コード例 #1
0
        public void SetDirectionalPov(int pov, VJoyPov direction)
        {
            if (pov >= maxDirPov)
            {
                throw new Exception(string.Format("Maximum digital POV hats are {0}. You need to increase number of digital POV hats in vJoy config", maxDirPov));
            }

            joystick.SetDiscPov((int)direction, Index, (uint)pov + 1);
        }
コード例 #2
0
ファイル: InputHandler.cs プロジェクト: qwertyuu/TwitchPlays
        private void Reset(uint player, vJoy playa)
        {
            bool code = false;

            code = playa.SetDiscPov(-1, player, 2);
            for (uint i = 1; i <= 5; i++)
            {
                code = playa.SetBtn(false, player, i);
            }

            System.Threading.Thread.Sleep(50);
        }
コード例 #3
0
 /// <summary>
 /// Set the POV (vJoy DiscretePOV 1..4 - if set..)
 /// </summary>
 /// <param name="pov">The POV 1..4</param>
 /// <param name="value">The POV value</param>
 public void SetPOV(int pov, POVType value)
 {
     if (pov < 1 || pov > m_nPov)
     {
         return;
     }
     if (m_hasPov[pov].has)
     {
         m_hasPov[pov].current = (int)value; // read back storage
         m_joy.SetDiscPov(m_hasPov[pov].current, Index, (uint)pov);
     }
 }
コード例 #4
0
ファイル: InputHandler.cs プロジェクト: qwertyuu/TwitchPlays
        private void ResetAll(uint player)
        {
            vJoy playa = player == 1 ? player1 : player2;
            bool code  = false;

            for (uint i = 1; i <= 2; i++)
            {
                code = playa.SetDiscPov(-1, player, i);
                code = playa.SetBtn(false, player, i);
            }
            for (uint i = 3; i <= 5; i++)
            {
                code = playa.SetBtn(false, player, i);
            }

            System.Threading.Thread.Sleep(50);
        }
コード例 #5
0
        public void SetDirectionalPov(int pov, int direction)
        {
            if (pov >= maxDirPov)
            {
                throw new Exception(
                          $"Maximum digital POV hats are {maxDirPov}. You need to increase number of digital POV hats in vJoy config");
            }
            if (direction > 3)
            {
                throw new Exception($"Different values of direction are -1, 0 to 3. Your value is {direction}.");
            }

            if (!modeDiffered)
            {
                _joystick.SetDiscPov(direction, Index, (uint)pov + 1);
            }
            else
            {
                uint b = (uint)0xF << 4 * pov;
                direction    = (direction & 0xF) << 4 * pov;
                report.bHats = (report.bHats & ~b) | (uint)direction;
            }
        }
コード例 #6
0
        static void Main(string[] args)
        {
            // Create one joystick object and a position structure.
            joystick = new vJoy();
            iReport  = new vJoy.JoystickState();


            // Device ID can only be in the range 1-16
            if (args.Length > 0 && !String.IsNullOrEmpty(args[0]))
            {
                id = Convert.ToUInt32(args[0]);
            }
            if (id <= 0 || id > 16)
            {
                Console.WriteLine("Illegal device ID {0}\nExit!", id);
                return;
            }

            // Get the driver attributes (Vendor ID, Product ID, Version Number)
            if (!joystick.vJoyEnabled())
            {
                Console.WriteLine("vJoy driver not enabled: Failed Getting vJoy attributes.\n");
                return;
            }
            else
            {
                Console.WriteLine("Vendor: {0}\nProduct :{1}\nVersion Number:{2}\n", joystick.GetvJoyManufacturerString(), joystick.GetvJoyProductString(), joystick.GetvJoySerialNumberString());
            }

            // Get the state of the requested device
            VjdStat status = joystick.GetVJDStatus(id);

            switch (status)
            {
            case VjdStat.VJD_STAT_OWN:
                Console.WriteLine("vJoy Device {0} is already owned by this feeder\n", id);
                break;

            case VjdStat.VJD_STAT_FREE:
                Console.WriteLine("vJoy Device {0} is free\n", id);
                break;

            case VjdStat.VJD_STAT_BUSY:
                Console.WriteLine("vJoy Device {0} is already owned by another feeder\nCannot continue\n", id);
                return;

            case VjdStat.VJD_STAT_MISS:
                Console.WriteLine("vJoy Device {0} is not installed or disabled\nCannot continue\n", id);
                return;

            default:
                Console.WriteLine("vJoy Device {0} general error\nCannot continue\n", id);
                return;
            }
            ;

            // Check which axes are supported
            bool AxisX  = joystick.GetVJDAxisExist(id, HID_USAGES.HID_USAGE_X);
            bool AxisY  = joystick.GetVJDAxisExist(id, HID_USAGES.HID_USAGE_Y);
            bool AxisZ  = joystick.GetVJDAxisExist(id, HID_USAGES.HID_USAGE_Z);
            bool AxisRX = joystick.GetVJDAxisExist(id, HID_USAGES.HID_USAGE_RX);
            bool AxisRZ = joystick.GetVJDAxisExist(id, HID_USAGES.HID_USAGE_RZ);
            // Get the number of buttons and POV Hat switchessupported by this vJoy device
            int nButtons      = joystick.GetVJDButtonNumber(id);
            int ContPovNumber = joystick.GetVJDContPovNumber(id);
            int DiscPovNumber = joystick.GetVJDDiscPovNumber(id);

            // Print results
            Console.WriteLine("\nvJoy Device {0} capabilities:\n", id);
            Console.WriteLine("Numner of buttons\t\t{0}\n", nButtons);
            Console.WriteLine("Numner of Continuous POVs\t{0}\n", ContPovNumber);
            Console.WriteLine("Numner of Descrete POVs\t\t{0}\n", DiscPovNumber);
            Console.WriteLine("Axis X\t\t{0}\n", AxisX ? "Yes" : "No");
            Console.WriteLine("Axis Y\t\t{0}\n", AxisX ? "Yes" : "No");
            Console.WriteLine("Axis Z\t\t{0}\n", AxisX ? "Yes" : "No");
            Console.WriteLine("Axis Rx\t\t{0}\n", AxisRX ? "Yes" : "No");
            Console.WriteLine("Axis Rz\t\t{0}\n", AxisRZ ? "Yes" : "No");

            // Acquire the target
            if ((status == VjdStat.VJD_STAT_OWN) || ((status == VjdStat.VJD_STAT_FREE) && (!joystick.AcquireVJD(id))))
            {
                Console.WriteLine("Failed to acquire vJoy device number {0}.\n", id);
                return;
            }
            else
            {
                Console.WriteLine("Acquired: vJoy device number {0}.\n", id);
            }

