コード例 #1
0
 void Start()
 {
     activeLookAt         = false;
     baseRotation         = transform.rotation;
     getTurret            = turretGO.GetComponent <LookAtTurret>();
     getVehiclesManagerGO = vehiclesManagerGO.GetComponent <vehiclesManager>();
     target = getVehiclesManagerGO.enemyTarget;
 }
コード例 #2
0
    void Start()
    {
        activeExplosion = myGameObject.GetComponent <vehicle_Explode>();
        getTypeShield   = _vehiclesManager.GetComponent <vehiclesManager>();

        bullet = GameObject.Find("BulletM4a1");
        damage = false;

        // _normal_shield = false;
        // _medium_shield = false;
        // _hard_shield = false;

        _normal_shield = getTypeShield.normal_shield;
        _medium_shield = getTypeShield.medium_shield;
        _hard_shield   = getTypeShield.hard_shield;

        // Debug.Log(" _normal_shield " + _normal_shield);
        // Debug.Log(" _medium_shield " + _medium_shield);
        // Debug.Log(" _hard_shield " + _hard_shield);

        if (_normal_shield == true)
        {
            //Debug.Log("NORMAL SHIELD");
            health = 300;
        }
        if (_medium_shield == true)
        {
            //Debug.Log("MEDIUM SHIELD");
            health = 500;
        }
        if (_hard_shield == true)
        {
            //ebug.Log("HARD SHIELD");
            health = 700;
        }
        //Debug.Log(" INIT HEALTH " + health);
    }