コード例 #1
0
    public static Treasure CreateRandomTreasure()
    {
        Treasure      treasure = null;
        treasure_type ty       = GetRandomType();

        switch (ty)
        {
        case treasure_type.AddNode:
            treasure = new AddNodeTreasure();
            break;

        case treasure_type.SpeedUp:
            treasure = new SpeedUpTreasure();
            break;

        case treasure_type.SpeedDown:
            treasure = new SpeedDownTreasure();
            break;

        default:
            break;
        }
        return(treasure);
    }
コード例 #2
0
 //寶物的建構子,須由子類別用 :base() 呼叫,不然不會執行,沒有找到怎麼「強制」繼承者呼叫,但暫時不理會
 //這裡設為public沒有關係,因為整個Treasure是abstract(看上面第七行程式碼),不能被用來直接建立實體
 public Treasure()
 {
     node = GetRandomNode();
     type = treasure_type.AddNode;
 }