set => ThrowIfFailed(SDL.SetRenderDrawColor(RendererPtr, value.R, value.G, value.B, value.A));
=> new Color(value.R, value.G, value.B);
public static implicit operator Color((byte R, byte G, byte B) value) => new Color(value.R, value.G, value.B);
set => this.backgroundColor = new Color(value.R, value.G, value.B);