internal async Task Play(List <IPlayer> a_playerList, model.task.delay.IAsyncDelay a_asyncDelay, bool a_noTest = true) { do { foreach (IPlayer player in a_playerList) { m_IView.DisplayGameKeys(); m_IView.DisplayRolledDices(player.GetPlayername(), player.GetHand(), player.CalculateScore(), player.GetTotalScore()); var action = m_IView.PlayerAction(); if (action == view.FarkleView.Action.NewGame) { NewGame(a_noTest); } if (action == view.FarkleView.Action.Roll) { await Roll(player, a_noTest, a_asyncDelay); continue; } if (action == view.FarkleView.Action.Save) { await Save(player, a_noTest, a_asyncDelay); } if (action == view.FarkleView.Action.Quit) { Quit(); } } } while (a_noTest); }
public void PlayerAction_SendArgumentString3_ReturnsActionNewGame() { view.FarkleView.Action actual = sut.PlayerAction("3"); view.FarkleView.Action expected = view.FarkleView.Action.NewGame; Assert.Equal(expected, actual); }