void Start() { physicsScript = gameObject.GetComponent("tsg_PropulsionPhysics") as tsg_PropulsionPhysics; hasBall = 1; theBrain = GameObject.Find("Brain") as GameObject; brainScript = theBrain.GetComponent("Brain") as Brain; }
void Start() { physicsScript = gameObject.GetComponent("tsg_PropulsionPhysics")as tsg_PropulsionPhysics; hasBall = 1; theBrain = GameObject.Find("Brain") as GameObject; brainScript = theBrain.GetComponent("Brain") as Brain; }
void Start() { physicsScript = gameObject.GetComponent("tsg_PropulsionPhysics") as tsg_PropulsionPhysics; hasBall = 1; }
void Start() { physicsScript = gameObject.GetComponent("tsg_PropulsionPhysics")as tsg_PropulsionPhysics; hasBall = 1; }