            Console.WriteLine("\npress enter to stat feeding");
            Console.ReadKey(true);

            int  X, Y, Z, ZR, XR;
            uint count  = 0;
            long maxval = 0;

            X  = 20;
            Y  = 30;
            Z  = 40;
            XR = 60;
            ZR = 80;

            joystick.GetVJDAxisMax(id, HID_USAGES.HID_USAGE_X, ref maxval);

#if ROBUST
            bool res;
            // Reset this device to default values
            joystick.ResetVJD(id);

            // Feed the device in endless loop
            while (true)
            {
                // Set position of 4 axes
                res = joystick.SetAxis(X, id, HID_USAGES.HID_USAGE_X);
                res = joystick.SetAxis(Y, id, HID_USAGES.HID_USAGE_Y);
                res = joystick.SetAxis(Z, id, HID_USAGES.HID_USAGE_Z);
                res = joystick.SetAxis(XR, id, HID_USAGES.HID_USAGE_RX);
                res = joystick.SetAxis(ZR, id, HID_USAGES.HID_USAGE_RZ);

                // Press/Release Buttons
                res = joystick.SetBtn(true, id, count / 50);
                res = joystick.SetBtn(false, id, 1 + count / 50);

                // If Continuous POV hat switches installed - make them go round
                // For high values - put the switches in neutral state
                if (ContPovNumber > 0)
                {
                    if ((count * 70) < 30000)
                    {
                        res = joystick.SetContPov(((int)count * 70), id, 1);
                        res = joystick.SetContPov(((int)count * 70) + 2000, id, 2);
                        res = joystick.SetContPov(((int)count * 70) + 4000, id, 3);
                        res = joystick.SetContPov(((int)count * 70) + 6000, id, 4);
                    }
                    else
                    {
                        res = joystick.SetContPov(-1, id, 1);
                        res = joystick.SetContPov(-1, id, 2);
                        res = joystick.SetContPov(-1, id, 3);
                        res = joystick.SetContPov(-1, id, 4);
                    };
                }
                ;

                // If Discrete POV hat switches installed - make them go round
                // From time to time - put the switches in neutral state
                if (DiscPovNumber > 0)
                {
                    if (count < 550)
                    {
                        joystick.SetDiscPov((((int)count / 20) + 0) % 4, id, 1);
                        joystick.SetDiscPov((((int)count / 20) + 1) % 4, id, 2);
                        joystick.SetDiscPov((((int)count / 20) + 2) % 4, id, 3);
                        joystick.SetDiscPov((((int)count / 20) + 3) % 4, id, 4);
                    }
                    else
                    {
                        joystick.SetDiscPov(-1, id, 1);
                        joystick.SetDiscPov(-1, id, 2);
                        joystick.SetDiscPov(-1, id, 3);
                        joystick.SetDiscPov(-1, id, 4);
                    };
                }
                ;

                System.Threading.Thread.Sleep(20);
                X += 150; if (X > maxval)
                {
                    X = 0;
                }
                Y += 250; if (Y > maxval)
                {
                    Y = 0;
                }
                Z += 350; if (Z > maxval)
                {
                    Z = 0;
                }
                XR += 220; if (XR > maxval)
                {
                    XR = 0;
                }
                ZR += 200; if (ZR > maxval)
                {
                    ZR = 0;
                }
                count++;

                if (count > 640)
                {
                    count = 0;
                }
            } // While (Robust)
#endif // ROBUST
#if EFFICIENT
            byte[] pov = new byte[4];

            while (true)
            {
                iReport.bDevice  = (byte)id;
                iReport.AxisX    = X;
                iReport.AxisY    = Y;
                iReport.AxisZ    = Z;
                iReport.AxisZRot = ZR;
                iReport.AxisXRot = XR;

                // Set buttons one by one
                iReport.Buttons = (uint)(0x1 << (int)(count / 20));

                if (ContPovNumber > 0)
                {
                    // Make Continuous POV Hat spin
                    iReport.bHats    = (count * 70);
                    iReport.bHatsEx1 = (count * 70) + 3000;
                    iReport.bHatsEx2 = (count * 70) + 5000;
                    iReport.bHatsEx3 = 15000 - (count * 70);
                    if ((count * 70) > 36000)
                    {
                        iReport.bHats    = 0xFFFFFFFF; // Neutral state
                        iReport.bHatsEx1 = 0xFFFFFFFF; // Neutral state
                        iReport.bHatsEx2 = 0xFFFFFFFF; // Neutral state
                        iReport.bHatsEx3 = 0xFFFFFFFF; // Neutral state
                    }
                    ;
                }
                else
                {
                    // Make 5-position POV Hat spin

                    pov[0] = (byte)(((count / 20) + 0) % 4);
                    pov[1] = (byte)(((count / 20) + 1) % 4);
                    pov[2] = (byte)(((count / 20) + 2) % 4);
                    pov[3] = (byte)(((count / 20) + 3) % 4);

                    iReport.bHats = (uint)(pov[3] << 12) | (uint)(pov[2] << 8) | (uint)(pov[1] << 4) | (uint)pov[0];
                    if ((count) > 550)
                    {
                        iReport.bHats = 0xFFFFFFFF;         // Neutral state
                    }
                };

                /*** Feed the driver with the position packet - is fails then wait for input then try to re-acquire device ***/
                if (!joystick.UpdateVJD(id, ref iReport))
                {
                    Console.WriteLine("Feeding vJoy device number {0} failed - try to enable device then press enter\n", id);
                    Console.ReadKey(true);
                    joystick.AcquireVJD(id);
                }

                System.Threading.Thread.Sleep(20);
                count++;
                if (count > 640)
                {
                    count = 0;
                }

                X += 150; if (X > maxval)
                {
                    X = 0;
                }
                Y += 250; if (Y > maxval)
                {
                    Y = 0;
                }
                Z += 350; if (Z > maxval)
                {
                    Z = 0;
                }
                XR += 220; if (XR > maxval)
                {
                    XR = 0;
                }
                ZR += 200; if (ZR > maxval)
                {
                    ZR = 0;
                }
            }
            ; // While
#endif // EFFICIENT
        } // Main
コード例 #7
0
        bool FeedDinputDevice(uint id, out string message)
        {
            message = "";
            // Create one joystick object and a position structure.
            joystick = new vJoy();
            iReport  = new vJoy.JoystickState();
            // Device ID can only be in the range 1-16
            if (id <= 0 || id > 16)
            {
                message += string.Format("Illegal device ID {0}\nExit!", id);
                return(false);
            }

