// Parameter Attributes are applied below in Resume()
    public void Stop(Vector3 startValue, Vector3 endValue, float time, uScript_Lerper.LoopType loopType, float loopDelay, bool smooth, int loopCount, out Vector3 currentValue)
    {
        m_Lerper.Stop( );

        currentValue = m_LastValue;
        if (!m_Began)
        {
            currentValue = startValue;
        }
    }
コード例 #2
0
    // Parameter Attributes are applied below in Resume()
    public void Stop(int startValue, int endValue, float time, uScript_Lerper.LoopType loopType, float loopDelay, int loopCount, out int currentValue)
    {
        m_Lerper.Stop( );

        currentValue = m_LastValue;
        if (!m_Began)
        {
            currentValue = startValue;
        }
    }
コード例 #3
0
    // Parameter Attributes are applied below in Resume()
    public void Stop(Quaternion startValue, Quaternion endValue, float time, uScript_Lerper.LoopType loopType, float loopDelay, bool smooth, int loopCount, out Quaternion currentValue)
    {
        m_Lerper.Stop( );

        currentValue = m_LastValue;
        if (!m_Began)
        {
            currentValue = startValue;
        }
    }