private void PositionTest(uGUI mainGUI, Transform canvTrans) { GameObject obj2 = new GameObject("SubnauticaMiniMap.Overlay2"); var img2 = obj2.AddComponent <RawImage>(); img2.color = new Color(1.0f, 1.0f, 0.0f); objs.Add(obj2); var rto2 = obj2.GetComponent <RectTransform>(); if (rto2 != null) { printOnce("c9"); } rto2.localScale = new Vector3(2.0f, 0.5f, 1.0f); var mcanv = mainGUI.screenCanvas; if (mcanv != null) { var mcanv2 = mcanv.GetComponent <Transform>(); if (mcanv2 != null) { rto2.SetParent(mcanv2); } } GameObject obj3 = new GameObject("SubnauticaMiniMap.Overlay3"); var img3 = obj3.AddComponent <RawImage>(); img3.color = new Color(0.0f, 1.0f, 0.0f); objs.Add(obj3); var rto3 = obj3.GetComponent <RectTransform>(); //var to2 = obj2.GetComponent<Transform>(); if (rto3 != null) { printOnce("c10"); } //var to3 = obj3.GetComponent<Transform>(); rto3.SetParent(canvTrans); rto3.position += new Vector3(0, 0, 0.1f); rto3.localScale = new Vector3(0.001f, 0.001f, 1.0f); GameObject obj4 = new GameObject("SubnauticaMiniMap.Overlay4"); var img4 = obj4.AddComponent <UnityEngine.UI.RawImage>(); img4.color = new Color(0.0f, 1.0f, 1.0f); objs.Add(obj4); var rto4 = obj4.GetComponent <RectTransform>(); rto4.SetParent(canvTrans); rto4.localScale = new Vector3(0.1f, 0.1f, 0.1f); rto4.position = new Vector3(1.0f, 0.0f, 0.0f); //rto4.anchorMax = new Vector2(Screen.width / 4, Screen.height / 4); //rto4.anchorMin = new Vector2(0, 0); rto4.position += new Vector3(0, 0, 0.1f); }
static void Postfix(uGUI __instance) { maybeCreateLoadingCanvas(); if (isLoading() && hasLoadingScreen(__instance)) { GameObject loadingScreen = __instance.loading.gameObject; loadingScreen.transform.SetParent(loadingCanvas.GetComponent <RectTransform>()); loadingScreen.GetComponent <RectTransform>().position = MainCamera.camera.gameObject.transform.parent.position + MainCamera.camera.gameObject.transform.parent.forward * 3f; loadingScreen.GetComponent <RectTransform>().LookAt(MainCamera.camera.gameObject.transform.parent); loadingScreen.GetComponent <RectTransform>().Rotate(0f, 180f, 0f); } }
private static bool hasLoadingScreen(uGUI instance) { return(instance.loading != null && instance.loading.gameObject != null); }