            // Get the driver attributes (Vendor ID, Product ID, Version Number)
            if (!joystick.vJoyEnabled())
            {
                message += string.Format("vJoy driver not enabled: Failed Getting vJoy attributes.\n");
                return(false);
            }
            else
            {
                message += string.Format("Vendor: {0}\nProduct :{1}\nVersion Number:{2}\n", joystick.GetvJoyManufacturerString(), joystick.GetvJoyProductString(), joystick.GetvJoySerialNumberString());
            }

            // Get the state of the requested device
            VjdStat status = joystick.GetVJDStatus(id);

            switch (status)
            {
            case VjdStat.VJD_STAT_OWN:
                message += string.Format("vJoy Device {0} is already owned by this feeder\n", id);
                break;

            case VjdStat.VJD_STAT_FREE:
                message += string.Format("vJoy Device {0} is free\n", id);
                break;

            case VjdStat.VJD_STAT_BUSY:
                message += string.Format("vJoy Device {0} is already owned by another feeder\nCannot continue\n", id);
                return(false);

            case VjdStat.VJD_STAT_MISS:
                message += string.Format("vJoy Device {0} is not installed or disabled\nCannot continue\n", id);
                return(false);

            default:
                message += string.Format("vJoy Device {0} general error\nCannot continue\n", id);
                return(false);
            }
            ;

            // Check which axes are supported
            bool AxisX  = joystick.GetVJDAxisExist(id, HID_USAGES.HID_USAGE_X);
            bool AxisY  = joystick.GetVJDAxisExist(id, HID_USAGES.HID_USAGE_Y);
            bool AxisZ  = joystick.GetVJDAxisExist(id, HID_USAGES.HID_USAGE_Z);
            bool AxisRX = joystick.GetVJDAxisExist(id, HID_USAGES.HID_USAGE_RX);
            bool AxisRZ = joystick.GetVJDAxisExist(id, HID_USAGES.HID_USAGE_RZ);
            // Get the number of buttons and POV Hat switches supported by this vJoy device
            int nButtons      = joystick.GetVJDButtonNumber(id);
            int ContPovNumber = joystick.GetVJDContPovNumber(id);
            int DiscPovNumber = joystick.GetVJDDiscPovNumber(id);

            // Print results
            message += string.Format("\nvJoy Device {0} capabilities:\n", id);
            message += string.Format("Number of buttons\t\t{0}\n", nButtons);
            message += string.Format("Number of Continuous POVs\t{0}\n", ContPovNumber);
            message += string.Format("Number of Discrete POVs\t\t{0}\n", DiscPovNumber);
            message += string.Format("Axis X\t\t{0}\n", AxisX ? "Yes" : "No");
            message += string.Format("Axis Y\t\t{0}\n", AxisX ? "Yes" : "No");
            message += string.Format("Axis Z\t\t{0}\n", AxisX ? "Yes" : "No");
            message += string.Format("Axis Rx\t\t{0}\n", AxisRX ? "Yes" : "No");
            message += string.Format("Axis Rz\t\t{0}\n", AxisRZ ? "Yes" : "No");

            // Test if DLL matches the driver
            UInt32 DllVer = 0, DrvVer = 0;
            bool   match = joystick.DriverMatch(ref DllVer, ref DrvVer);

            if (match)
            {
                message += string.Format("Version of Driver Matches DLL Version ({0:X})\n", DllVer);
            }
            else
            {
                message += string.Format("Version of Driver ({0:X}) does NOT match DLL Version ({1:X})\n", DrvVer, DllVer);
            }

            // Acquire the target
            if ((status == VjdStat.VJD_STAT_OWN) || ((status == VjdStat.VJD_STAT_FREE) && (!joystick.AcquireVJD(id))))
            {
                message += string.Format("Failed to acquire vJoy device number {0}.\n", id);
                return(false);
            }
            else
            {
                message += string.Format("Acquired: vJoy device number {0}.\n", id);
            }


            int  X, Y, Z, ZR, XR;
            uint count  = 0;
            long maxval = 0;

            X  = 20;
            Y  = 30;
            Z  = 40;
            XR = 60;
            ZR = 80;

            joystick.GetVJDAxisMax(id, HID_USAGES.HID_USAGE_X, ref maxval);

            bool res;

            // Reset this device to default values
            joystick.ResetVJD(id);

            // Feed the device in endless loop
            while (!Program.IsClosing && FeedingEnabled)
            {
                // Set position of 4 axes
                res = joystick.SetAxis(X, id, HID_USAGES.HID_USAGE_X);
                res = joystick.SetAxis(Y, id, HID_USAGES.HID_USAGE_Y);
                res = joystick.SetAxis(Z, id, HID_USAGES.HID_USAGE_Z);
                res = joystick.SetAxis(XR, id, HID_USAGES.HID_USAGE_RX);
                res = joystick.SetAxis(ZR, id, HID_USAGES.HID_USAGE_RZ);

                // Press/Release Buttons
                res = joystick.SetBtn(true, id, count / 50);
                res = joystick.SetBtn(false, id, 1 + count / 50);

                // If Continuous POV hat switches installed - make them go round
                // For high values - put the switches in neutral state
                if (ContPovNumber > 0)
                {
                    if ((count * 70) < 30000)
                    {
                        res = joystick.SetContPov(((int)count * 70), id, 1);
                        res = joystick.SetContPov(((int)count * 70) + 2000, id, 2);
                        res = joystick.SetContPov(((int)count * 70) + 4000, id, 3);
                        res = joystick.SetContPov(((int)count * 70) + 6000, id, 4);
                    }
                    else
                    {
                        res = joystick.SetContPov(-1, id, 1);
                        res = joystick.SetContPov(-1, id, 2);
                        res = joystick.SetContPov(-1, id, 3);
                        res = joystick.SetContPov(-1, id, 4);
                    };
                }
                ;

                // If Discrete POV hat switches installed - make them go round
                // From time to time - put the switches in neutral state
                if (DiscPovNumber > 0)
                {
                    if (count < 550)
                    {
                        joystick.SetDiscPov((((int)count / 20) + 0) % 4, id, 1);
                        joystick.SetDiscPov((((int)count / 20) + 1) % 4, id, 2);
                        joystick.SetDiscPov((((int)count / 20) + 2) % 4, id, 3);
                        joystick.SetDiscPov((((int)count / 20) + 3) % 4, id, 4);
                    }
                    else
                    {
                        joystick.SetDiscPov(-1, id, 1);
                        joystick.SetDiscPov(-1, id, 2);
                        joystick.SetDiscPov(-1, id, 3);
                        joystick.SetDiscPov(-1, id, 4);
                    };
                }
                ;

