コード例 #1
0
	private void Start()
	{
		isShow = false;

		middleClickDetected = false;
		cameraActionDetected = false;

		skin = (GUISkin) Resources.Load("uteForEditor/uteUI");

		// Get runtime builder main class
		runtimeBuilder = (uteRuntimeBuilder) this.gameObject.GetComponent<uteRuntimeBuilder>();

		// List all available category names
		List<string> allCategoryNames = runtimeBuilder.GetListOfCategoryNames();

		for(int i=0;i<allCategoryNames.Count;i++)
		{
			// Get all Category tiles and info by name
			allCategories.Add(runtimeBuilder.GetCategoryByCategoryName(allCategoryNames[i]));
		}
	}
    private void Start()
    {
        isShow = false;

        middleClickDetected  = false;
        cameraActionDetected = false;

        skin = (GUISkin)Resources.Load("uteForEditor/uteUI");

        // Get runtime builder main class
        runtimeBuilder = (uteRuntimeBuilder)this.gameObject.GetComponent <uteRuntimeBuilder>();

        // List all available category names
        List <string> allCategoryNames = runtimeBuilder.GetListOfCategoryNames();

        for (int i = 0; i < allCategoryNames.Count; i++)
        {
            // Get all Category tiles and info by name
            allCategories.Add(runtimeBuilder.GetCategoryByCategoryName(allCategoryNames[i]));
        }
    }
    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();

        uteRuntimeBuilder myTarget = (uteRuntimeBuilder)target;

        if (GUILayout.Button("Prepare for Runtime"))
        {
            if (!File.Exists(Application.streamingAssetsPath))
            {
                Directory.CreateDirectory(Application.streamingAssetsPath);
            }

            if (!File.Exists(Application.streamingAssetsPath + "/uteMaps/"))
            {
                Directory.CreateDirectory(Application.streamingAssetsPath + "/uteMaps/");
            }

            if (!File.Exists(Application.streamingAssetsPath + "/uteMaps/uteMapList___R.txt"))
            {
                StreamWriter sw = new StreamWriter(Application.streamingAssetsPath + "/uteMaps/uteMapListForRuntime.txt");
                sw.Write("");
                sw.Close();
            }

            myTarget.SetTiles();
        }

        /*EditorGUILayout.BeginHorizontal();
         * myTarget.currentMapIndex = EditorGUILayout.Popup("Map to Load: ",myTarget.currentMapIndex, mapListOptions, EditorStyles.popup);
         * EditorGUILayout.EndHorizontal();
         *
         * GUILayout.Label("-------------");
         *
         * GUILayout.Label("Loading in EDITOR:");
         * if(GUILayout.Button("Load Map In Editor Scene Now"))
         * {
         *      myTarget.LoadMap();
         * }*/
    }
コード例 #4
0
	private void Start()
	{
		QualitySettings.shadowDistance = 100;

		Weapon = GameObject.Find("weapon");

		isShow = false;

		// Get runtime builder main class
		runtimeBuilder = (uteRuntimeBuilder) this.gameObject.GetComponent<uteRuntimeBuilder>();

		// Set Raycast distance (to not let build far away)
		runtimeBuilder.SetRaycastDistance(3.0f);

		// Set snapping to be fixed 1.0f
		runtimeBuilder.SetSnapOption("fixed");

		// Set fixed raycast position from Screen point (form center of the screen)
		runtimeBuilder.SetFixedRaycastPosition(new Vector2(Screen.width/2,Screen.height/2));

		// Get mcraft Category
		mCraftCategory = runtimeBuilder.GetCategoryByCategoryName("mcraft");

		// Get mouseLook component to disable or enable looking if UI shown
		if(!GameObject.Find("iOSControls"))
		{
			isiOSExample = false;
			mouseLookX = GameObject.Find("First Person Controller").GetComponent<MouseLook>();
			mouseLookY = GameObject.Find("First Person Controller/Main Camera").GetComponent<MouseLook>();
		}
		else
		{
			isiOSExample = true;

			// Disale shadows for iOS
			GameObject.Find("Directional light").GetComponent<Light>().shadows = LightShadows.None;
		}

		StartCoroutine(GenerateMapProcedurally());
	}
コード例 #5
0
    private void Start()
    {
        QualitySettings.shadowDistance = 100;

        Weapon = GameObject.Find("weapon");

        isShow = false;

        // Get runtime builder main class
        runtimeBuilder = (uteRuntimeBuilder)this.gameObject.GetComponent <uteRuntimeBuilder>();

        // Set Raycast distance (to not let build far away)
        runtimeBuilder.SetRaycastDistance(3.0f);

        // Set snapping to be fixed 1.0f
        runtimeBuilder.SetSnapOption("fixed");

        // Set fixed raycast position from Screen point (form center of the screen)
        runtimeBuilder.SetFixedRaycastPosition(new Vector2(Screen.width / 2, Screen.height / 2));

        // Get mcraft Category
        mCraftCategory = runtimeBuilder.GetCategoryByCategoryName("mcraft");

        // Get mouseLook component to disable or enable looking if UI shown
        if (!GameObject.Find("iOSControls"))
        {
            isiOSExample = false;
            mouseLookX   = GameObject.Find("First Person Controller").GetComponent <MouseLook>();
            mouseLookY   = GameObject.Find("First Person Controller/Main Camera").GetComponent <MouseLook>();
        }
        else
        {
            isiOSExample = true;

            // Disale shadows for iOS
            GameObject.Find("Directional light").GetComponent <Light>().shadows = LightShadows.None;
        }

        StartCoroutine(GenerateMapProcedurally());
    }