void RebuildBuffers(int newWidth, int newHeight) { InitialiseBuffers(newWidth, newHeight); colourTexture.Resize(width, height, TextureFormat.BGRA32, false); depthTexture.Resize(width, height, TextureFormat.RFloat, false); vRenderView.Destroy(); vRenderView.Create(GlobalVDKContext.vContext, GlobalVDKContext.renderer, (uint)width, (uint)height); vRenderView.SetTargets(ref colourBuffer, 0, ref depthBuffer); }
public void OnDestroy() { Debug.Log("destroying plane"); renderView.Destroy(); }