                System.Threading.Thread.Sleep(20);
                X += 150; if (X > maxval)
                {
                    X = 0;
                }
                Y += 250; if (Y > maxval)
                {
                    Y = 0;
                }
                Z += 350; if (Z > maxval)
                {
                    Z = 0;
                }
                XR += 220; if (XR > maxval)
                {
                    XR = 0;
                }
                ZR += 200; if (ZR > maxval)
                {
                    ZR = 0;
                }
                count++;

                if (count > 640)
                {
                    count = 0;
                }
            }     // While (Robust)
            return(true);
        }         // Main
コード例 #8
0
ファイル: Program.cs プロジェクト: Tchiff/LeapJ
        } // Main

        public static IEnumerator TestCoroutine()
        {
            int ContPovNumber = joystick.GetVJDContPovNumber(id);
            int DiscPovNumber = joystick.GetVJDDiscPovNumber(id);

            int  X, Y, Z, ZR, XR;
            uint count  = 0;
            long maxval = 0;

            X  = 20;
            Y  = 30;
            Z  = 40;
            XR = 60;
            ZR = 80;

            joystick.GetVJDAxisMax(id, HID_USAGES.HID_USAGE_X, ref maxval);

            bool res;

            // Reset this device to default values
            joystick.ResetVJD(id);
            // Feed the device in endless loop

            Debug.Log("start");

            while (true)
            {
                // Set position of 4 axes
                res = joystick.SetAxis(X, id, HID_USAGES.HID_USAGE_X);
                res = joystick.SetAxis(Y, id, HID_USAGES.HID_USAGE_Y);
                res = joystick.SetAxis(Z, id, HID_USAGES.HID_USAGE_Z);
                res = joystick.SetAxis(XR, id, HID_USAGES.HID_USAGE_RX);
                res = joystick.SetAxis(ZR, id, HID_USAGES.HID_USAGE_RZ);

                // Press/Release Buttons
                res = joystick.SetBtn(true, id, count / 50);
                res = joystick.SetBtn(false, id, 1 + count / 50);

                // If Continuous POV hat switches installed - make them go round
                // For high values - put the switches in neutral state
                if (ContPovNumber > 0)
                {
                    if ((count * 70) < 30000)
                    {
                        res = joystick.SetContPov(((int)count * 70), id, 1);
                        res = joystick.SetContPov(((int)count * 70) + 2000, id, 2);
                        res = joystick.SetContPov(((int)count * 70) + 4000, id, 3);
                        res = joystick.SetContPov(((int)count * 70) + 6000, id, 4);
                    }
                    else
                    {
                        res = joystick.SetContPov(-1, id, 1);
                        res = joystick.SetContPov(-1, id, 2);
                        res = joystick.SetContPov(-1, id, 3);
                        res = joystick.SetContPov(-1, id, 4);
                    };
                }
                ;

                // If Discrete POV hat switches installed - make them go round
                // From time to time - put the switches in neutral state
                if (DiscPovNumber > 0)
                {
                    if (count < 550)
                    {
                        joystick.SetDiscPov((((int)count / 20) + 0) % 4, id, 1);
                        joystick.SetDiscPov((((int)count / 20) + 1) % 4, id, 2);
                        joystick.SetDiscPov((((int)count / 20) + 2) % 4, id, 3);
                        joystick.SetDiscPov((((int)count / 20) + 3) % 4, id, 4);
                    }
                    else
                    {
                        joystick.SetDiscPov(-1, id, 1);
                        joystick.SetDiscPov(-1, id, 2);
                        joystick.SetDiscPov(-1, id, 3);
                        joystick.SetDiscPov(-1, id, 4);
                    };
                }
                ;

                System.Threading.Thread.Sleep(20);
                X += 150; if (X > maxval)
                {
                    X = 0;
                }
                Y += 250; if (Y > maxval)
                {
                    Y = 0;
                }
                Z += 350; if (Z > maxval)
                {
                    Z = 0;
                }
                XR += 220; if (XR > maxval)
                {
                    XR = 0;
                }
                ZR += 200; if (ZR > maxval)
                {
                    ZR = 0;
                }
                count++;

                if (count > 640)
                {
                    count = 0;
                }
                yield return(new WaitForFixedUpdate());
            } // While (Robust)
        }
コード例 #9
0
 /// <summary>
 /// 方向キー
 /// </summary>
 /// <param name="n">0:上 1:右 2:下 3:左</param>
 public void PushCross(uint n)    // 0 ~ 3
 {
     joystick.SetDiscPov((Int32)n, rID, 1);
 }
コード例 #10
0
        public static void Initialize(uint id)  //(string[] args)
        {
            // Create one joystick object and a position structure.
            joystick = new vJoy();
            iReport  = new vJoy.JoystickState();

            string buffer;

            // Device ID can only be in the range 1-16
            if (id < 1 || id > 16)
            {
                buffer = string.Format("Illegal device ID {0}\nExit!", id);
                BalanceWalker.FormMain.consoleBoxWriteLine(buffer);
                return;
            }

            // Get the driver attributes (Vendor ID, Product ID, Version Number)
            if (!joystick.vJoyEnabled())
            {
                BalanceWalker.FormMain.consoleBoxWriteLine("vJoy driver not enabled: Failed Getting vJoy attributes.\n");
                return;
            }
            else
            {
                buffer = string.Format("Vendor: {0}\nProduct :{1}\nVersion Number:{2}\n", joystick.GetvJoyManufacturerString(), joystick.GetvJoyProductString(), joystick.GetvJoySerialNumberString());     //BalanceWalker.FormMain.consoleBoxWriteLine($"Vendor: {joystick.GetvJoyManufacturerString()}\nProduct :{joystick.GetvJoyProductString()}\nVersion Number:{joystick.GetvJoySerialNumberString()}\n");
                BalanceWalker.FormMain.consoleBoxWriteLine(buffer);
            }


            // Get the state of the requested device
            VjdStat status = joystick.GetVJDStatus(id);

            switch (status)
            {
            case VjdStat.VJD_STAT_OWN:
                buffer = string.Format("vJoy Device {0} is already owned by this feeder\n", id);
                BalanceWalker.FormMain.consoleBoxWriteLine(buffer);
                break;

            case VjdStat.VJD_STAT_FREE:
                buffer = string.Format("vJoy Device {0} is free\n", id);
                BalanceWalker.FormMain.consoleBoxWriteLine(buffer);
                break;

            case VjdStat.VJD_STAT_BUSY:
                buffer = string.Format("vJoy Device {0} is already owned by another feeder\nCannot continue\n", id);
                BalanceWalker.FormMain.consoleBoxWriteLine(buffer);
                return;

            case VjdStat.VJD_STAT_MISS:
                buffer = string.Format("vJoy Device {0} is not installed or disabled. \nCannot continue\n", id);
                BalanceWalker.FormMain.consoleBoxWriteLine(buffer);
                return;

            default:
                buffer = string.Format("vJoy Device {0} general error\nCannot continue\n", id);
                BalanceWalker.FormMain.consoleBoxWriteLine(buffer);
                return;
            }
            ;

