// Use this for initialization void Start() { tileUI = GameObject.Find("tileUI").GetComponent <updateTileUI>(); }
// Use this for initialization void Start() { gameInfoManager = GameObject.Find("gameInfoManager"); gm = GameObject.Find("grid" ).GetComponent<gridManager>(); upTile = GameObject.Find("tileUI").GetComponent<updateTileUI>(); }
// Use this for initialization void Start() { gameInfoManager = GameObject.Find("gameInfoManager"); gm = GameObject.Find("grid").GetComponent <gridManager>(); upTile = GameObject.Find("tileUI").GetComponent <updateTileUI>(); }
// Use this for initialization void Start() { tileUI = GameObject.Find("tileUI").GetComponent<updateTileUI>(); }