IEnumerator firstSetOpen() { triggerDoorsLevelFive.TriggerVoiceOver(2); yield return(new WaitForSeconds(1.5f)); doorGears.Play("doorOpenFirstSet"); playedOnce = true; //Debug.Log("first"); }
public void OnTriggerEnter() { float playerDistance = Vector3.Distance(gameObject.transform.position, player.transform.position); if (playerDistance < manualDistance) { if (levelNumber == 1) { managerLevelOne.TriggerVoiceOver(voiceOverType); } if (levelNumber == 5) { managerLevelFive.TriggerVoiceOver(voiceOverType); } Destroy(this); } }