void Start() { activeLookAt = false; baseRotation = transform.rotation; getTurret = turretGO.GetComponent <LookAtTurret>(); getVehiclesManagerGO = vehiclesManagerGO.GetComponent <vehiclesManager>(); target = getVehiclesManagerGO.enemyTarget; }
void Start() { activeExplosion = myGameObject.GetComponent <vehicle_Explode>(); getTypeShield = _vehiclesManager.GetComponent <vehiclesManager>(); bullet = GameObject.Find("BulletM4a1"); damage = false; // _normal_shield = false; // _medium_shield = false; // _hard_shield = false; _normal_shield = getTypeShield.normal_shield; _medium_shield = getTypeShield.medium_shield; _hard_shield = getTypeShield.hard_shield; // Debug.Log(" _normal_shield " + _normal_shield); // Debug.Log(" _medium_shield " + _medium_shield); // Debug.Log(" _hard_shield " + _hard_shield); if (_normal_shield == true) { //Debug.Log("NORMAL SHIELD"); health = 300; } if (_medium_shield == true) { //Debug.Log("MEDIUM SHIELD"); health = 500; } if (_hard_shield == true) { //ebug.Log("HARD SHIELD"); health = 700; } //Debug.Log(" INIT HEALTH " + health); }