public LayoutWindow() { InitializeComponent(); // 現在のレイアウトをいったん保存しておく vLayoutControl.SaveLayout(9, MainWindow.dic); // そのレイアウトをローカルに取り込む layoutDic = vLayoutControl.LoadLayout(9); // 色の設定 colorChanged = DataContext as ColorChanged; }
public void SetLayout() { if ( dic != null ) { dic.Clear(); } dic = vLayoutControl.LoadLayout(Properties.Settings.Default.Layout); dic["AnalogStick0"].DownAction += new EventHandler<vGamePadEventArgs>(AnalogStickDown); dic["AnalogStick0"].MoveAction += new EventHandler<vGamePadEventArgs>(AnalogStickMove); dic["AnalogStick0"].UpAction += new EventHandler<vGamePadEventArgs>(AnalogStickUp); dic["AnalogStick1"].DownAction += new EventHandler<vGamePadEventArgs>(AnalogStickDown); dic["AnalogStick1"].MoveAction += new EventHandler<vGamePadEventArgs>(AnalogStickMove); dic["AnalogStick1"].UpAction += new EventHandler<vGamePadEventArgs>(AnalogStickUp); dic["Button01"].DownAction += new EventHandler<vGamePadEventArgs>(BarrageDown); dic["Button01"].UpAction += new EventHandler<vGamePadEventArgs>(BarrageUp); dic["Button02"].DownAction += new EventHandler<vGamePadEventArgs>(BarrageDown); dic["Button02"].UpAction += new EventHandler<vGamePadEventArgs>(BarrageUp); dic["Button03"].DownAction += new EventHandler<vGamePadEventArgs>(BarrageDown); dic["Button03"].UpAction += new EventHandler<vGamePadEventArgs>(BarrageUp); dic["Button04"].DownAction += new EventHandler<vGamePadEventArgs>(BarrageDown); dic["Button04"].UpAction += new EventHandler<vGamePadEventArgs>(BarrageUp); dic["Button05"].DownAction += new EventHandler<vGamePadEventArgs>(ButtonDown); dic["Button05"].UpAction += new EventHandler<vGamePadEventArgs>(ButtonUp); dic["Button06"].DownAction += new EventHandler<vGamePadEventArgs>(ButtonDown); dic["Button06"].UpAction += new EventHandler<vGamePadEventArgs>(ButtonUp); dic["Button07"].DownAction += new EventHandler<vGamePadEventArgs>(ButtonDown); dic["Button07"].UpAction += new EventHandler<vGamePadEventArgs>(ButtonUp); dic["Button08"].DownAction += new EventHandler<vGamePadEventArgs>(ButtonDown); dic["Button08"].UpAction += new EventHandler<vGamePadEventArgs>(ButtonUp); dic["Button09"].DownAction += new EventHandler<vGamePadEventArgs>(ButtonDown); dic["Button09"].UpAction += new EventHandler<vGamePadEventArgs>(ButtonUp); dic["Button10"].DownAction += new EventHandler<vGamePadEventArgs>(ButtonDown); dic["Button10"].UpAction += new EventHandler<vGamePadEventArgs>(ButtonUp); dic["Button11"].DownAction += new EventHandler<vGamePadEventArgs>(ButtonDown); dic["Button11"].UpAction += new EventHandler<vGamePadEventArgs>(ButtonUp); dic["Button12"].DownAction += new EventHandler<vGamePadEventArgs>(ButtonDown); dic["Button12"].UpAction += new EventHandler<vGamePadEventArgs>(ButtonUp); dic["Button_UP"].DownAction += new EventHandler<vGamePadEventArgs>(CrossDown); dic["Button_UP"].UpAction += new EventHandler<vGamePadEventArgs>(CrossUp); dic["Button_DOWN"].DownAction += new EventHandler<vGamePadEventArgs>(CrossDown); dic["Button_DOWN"].UpAction += new