public static bool Prefix(uGUI_WaterBar __instance, ref float capacity) { capacity = Player.main.GetSurvival().GetWaterCapacity(); return(true); }
public static void Postfix(uGUI_WaterBar __instance) { //__instance.pulseReferenceCapacity = Player.main.GetSurvival().GetWaterCapacity(); // not sure if this is needed }