public material_class() { this.material = new List <Material>(); this.combine_count = new List <int>(); this.combine_parent = new List <GameObject>(); this.material_value = new value_class(); this.add_material(0); }
public tree_output_class() { this.color_tree = new Color((float)2, (float)2, (float)2, (float)1); this.foldout = true; this.strength = (float)1; this.interface_display = true; this.icon_display = true; this.trees_active = true; this.trees_foldout = true; this.tree_text = "Tree:"; this.scale = (float)1; this.tree = new List <tree_class>(); this.tree_value = new value_class(); }
public grass_output_class() { this.active = true; this.foldout = true; this.color_grass = new Color((float)2, (float)2, (float)2, (float)1); this.strength = (float)1; this.grass_text = "Grass:"; this.mix = new List <float>(); this.animation_curve_math = new animation_curve_math_class(); this.curves = new List <animation_curve_class>(); this.grass = new List <grass_class>(); this.grass_value = new value_class(); this.grass_calc = new List <float>(); this.add_grass(0); }
public grass_output_class() { this.active = true; this.foldout = true; this.color_grass = new Color((float)2, (float)2, (float)2, (float)1); this.strength = (float)1; this.grass_text = "Grass:"; this.mix = new List<float>(); this.animation_curve_math = new animation_curve_math_class(); this.curves = new List<animation_curve_class>(); this.grass = new List<grass_class>(); this.grass_value = new value_class(); this.grass_calc = new List<float>(); this.add_grass(0); }
public object_output_class() { this.foldout = true; this.color_object = new Color((float)2, (float)2, (float)2, (float)1); this.icon_display = true; this.objects_active = true; this.objects_foldout = true; this.strength = (float)1; this.interface_display = true; this.object_text = "Object:"; this.scale = (float)1; this.objects_placed = new List <Vector3>(); this.objects_placed_rot = new List <Vector3>(); this.@object = new List <object_class>(); this.object_value = new value_class(); this.rotation_map = new rotation_map_class(); }
public splat_output_class() { this.foldout = true; this.color_splat = new Color((float)2, (float)2, (float)2, (float)1); this.strength = (float)1; this.mix = new List<float>(); this.splat_text = "Splat:"; this.curves = new List<animation_curve_class>(); this.animation_curve_math = new animation_curve_math_class(); this.splat = new List<int>(); this.splat_value = new value_class(); this.splat_calc = new List<float>(); this.swap_text = new List<string>(); for (int i = 0; i < 3; i++) { this.add_splat(i, i); } }
public splat_output_class() { this.foldout = true; this.color_splat = new Color((float)2, (float)2, (float)2, (float)1); this.strength = (float)1; this.mix = new List <float>(); this.splat_text = "Splat:"; this.curves = new List <animation_curve_class>(); this.animation_curve_math = new animation_curve_math_class(); this.splat = new List <int>(); this.splat_value = new value_class(); this.splat_calc = new List <float>(); this.swap_text = new List <string>(); for (int i = 0; i < 3; i++) { this.add_splat(i, i); } }
public precolor_range_class(int length, bool one_color1) { this.foldout = true; this.color_ranges_active = true; this.color_ranges_foldout = true; this.curve_red = new AnimationCurve(); this.curve_green = new AnimationCurve(); this.curve_blue = new AnimationCurve(); this.animation_curve_math = new animation_curve_math_class(); this.interface_display = true; this.text = "Color Range:"; this.detect_max = 8; this.color_range = new List<color_range_class>(); this.color_range_value = new value_class(); for (int i = 0; i < length; i++) { this.add_color_range(i, one_color1); } this.one_color = one_color1; this.set_color_range_text(); this.set_precolor_range_curve(); }
public precolor_range_class(int length, bool one_color1) { this.foldout = true; this.color_ranges_active = true; this.color_ranges_foldout = true; this.curve_red = new AnimationCurve(); this.curve_green = new AnimationCurve(); this.curve_blue = new AnimationCurve(); this.animation_curve_math = new animation_curve_math_class(); this.interface_display = true; this.text = "Color Range:"; this.detect_max = 8; this.color_range = new List <color_range_class>(); this.color_range_value = new value_class(); for (int i = 0; i < length; i++) { this.add_color_range(i, one_color1); } this.one_color = one_color1; this.set_color_range_text(); this.set_precolor_range_curve(); }