            // Check which axes are supported
            bool AxisX  = joystick.GetVJDAxisExist(id, HID_USAGES.HID_USAGE_X);
            bool AxisY  = joystick.GetVJDAxisExist(id, HID_USAGES.HID_USAGE_Y);
            bool AxisZ  = joystick.GetVJDAxisExist(id, HID_USAGES.HID_USAGE_Z);
            bool AxisRX = joystick.GetVJDAxisExist(id, HID_USAGES.HID_USAGE_RX);
            bool AxisRZ = joystick.GetVJDAxisExist(id, HID_USAGES.HID_USAGE_RZ);
            bool AxisRY = joystick.GetVJDAxisExist(id, HID_USAGES.HID_USAGE_RY);
            // Get the number of buttons and POV Hat switches supported by this vJoy device
            int nButtons      = joystick.GetVJDButtonNumber(id);
            int ContPovNumber = joystick.GetVJDContPovNumber(id);
            int DiscPovNumber = joystick.GetVJDDiscPovNumber(id);

            // Print results
            buffer = string.Format("\nvJoy Device {0} capabilities:\n", id);
            BalanceWalker.FormMain.consoleBoxWriteLine(buffer);
            buffer = string.Format("Number of buttons\t\t{0}\n", nButtons);
            BalanceWalker.FormMain.consoleBoxWriteLine(buffer);
            buffer = string.Format("Number of Continuous POVs\t{0}\n", ContPovNumber);
            BalanceWalker.FormMain.consoleBoxWriteLine(buffer);
            buffer = string.Format("Number of Descrete POVs\t\t{0}\n", DiscPovNumber);
            BalanceWalker.FormMain.consoleBoxWriteLine(buffer);
            buffer = string.Format("Axis X\t\t{0}\n", AxisX ? "Yes" : "No");
            BalanceWalker.FormMain.consoleBoxWriteLine(buffer);
            buffer = string.Format("Axis Y\t\t{0}\n", AxisY ? "Yes" : "No");
            BalanceWalker.FormMain.consoleBoxWriteLine(buffer);
            buffer = string.Format("Axis Z\t\t{0}\n", AxisZ ? "Yes" : "No");
            BalanceWalker.FormMain.consoleBoxWriteLine(buffer);
            buffer = string.Format("Axis Rx\t\t{0}\n", AxisRX ? "Yes" : "No");
            BalanceWalker.FormMain.consoleBoxWriteLine(buffer);
            buffer = string.Format("Axis Ry\t\t{0}\n", AxisRY ? "Yes" : "No");
            BalanceWalker.FormMain.consoleBoxWriteLine(buffer);
            buffer = string.Format("Axis Rz\t\t{0}\n", AxisRZ ? "Yes" : "No");
            BalanceWalker.FormMain.consoleBoxWriteLine(buffer);

            if (!(AxisX && AxisY && AxisZ && AxisRX && AxisRZ && AxisRY))
            {
                buffer = string.Format("Please enable Axes X,Y,Z,RX,RY,RZ in vJoyConf for device number", id, " in order to use all functions", id);
                BalanceWalker.FormMain.consoleBoxWriteLine(buffer);
            }
            if (nButtons < 1)
            {
                buffer = string.Format("Please enable at least 1 button in vJoyConf for device ", id, " in order to use the only button on the wii balance board");
                BalanceWalker.FormMain.consoleBoxWriteLine(buffer);
            }
            // Test if DLL matches the driver
            UInt32 DllVer = 0, DrvVer = 0;
            bool   match = joystick.DriverMatch(ref DllVer, ref DrvVer);

            if (match)
            {
                buffer = string.Format("Version of Driver Matches DLL Version ({0:X})\n", DllVer);
                BalanceWalker.FormMain.consoleBoxWriteLine(buffer);
            }
            else
            {
                buffer = string.Format("Version of Driver ({0:X}) does NOT match DLL Version ({1:X})\n", DrvVer, DllVer);
                BalanceWalker.FormMain.consoleBoxWriteLine(buffer);
            }

            // Acquire the target
            if ((status == VjdStat.VJD_STAT_OWN) || ((status == VjdStat.VJD_STAT_FREE) && (!joystick.AcquireVJD(id))))
            {
                buffer = string.Format("Failed to acquire vJoy device number {0}.\n", id);
                BalanceWalker.FormMain.consoleBoxWriteLine(buffer);
                return;
            }
            else
            {
                buffer = string.Format("Acquired: vJoy device number {0}.\n", id);
                BalanceWalker.FormMain.consoleBoxWriteLine(buffer);
            }
            int  X, Y, Z, XR, ZR;
            uint count  = 0;
            long maxval = 0;    // maxval is -32767 +32767

            X  = 20;
            Y  = 30;
            Z  = 40;
            XR = 60;
            ZR = 80;

            joystick.GetVJDAxisMax(id, HID_USAGES.HID_USAGE_X, ref maxval);

#if ROBUST
            bool res;
            // Reset this device to default values
            joystick.ResetVJD(id);

            // set this to true to test if the vJoy driver is working. This will feed vjoy with an endless loop of joystick commands.

            while (false)
            {
                // Set position of 4 axes
                res = joystick.SetAxis(X, id, HID_USAGES.HID_USAGE_X);
                res = joystick.SetAxis(Y, id, HID_USAGES.HID_USAGE_Y);
                res = joystick.SetAxis(Z, id, HID_USAGES.HID_USAGE_Z);
                res = joystick.SetAxis(XR, id, HID_USAGES.HID_USAGE_RX);
                res = joystick.SetAxis(ZR, id, HID_USAGES.HID_USAGE_RZ);

                // Press/Release Buttons
                res = joystick.SetBtn(true, id, count / 50);
                res = joystick.SetBtn(false, id, 1 + count / 50);

                // If Continuous POV hat switches installed - make them go round
                // For high values - put the switches in neutral state
                if (ContPovNumber > 0)
                {
                    if ((count * 70) < 30000)
                    {
                        res = joystick.SetContPov(((int)count * 70), id, 1);
                        res = joystick.SetContPov(((int)count * 70) + 2000, id, 2);
                        res = joystick.SetContPov(((int)count * 70) + 4000, id, 3);
                        res = joystick.SetContPov(((int)count * 70) + 6000, id, 4);
                    }
                    else
                    {
                        res = joystick.SetContPov(-1, id, 1);
                        res = joystick.SetContPov(-1, id, 2);
                        res = joystick.SetContPov(-1, id, 3);
                        res = joystick.SetContPov(-1, id, 4);
                    };
                }
                ;

