private void Awake() { Random.InitState((int)System.DateTimeOffset.UtcNow.ToUnixTimeSeconds()); playerTrigger = player.GetComponent <First_Person_Camera>(); turn_Behaviour = turnControl.GetComponent <turn_behaviour>(); rngDone = 0; }
private void Awake() { playerTurn = turnControl.GetComponent <turn_behaviour>(); }