EventHandler<vGamePadEventArgs>(CrossUp); dic["Button_LEFT"].DownAction += new EventHandler<vGamePadEventArgs>(CrossDown); dic["Button_LEFT"].UpAction += new EventHandler<vGamePadEventArgs>(CrossUp); dic["Button_RIGHT"].DownAction += new EventHandler<vGamePadEventArgs>(CrossDown); dic["Button_RIGHT"].UpAction += new EventHandler<vGamePadEventArgs>(CrossUp); dic["Keyboard"].DownAction += new EventHandler<vGamePadEventArgs>(DefaultDown); dic["Keyboard"].UpAction += new EventHandler<vGamePadEventArgs>(KeyboardUp); dic["Crop"].DownAction += new EventHandler<vGamePadEventArgs>(DefaultDown); dic["Crop"].UpAction += new EventHandler<vGamePadEventArgs>(CropUp); dic["Config"].DownAction += new EventHandler<vGamePadEventArgs>(DefaultDown); dic["Config"].UpAction += new EventHandler<vGamePadEventArgs>(ConfigUp); dic["Exit"].DownAction += new EventHandler<vGamePadEventArgs>(DefaultDown); dic["Exit"].UpAction += new EventHandler<vGamePadEventArgs>(ExitUp); dic["Home"].DownAction += new EventHandler<vGamePadEventArgs>(HomeDown); dic["Home"].MoveAction += new EventHandler<vGamePadEventArgs>(HomeMove); dic["Home"].UpAction += new EventHandler<vGamePadEventArgs>(HomeUp); // とりあええずここに配置 foreach (UIElement ui in vGamePadCanvas.Children) { foreach (string key in dic.Keys) { if (ui.Uid == key) { var button = dic[key]; button.Width = (double)ui.GetValue(WidthProperty); button.Height = (double)ui.GetValue(HeightProperty); if (button.Top != double.MaxValue) { ui.ClearValue(Canvas.BottomProperty); ui.SetValue(Canvas.TopProperty, button.Top); } else if (button.Bottom != double.MaxValue) { ui.ClearValue(Canvas.TopProperty); ui.SetValue(Canvas.BottomProperty, button.Bottom); } if (button.Left != double.MaxValue) { ui.ClearValue(Canvas.RightProperty); ui.SetValue(Canvas.LeftProperty, button.Left); } else if (button.Right != double.MaxValue) { ui.ClearValue(Canvas.LeftProperty); ui.SetValue(Canvas.RightProperty, button.Right); } ui.SetValue(Canvas.VisibilityProperty, button.Visible); break; } } } }
private void Reset_Click(object sender, RoutedEventArgs e) { PlayButtonSound.Play(); var dialog = new DialogWindow.DialogWindow( Properties.Resources.LayoutWindowResetTitle, Properties.Resources.LayoutWindowResetMessage, DialogWindow.DialogWindow.DialogStyle.OKCANCEL); var result = dialog.ShowDialog(); if (result == true) { layoutDic = vLayoutControl.LoadLayout(9); SetButtonLayout(); } }
private void Load_Click(object sender, RoutedEventArgs e) { PlayButtonSound.Play(); var dialog = new DialogWindow.DialogWindow( Properties.Resources.LayoutWindowLoadTitle, Properties.Resources.LayoutWindowLoadMessage, DialogWindow.DialogWindow.DialogStyle.ORIGINAL); if (!vLayoutControl.LayoutFileExists(1)) dialog.Botton1.IsEnabled = false; if (!vLayoutControl.LayoutFileExists(2)) dialog.Botton2.IsEnabled = false; var result = dialog.ShowDialog(); var ret = dialog.result; switch (ret) { case 1: case 2: layoutDic = vLayoutControl.LoadLayout((int)ret); // 現在のレイアウトをいったん保存しておく vLayoutControl.SaveLayout(9, layoutDic); SetButtonLayout(); break; default: break; } }