                // If Discrete POV hat switches installed - make them go round
                // From time to time - put the switches in neutral state
                if (DiscPovNumber > 0)
                {
                    if (count < 550)
                    {
                        joystick.SetDiscPov((((int)count / 20) + 0) % 4, id, 1);
                        joystick.SetDiscPov((((int)count / 20) + 1) % 4, id, 2);
                        joystick.SetDiscPov((((int)count / 20) + 2) % 4, id, 3);
                        joystick.SetDiscPov((((int)count / 20) + 3) % 4, id, 4);
                    }
                    else
                    {
                        joystick.SetDiscPov(-1, id, 1);
                        joystick.SetDiscPov(-1, id, 2);
                        joystick.SetDiscPov(-1, id, 3);
                        joystick.SetDiscPov(-1, id, 4);
                    };
                }
                ;

                System.Threading.Thread.Sleep(20);
                X += 150; if (X > maxval)
                {
                    X = 0;
                }
                Y += 250; if (Y > maxval)
                {
                    Y = 0;
                }
                Z += 350; if (Z > maxval)
                {
                    Z = 0;
                }
                XR += 220; if (XR > maxval)
                {
                    XR = 0;
                }
                ZR += 200; if (ZR > maxval)
                {
                    ZR = 0;
                }
                count++;

                if (count > 640)
                {
                    count = 0;
                }
            } // While (Robust)
#endif // ROBUST
#if EFFICIENT   // todo: unused, from the original vjoy feeder demo code.
            byte[] pov = new byte[4];

            while (true)
            {
                iReport.bDevice  = (byte)id;
                iReport.AxisX    = X;
                iReport.AxisY    = Y;
                iReport.AxisZ    = Z;
                iReport.AxisZRot = ZR;
                iReport.AxisXRot = XR;

                // Set buttons one by one
                iReport.Buttons = (uint)(0x1 << (int)(count / 20));

                if (ContPovNumber > 0)
                {
                    // Make Continuous POV Hat spin
                    iReport.bHats    = (count * 70);
                    iReport.bHatsEx1 = (count * 70) + 3000;
                    iReport.bHatsEx2 = (count * 70) + 5000;
                    iReport.bHatsEx3 = 15000 - (count * 70);
                    if ((count * 70) > 36000)
                    {
                        iReport.bHats    = 0xFFFFFFFF; // Neutral state
                        iReport.bHatsEx1 = 0xFFFFFFFF; // Neutral state
                        iReport.bHatsEx2 = 0xFFFFFFFF; // Neutral state
                        iReport.bHatsEx3 = 0xFFFFFFFF; // Neutral state
                    }
                    ;
                }
                else
                {
                    // Make 5-position POV Hat spin

                    pov[0] = (byte)(((count / 20) + 0) % 4);
                    pov[1] = (byte)(((count / 20) + 1) % 4);
                    pov[2] = (byte)(((count / 20) + 2) % 4);
                    pov[3] = (byte)(((count / 20) + 3) % 4);

                    iReport.bHats = (uint)(pov[3] << 12) | (uint)(pov[2] << 8) | (uint)(pov[1] << 4) | (uint)pov[0];
                    if ((count) > 550)
                    {
                        iReport.bHats = 0xFFFFFFFF;         // Neutral state
                    }
                };

                /*** Feed the driver with the position packet - is fails then wait for input then try to re-acquire device ***/
                if (!joystick.UpdateVJD(id, ref iReport))
                {
                    Console.WriteLine("Feeding vJoy device number {0} failed - try to enable device then press enter\n", id);
                    Console.ReadKey(true);
                    joystick.AcquireVJD(id);
                }

                System.Threading.Thread.Sleep(20);
                count++;
                if (count > 640)
                {
                    count = 0;
                }

                X += 150; if (X > maxval)
                {
                    X = 0;
                }
                Y += 250; if (Y > maxval)
                {
                    Y = 0;
                }
                Z += 350; if (Z > maxval)
                {
                    Z = 0;
                }
                XR += 220; if (XR > maxval)
                {
                    XR = 0;
                }
                ZR += 200; if (ZR > maxval)
                {
                    ZR = 0;
                }
            }
            ; // While
#endif // EFFICIENT
        }
コード例 #11
0
ファイル: InputHandler.cs プロジェクト: qwertyuu/TwitchPlays
 private bool C4(uint player, vJoy playa)
 {
     return(playa.SetDiscPov(2, player, 2));
 }
コード例 #12
0
ファイル: InputHandler.cs プロジェクト: qwertyuu/TwitchPlays
 private bool None(uint player, vJoy playa)
 {
     return(playa.SetDiscPov(-1, player, 1));
 }
コード例 #13
0
        static void Main(string[] args)
        {
            // Create one joystick object and a position structure.
            joystick = new vJoy();
            iReport  = new vJoy.JoystickState();


            // Device ID can only be in the range 1-16
            if (args.Length > 0 && !String.IsNullOrEmpty(args[0]))
            {
                id = Convert.ToUInt32(args[0]);
            }
            if (id <= 0 || id > 16)
            {
                Console.WriteLine("Illegal device ID {0}\nExit!", id);
                return;
            }

            // Get the driver attributes (Vendor ID, Product ID, Version Number)
            if (!joystick.vJoyEnabled())
            {
                Console.WriteLine("vJoy driver not enabled: Failed Getting vJoy attributes.\n");
                return;
            }
            else
            {
                Console.WriteLine("Vendor: {0}\nProduct :{1}\nVersion Number:{2}\n", joystick.GetvJoyManufacturerString(), joystick.GetvJoyProductString(), joystick.GetvJoySerialNumberString());
            }

            // Get the state of the requested device
            VjdStat status = joystick.GetVJDStatus(id);

            switch (status)
            {
            case VjdStat.VJD_STAT_OWN:
                Console.WriteLine("vJoy Device {0} is already owned by this feeder\n", id);
                break;

            case VjdStat.VJD_STAT_FREE:
                Console.WriteLine("vJoy Device {0} is free\n", id);
                break;

            case VjdStat.VJD_STAT_BUSY:
                Console.WriteLine("vJoy Device {0} is already owned by another feeder\nCannot continue\n", id);
                return;

            case VjdStat.VJD_STAT_MISS:
                Console.WriteLine("vJoy Device {0} is not installed or disabled\nCannot continue\n", id);
                return;

            default:
                Console.WriteLine("vJoy Device {0} general error\nCannot continue\n", id);
                return;
            }
            ;

