// Initialize private void Initialize_Enter() { Debug.Log("[Initialize] Enter"); if (m_MatchController != null) { m_MatchController.Initialize(); } ProceedTo(tnMultiplayerGameState.ReadyToStart); }
// Initialize private void Initialize_Enter() { Debug.Log("[Initialize] Enter"); if (m_MatchController != null) { m_MatchController.Initialize(); } fsm.ChangeState(tnGameState.ReadyToStart); }