コード例 #1
0
    //drops list down

    private void ExpandList()

    {
        isExpanded = true;

        int count = Mathf.Min(ItemList.Count, dropDownItems.Count);

        for (int i = 0; i < count; ++i)

        {
#if UNITY_3_5
            dropDownItems[i].gameObject.SetActiveRecursively(true);

            dropDownItems[i].upDownHoverBtn.SetState(); //deals with how active recursive needs to work in Unity 3.x
#else
            dropDownItems[i].gameObject.SetActive(true);
#endif
        }



        tk2dUIDropDownItem selectedItem = dropDownItems[index];



        if (selectedItem.upDownHoverBtn != null)

        {
            selectedItem.upDownHoverBtn.IsOver = true;
        }
    }
コード例 #2
0
    //clones another dropdown item from template
    private tk2dUIDropDownItem CreateAnotherDropDownItem()
    {
        GameObject go = Instantiate(dropDownItemTemplate.gameObject) as GameObject;

        go.name                    = "DropDownItem";
        go.transform.parent        = transform;
        go.transform.localPosition = dropDownItemTemplate.transform.localPosition;
        go.transform.localRotation = dropDownItemTemplate.transform.localRotation;
        go.transform.localScale    = dropDownItemTemplate.transform.localScale;
        tk2dUIDropDownItem item = go.GetComponent <tk2dUIDropDownItem>();

        item.OnItemSelected += ItemSelected;

        tk2dUIUpDownHoverButton itemUpDownHoverBtn = go.GetComponent <tk2dUIUpDownHoverButton>();

        item.upDownHoverBtn = itemUpDownHoverBtn;

        itemUpDownHoverBtn.OnToggleOver += DropDownItemHoverBtnToggle;

#if UNITY_3_0 || UNITY_3_1 || UNITY_3_2 || UNITY_3_3 || UNITY_3_4 || UNITY_3_5 || UNITY_3_6 || UNITY_3_7 || UNITY_3_8 || UNITY_3_9
        go.SetActiveRecursively(false);
#endif

        return(item);
    }
コード例 #3
0
 //when an item in list is selected
 private void ItemSelected(tk2dUIDropDownItem item)
 {
     if (isExpanded)
     {
         CollapseList();
     }
     Index = item.Index;
 }
コード例 #4
0
    public void OnSceneGUI()
    {
        bool wasChange = false;
        tk2dUIDropDownMenu dropdownMenu         = (tk2dUIDropDownMenu)target;
        tk2dUIDropDownItem dropdownItemTemplate = dropdownMenu.dropDownItemTemplate;

        // Get rescaled transforms
        Matrix4x4 m  = dropdownMenu.transform.localToWorldMatrix;
        Vector3   up = m.MultiplyVector(Vector3.up);

        // Vector3 right = m.MultiplyVector(Vector3.right);

        if (dropdownMenu.MenuLayoutItem == null)
        {
            float newDropDownButtonHeight = tk2dUIControlsHelperEditor.DrawLengthHandles("Dropdown Button Height", dropdownMenu.height, dropdownMenu.transform.position + (up * (dropdownMenu.height / 2)), -up, Color.red, .15f, .3f, .05f);
            if (newDropDownButtonHeight != dropdownMenu.height)
            {
                tk2dUndo.RecordObject(dropdownMenu, "Dropdown Button Height Changed");
                dropdownMenu.height = newDropDownButtonHeight;
                wasChange           = true;
            }
        }

        if (dropdownItemTemplate != null)
        {
            float yPosDropdownItemTemplate = (dropdownMenu.MenuLayoutItem != null) ? dropdownMenu.MenuLayoutItem.bMin.y : (-dropdownMenu.height);

            if (dropdownItemTemplate.transform.localPosition.y != yPosDropdownItemTemplate)
            {
                dropdownItemTemplate.transform.localPosition = new Vector3(dropdownItemTemplate.transform.localPosition.x, yPosDropdownItemTemplate, dropdownItemTemplate.transform.localPosition.z);
                tk2dUtil.SetDirty(dropdownItemTemplate.transform);
            }

            if (dropdownMenu.TemplateLayoutItem == null)
            {
                float newDropDownItemTemplateHeight = tk2dUIControlsHelperEditor.DrawLengthHandles("Dropdown Item Template Height", dropdownItemTemplate.height, dropdownMenu.transform.position - (up * (dropdownMenu.height / 2)), -up, Color.blue, .15f, .4f, .05f);
                if (newDropDownItemTemplateHeight != dropdownItemTemplate.height)
                {
                    tk2dUndo.RecordObject(dropdownItemTemplate, "Dropdown Template Height Changed");
                    dropdownItemTemplate.height = newDropDownItemTemplateHeight;
                    tk2dUtil.SetDirty(dropdownItemTemplate);
                }
            }
        }

        if (wasChange)
        {
            tk2dUtil.SetDirty(dropdownMenu);
        }
    }
コード例 #5
0
    //drops list down
    private void ExpandList()
    {
        isExpanded = true;
        foreach (tk2dUIDropDownItem item in dropDownItems)
        {
#if UNITY_3_0 || UNITY_3_1 || UNITY_3_2 || UNITY_3_3 || UNITY_3_4 || UNITY_3_5 || UNITY_3_6 || UNITY_3_7 || UNITY_3_8 || UNITY_3_9
            item.gameObject.SetActiveRecursively(true);
            item.upDownHoverBtn.SetState(); //deals with how active recursive needs to work in Unity 3.x
#else
            item.gameObject.SetActive(true);
#endif
        }

        tk2dUIDropDownItem selectedItem = dropDownItems[index];

        if (selectedItem.upDownHoverBtn != null)
        {
            selectedItem.upDownHoverBtn.IsOver = true;
        }
    }
コード例 #6
0
 //when an item in list is selected
 private void ItemSelected(tk2dUIDropDownItem item)
 {
     if (isExpanded)
     {
         CollapseList();
     }
     Index = item.Index;
 }