            // Check which axes are supported
            bool AxisX  = joystick.GetVJDAxisExist(id, HID_USAGES.HID_USAGE_X);
            bool AxisY  = joystick.GetVJDAxisExist(id, HID_USAGES.HID_USAGE_Y);
            bool AxisZ  = joystick.GetVJDAxisExist(id, HID_USAGES.HID_USAGE_Z);
            bool AxisRX = joystick.GetVJDAxisExist(id, HID_USAGES.HID_USAGE_RX);
            bool AxisRZ = joystick.GetVJDAxisExist(id, HID_USAGES.HID_USAGE_RZ);
            // Get the number of buttons and POV Hat switchessupported by this vJoy device
            int nButtons      = joystick.GetVJDButtonNumber(id);
            int ContPovNumber = joystick.GetVJDContPovNumber(id);
            int DiscPovNumber = joystick.GetVJDDiscPovNumber(id);

            // Print results
            Console.WriteLine("\nvJoy Device {0} capabilities:\n", id);
            Console.WriteLine("Numner of buttons\t\t{0}\n", nButtons);
            Console.WriteLine("Numner of Continuous POVs\t{0}\n", ContPovNumber);
            Console.WriteLine("Numner of Descrete POVs\t\t{0}\n", DiscPovNumber);
            Console.WriteLine("Axis X\t\t{0}\n", AxisX ? "Yes" : "No");
            Console.WriteLine("Axis Y\t\t{0}\n", AxisX ? "Yes" : "No");
            Console.WriteLine("Axis Z\t\t{0}\n", AxisX ? "Yes" : "No");
            Console.WriteLine("Axis Rx\t\t{0}\n", AxisRX ? "Yes" : "No");
            Console.WriteLine("Axis Rz\t\t{0}\n", AxisRZ ? "Yes" : "No");

            // Test if DLL matches the driver
            UInt32 DllVer = 0, DrvVer = 0;
            bool   match = joystick.DriverMatch(ref DllVer, ref DrvVer);

            if (match)
            {
                Console.WriteLine("Version of Driver Matches DLL Version ({0:X})\n", DllVer);
            }
            else
            {
                Console.WriteLine("Version of Driver ({0:X}) does NOT match DLL Version ({1:X})\n", DrvVer, DllVer);
            }


            // Acquire the target
            if ((status == VjdStat.VJD_STAT_OWN) || ((status == VjdStat.VJD_STAT_FREE) && (!joystick.AcquireVJD(id))))
            {
                Console.WriteLine("Failed to acquire vJoy device number {0}.\n", id);
                return;
            }
            else
            {
                Console.WriteLine("Acquired: vJoy device number {0}.\n", id);
            }

            // Acquire the target
            if ((status == VjdStat.VJD_STAT_OWN) || ((status == VjdStat.VJD_STAT_FREE) && (!joystick.AcquireVJD(2))))
            {
                Console.WriteLine("Failed to acquire vJoy device number {0}.\n", 2);
                return;
            }
            else
            {
                Console.WriteLine("Acquired: vJoy device number {0}.\n", 2);
            }

            // Acquire the target
            if ((status == VjdStat.VJD_STAT_OWN) || ((status == VjdStat.VJD_STAT_FREE) && (!joystick.AcquireVJD(3))))
            {
                Console.WriteLine("Failed to acquire vJoy device number {0}.\n", 3);
                return;
            }
            else
            {
                Console.WriteLine("Acquired: vJoy device number {0}.\n", 3);
            }

            // Acquire the target
            if ((status == VjdStat.VJD_STAT_OWN) || ((status == VjdStat.VJD_STAT_FREE) && (!joystick.AcquireVJD(4))))
            {
                Console.WriteLine("Failed to acquire vJoy device number {0}.\n", 4);
                return;
            }
            else
            {
                Console.WriteLine("Acquired: vJoy device number {0}.\n", 4);
            }

            int  X, Y, Z, ZR, XR;
            uint count  = 0;
            long maxval = 0;

            X  = 20;
            Y  = 30;
            Z  = 40;
            XR = 60;
            ZR = 80;

            joystick.GetVJDAxisMax(id, HID_USAGES.HID_USAGE_X, ref maxval);

#if LMAONEITHER
            bool res;
            // Reset this device to default values
            joystick.ResetVJD(id);

            // Connecting to socket.io server (make sure the server is up first!)
            var socket = IO.Socket("http://localhost:14178");
            socket.On(Socket.EVENT_CONNECT, () =>
            {
                socket.Emit("clientconnect", "iamclient");
                Console.WriteLine("Thanks for using LocalLink! This is a controller log; feel free to minimize it, but DO NOT CLOSE IT unless you're finished using our program.");
            });
            socket.On("buttondown", (data) => {
                JObject a = (JObject)data;
                joystick.SetBtn(true, Convert.ToUInt32((string)a["controllerid"]), Convert.ToUInt32((string)a["buttonid"]));
                Console.WriteLine("\ngot button " + (string)a["buttonid"] + " down on controller " + (string)a["controllerid"]);
            });
            socket.On("buttonup", (data) => {
                JObject a = (JObject)data;
                joystick.SetBtn(false, Convert.ToUInt32((string)a["controllerid"]), Convert.ToUInt32((string)a["buttonid"]));
                Console.WriteLine("\ngot button " + (string)a["buttonid"] + " up on controller " + (string)a["controllerid"]);
            });
            socket.On("setaxis", (data) =>
            {
                JObject a = (JObject)data;
                switch (a["axis"].ToString().ToLower())
                {
                case "x":
                    joystick.SetAxis((int)a["value"], Convert.ToUInt32((string)a["controllerid"]), HID_USAGES.HID_USAGE_X);
                    Console.WriteLine("got x " + (int)a["value"]);
                    break;

                case "y":
                    joystick.SetAxis((int)a["value"], Convert.ToUInt32((string)a["controllerid"]), HID_USAGES.HID_USAGE_Y);
                    break;

                case "z":
                    joystick.SetAxis((int)a["value"], Convert.ToUInt32((string)a["controllerid"]), HID_USAGES.HID_USAGE_Z);
                    break;

                case "rx":
                    joystick.SetAxis((int)a["value"], Convert.ToUInt32((string)a["controllerid"]), HID_USAGES.HID_USAGE_RX);
                    break;

                case "ry":
                    joystick.SetAxis((int)a["value"], Convert.ToUInt32((string)a["controllerid"]), HID_USAGES.HID_USAGE_RY);
                    break;

                case "rz":
                    joystick.SetAxis((int)a["value"], Convert.ToUInt32((string)a["controllerid"]), HID_USAGES.HID_USAGE_RZ);
                    break;
                }
            });

