(); lut.SetHueRange(0.6, 0); lut.SetSaturationRange(1.0, 0); lut.SetValueRange(0.5, 1.0); double[] range = reader.GetOutput().GetScalarRange(); lut.SetTableRange(range[0], range[1]); // Visualize vtkImageMapToColors mapColors = vtkImageMapToColors.New(); mapColors.SetLookupTable(lut); mapColors.SetInputConnection(reader.GetOutputPort()); // Create an actor vtkImageActor actor = vtkImageActor.New(); actor.SetInput(mapColors.GetOutput()); // get a reference to the renderwindow of our renderWindowControl1 vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow; // renderer vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer(); // set background color renderer.SetBackground(0.2, 0.3, 0.4); // add our actor to the renderer renderer.AddActor(actor); }
private void RenderDEM() { vtkDEMReader reader = vtkDEMReader.New(); reader.SetFileName(m_FileName); reader.Update(); vtkLookupTable lut = vtkLookupTable.New(); lut.SetHueRange(0.6, 0); lut.SetSaturationRange(1.0, 0); lut.SetValueRange(0.5, 1.0); double[] range = reader.GetOutput().GetScalarRange(); lut.SetTableRange(range[0], range[1]); // Visualize vtkImageMapToColors mapColors = vtkImageMapToColors.New(); mapColors.SetLookupTable(lut); mapColors.SetInputConnection(reader.GetOutputPort()); // Create an actor vtkImageActor actor = vtkImageActor.New(); actor.SetInput(mapColors.GetOutput()); // add our actor to the renderer m_Renderer.AddActor(actor); imgPropList.Add(actor); m_Renderer.ResetCamera(); //Rerender the screen m_RenderWindow.Render(); m_Renderer.Render(); }