private Animation rocket_motion; // (rocket)motion--. // ================================================================ // // MonoBehaviour으로부터의 상속. void Start() { this.last.ignite = 0; this.last.block = 0; this.last.score = 0; this.last.total_socre = 0; this.last.islands = 0; this.last.island_size = 0; this.best = this.last; this.score_disp = GameObject.FindGameObjectWithTag("Score Disp").GetComponent <ScoreDisp>(); this.sound_control = GameObject.Find("SoundRoot").GetComponent <SoundControl>(); this.unito_control = GameObject.FindGameObjectWithTag("Player").GetComponent <unitoControl>(); this.rocket_motion = GameObject.Find("rocket_model").gameObject.GetComponentInChildren <Animation>(); //motion }
// ================================================================ // // MonoBehaviour からの継承. void Start() { this.last.ignite = 0; this.last.block = 0; this.last.score = 0; this.last.total_socre = 0; this.last.islands = 0; this.last.island_size = 0; this.best = this.last; this.score_disp = GameObject.FindGameObjectWithTag("Score Disp").GetComponent<ScoreDisp>(); this.sound_control = GameObject.Find("SoundRoot").GetComponent<SoundControl>(); this.unito_control = GameObject.FindGameObjectWithTag("Player").GetComponent<unitoControl>(); this.rocket_motion = GameObject.Find("rocket_model").gameObject.GetComponentInChildren<Animation>(); //motion }