public twoLists BeAt(dragableLemming lemming, twoLists twoLists) { twoLists.lemmings.Add(lemming); twoLists.directions.Add(Direction.Down); lemming.savedStep = Direction.Down; return(twoLists); }
public void manageMoves(List <dragableLemming> lemmingss, List <Direction> directionss) { lemmings = new List <dragableLemming>(lemmingss); directions = new List <Direction>(directionss); twoLists.directions.Clear(); twoLists.lemmings.Clear(); twoLists = getTargetFields(); moveLemmings(twoLists.lemmings); if (loss) { loose(fellOff); return; } checkForWin(startingLemmings); if (win) { owner.stateMachine.ChangeState(new WinState(owner, boardInput)); owner.infoGatherer.sendWin(); return; } checkForFlame(twoLists.lemmings); if (loss) { loose(fire); return; } checkForClockWise(twoLists.lemmings); checkForCounterClockwise(twoLists.lemmings); checkForFlame(startingLemmings); if (loss) { loose(fire); return; } checkForTrappedLemming(startingLemmings); if (loss) { loose(trapped); return; } reactToFields(); infoGatherer.retrieveHeat(calcHeat()); infoGatherer.retrieveWinDistances(calcDistToWin()); if (twoLists.lemmings.Count == 0) { return; } else { manageMoves(twoLists.lemmings, twoLists.directions); } }
void reactToFields() { lemmings = new List <dragableLemming>(twoLists.lemmings); twoLists.lemmings.Clear(); twoLists.directions.Clear(); for (int i = 0; i < lemmings.Count; i++) { twoLists = lemmings[i].Feld.BeAt(lemmings[i], twoLists); } }
public twoLists BeAt(dragableLemming lemming, twoLists twoLists) { switch (lemming.savedStep) { case Direction.Up: twoLists.lemmings.Add(lemming); twoLists.directions.Add(Direction.Up); lemming.savedStep = Direction.None; return(twoLists); case Direction.Down: twoLists.lemmings.Add(lemming); twoLists.directions.Add(Direction.Down); lemming.savedStep = Direction.None; return(twoLists); case Direction.Right: twoLists.lemmings.Add(lemming); twoLists.directions.Add(Direction.Right); lemming.savedStep = Direction.None; return(twoLists); case Direction.Left: twoLists.lemmings.Add(lemming); twoLists.directions.Add(Direction.Left); lemming.savedStep = Direction.None; return(twoLists); } return(twoLists); }
public twoLists BeAt(dragableLemming lemming, twoLists twoLists) { twoLists.lemmings.Add(lemming); twoLists.directions.Add(Direction.Left); return(twoLists); }
public twoLists BeAt(dragableLemming lemming, twoLists twoLists) { return(twoLists); }