public static vecf32 Subtract(vec16 A, vec16 B) { return(new vecf32 { x = A.x - B.x, y = A.y - B.y, z = A.z - B.z }); }
public static float PlaneDist(vecf32 n, vec16 p) { return(-((n.x * p.x) + (n.y * p.y) + (n.z * p.z))); }
private static vec16 ReadVertex(int n) { vec16 v = new vec16(); return(v); }