            Console.ReadLine();
#endif // LMAONEITHER
#if ROBUST
            bool res;
            // Reset this device to default values
            joystick.ResetVJD(id);

            // Feed the device in endless loop
            while (true)
            {
                // Set position of 4 axes
                res = joystick.SetAxis(X, id, HID_USAGES.HID_USAGE_X);
                res = joystick.SetAxis(Y, id, HID_USAGES.HID_USAGE_Y);
                res = joystick.SetAxis(Z, id, HID_USAGES.HID_USAGE_Z);
                res = joystick.SetAxis(XR, id, HID_USAGES.HID_USAGE_RX);
                res = joystick.SetAxis(ZR, id, HID_USAGES.HID_USAGE_RZ);

                // Press/Release Buttons
                res = joystick.SetBtn(true, id, count / 50);
                res = joystick.SetBtn(false, id, 1 + count / 50);

                // If Continuous POV hat switches installed - make them go round
                // For high values - put the switches in neutral state
                if (ContPovNumber > 0)
                {
                    if ((count * 70) < 30000)
                    {
                        res = joystick.SetContPov(((int)count * 70), id, 1);
                        res = joystick.SetContPov(((int)count * 70) + 2000, id, 2);
                        res = joystick.SetContPov(((int)count * 70) + 4000, id, 3);
                        res = joystick.SetContPov(((int)count * 70) + 6000, id, 4);
                    }
                    else
                    {
                        res = joystick.SetContPov(-1, id, 1);
                        res = joystick.SetContPov(-1, id, 2);
                        res = joystick.SetContPov(-1, id, 3);
                        res = joystick.SetContPov(-1, id, 4);
                    };
                }
                ;

                // If Discrete POV hat switches installed - make them go round
                // From time to time - put the switches in neutral state
                if (DiscPovNumber > 0)
                {
                    if (count < 550)
                    {
                        joystick.SetDiscPov((((int)count / 20) + 0) % 4, id, 1);
                        joystick.SetDiscPov((((int)count / 20) + 1) % 4, id, 2);
                        joystick.SetDiscPov((((int)count / 20) + 2) % 4, id, 3);
                        joystick.SetDiscPov((((int)count / 20) + 3) % 4, id, 4);
                    }
                    else
                    {
                        joystick.SetDiscPov(-1, id, 1);
                        joystick.SetDiscPov(-1, id, 2);
                        joystick.SetDiscPov(-1, id, 3);
                        joystick.SetDiscPov(-1, id, 4);
                    };
                }
                ;

                System.Threading.Thread.Sleep(20);
                X += 150; if (X > maxval)
                {
                    X = 0;
                }
                Y += 250; if (Y > maxval)
                {
                    Y = 0;
                }
                Z += 350; if (Z > maxval)
                {
                    Z = 0;
                }
                XR += 220; if (XR > maxval)
                {
                    XR = 0;
                }
                ZR += 200; if (ZR > maxval)
                {
                    ZR = 0;
                }
                count++;

                if (count > 640)
                {
                    count = 0;
                }
            } // While (Robust)
#endif // ROBUST
#if EFFICIENT
            byte[] pov = new byte[4];

            while (true)
            {
                iReport.bDevice  = (byte)id;
                iReport.AxisX    = X;
                iReport.AxisY    = Y;
                iReport.AxisZ    = Z;
                iReport.AxisZRot = ZR;
                iReport.AxisXRot = XR;

                // Set buttons one by one
                iReport.Buttons = (uint)(0x1 << (int)(count / 20));

                if (ContPovNumber > 0)
                {
                    // Make Continuous POV Hat spin
                    iReport.bHats    = (count * 70);
                    iReport.bHatsEx1 = (count * 70) + 3000;
                    iReport.bHatsEx2 = (count * 70) + 5000;
                    iReport.bHatsEx3 = 15000 - (count * 70);
                    if ((count * 70) > 36000)
                    {
                        iReport.bHats    = 0xFFFFFFFF; // Neutral state
                        iReport.bHatsEx1 = 0xFFFFFFFF; // Neutral state
                        iReport.bHatsEx2 = 0xFFFFFFFF; // Neutral state
                        iReport.bHatsEx3 = 0xFFFFFFFF; // Neutral state
                    }
                    ;
                }
                else
                {
                    // Make 5-position POV Hat spin

                    pov[0] = (byte)(((count / 20) + 0) % 4);
                    pov[1] = (byte)(((count / 20) + 1) % 4);
                    pov[2] = (byte)(((count / 20) + 2) % 4);
                    pov[3] = (byte)(((count / 20) + 3) % 4);

                    iReport.bHats = (uint)(pov[3] << 12) | (uint)(pov[2] << 8) | (uint)(pov[1] << 4) | (uint)pov[0];
                    if ((count) > 550)
                    {
                        iReport.bHats = 0xFFFFFFFF;         // Neutral state
                    }
                };

                /*** Feed the driver with the position packet - is fails then wait for input then try to re-acquire device ***/
                if (!joystick.UpdateVJD(id, ref iReport))
                {
                    Console.WriteLine("Feeding vJoy device number {0} failed - try to enable device then press enter\n", id);
                    Console.ReadKey(true);
                    joystick.AcquireVJD(id);
                }

                System.Threading.Thread.Sleep(20);
                count++;
                if (count > 640)
                {
                    count = 0;
                }

                X += 150; if (X > maxval)
                {
                    X = 0;
                }
                Y += 250; if (Y > maxval)
                {
                    Y = 0;
                }
                Z += 350; if (Z > maxval)
                {
                    Z = 0;
                }
                XR += 220; if (XR > maxval)
                {
                    XR = 0;
                }
                ZR += 200; if (ZR > maxval)
                {
                    ZR = 0;
                }
            }
            ; // While
#endif // EFFICIENT
        } // Main
コード例 #14
0
ファイル: InputHandler.cs プロジェクト: qwertyuu/TwitchPlays
 private bool Down(uint player, vJoy playa)
 {
     return(playa.SetDiscPov(2, player, 1));
 }
コード例 #15
0
ファイル: InputHandler.cs プロジェクト: qwertyuu/TwitchPlays
 private bool Up(uint player, vJoy playa)
 {
     return(playa.SetDiscPov(0, player, 1));
 }
コード例 #16
0
ファイル: InputHandler.cs プロジェクト: qwertyuu/TwitchPlays
 private bool Left(uint player, vJoy playa)
 {
     return(playa.SetDiscPov(3, player, 1));
 }
コード例 #17
0
ファイル: InputHandler.cs プロジェクト: qwertyuu/TwitchPlays
 private bool Right(uint player, vJoy playa)
 {
     return(playa.SetDiscPov(1, player, 1));
 }