void DrawInstanceGUI() { if (GUILayout.Button("Edit")) { foreach (var v in batcher.batchedSprites) { GameObject go = new GameObject(v.name); go.transform.parent = batcher.transform; go.transform.localPosition = v.position; go.transform.localRotation = v.rotation; tk2dSprite s = go.AddComponent <tk2dSprite>(); s.collection = batcher.spriteCollection; s.Build(); s.spriteId = v.spriteId; s.EditMode__CreateCollider(); // needed to recreate the collider after setting spriteId s.scale = v.localScale; s.pixelPerfect = v.alwaysPixelPerfect; s.color = v.color; } batcher.transform.localScale = batcher.scale; batcher.batchedSprites = null; batcher.Build(); EditorUtility.SetDirty(target); } batcher.scale = EditorGUILayout.Vector3Field("Scale", batcher.scale); }
public override void OnInspectorGUI() { tk2dStaticSpriteBatcher batcher = (tk2dStaticSpriteBatcher)target; if (batcher.batchedSprites == null || batcher.batchedSprites.Length == 0) { if (GUILayout.Button("Commit")) { List <tk2dSprite> sprites = new List <tk2dSprite>(); tk2dSpriteCollectionData scd = null; for (int i = 0; i < batcher.transform.childCount; ++i) { Transform t = batcher.transform.GetChild(i); tk2dSprite s = t.GetComponent <tk2dSprite>(); if (s) { if (scd == null) { scd = s.collection; } if (scd != s.collection) { EditorUtility.DisplayDialog("StaticSpriteBatcher", "Error: Multiple sprite collections found", "Ok"); return; } if (scd.allowMultipleAtlases) { EditorUtility.DisplayDialog("StaticSpriteBatcher", "Error: Sprite collections with multiple atlases not allowed", "Ok"); return; } sprites.Add(s); } } // sort sprites, smaller to larger z sprites.Sort((a, b) => b.transform.localPosition.z.CompareTo(a.transform.localPosition.z)); batcher.spriteCollection = scd; batcher.batchedSprites = new tk2dBatchedSprite[sprites.Count]; int currBatchedSprite = 0; foreach (var s in sprites) { tk2dBatchedSprite bs = new tk2dBatchedSprite(); bs.name = s.gameObject.name; bs.color = s.color; bs.localScale = s.scale; bs.position = s.transform.localPosition; bs.rotation = s.transform.localRotation; bs.spriteId = s.spriteId; bs.alwaysPixelPerfect = s.pixelPerfect; batcher.batchedSprites[currBatchedSprite++] = bs; GameObject.DestroyImmediate(s.gameObject); } batcher.Build(); EditorUtility.SetDirty(target); } } else { if (GUILayout.Button("Edit")) { foreach (var v in batcher.batchedSprites) { GameObject go = new GameObject(v.name); go.transform.parent = batcher.transform; go.transform.localPosition = v.position; go.transform.localRotation = v.rotation; tk2dSprite s = go.AddComponent <tk2dSprite>(); s.collection = batcher.spriteCollection; s.Build(); s.spriteId = v.spriteId; s.EditMode__CreateCollider(); // needed to recreate the collider after setting spriteId s.scale = v.localScale; s.pixelPerfect = v.alwaysPixelPerfect; s.color = v.color; } batcher.batchedSprites = null; batcher.Build(); EditorUtility.SetDirty(target); } } }
void DrawInstanceGUI() { if (GUILayout.Button("Edit")) { Vector3 batcherPos = batcher.transform.position; Quaternion batcherRotation = batcher.transform.rotation; batcher.transform.position = Vector3.zero; batcher.transform.rotation = Quaternion.identity; Dictionary <int, Transform> parents = new Dictionary <int, Transform>(); List <Transform> children = new List <Transform>(); int id = 0; foreach (var v in batcher.batchedSprites) { GameObject go = new GameObject(v.name); go.transform.localPosition = v.position; go.transform.localRotation = v.rotation; if (v.spriteId != -1) { tk2dSprite s = go.AddComponent <tk2dSprite>(); s.collection = batcher.spriteCollection; s.Build(); s.spriteId = v.spriteId; s.EditMode__CreateCollider(); // needed to recreate the collider after setting spriteId s.scale = v.localScale; s.pixelPerfect = v.alwaysPixelPerfect; s.color = v.color; } parents[id++] = go.transform; children.Add(go.transform); } int idx = 0; foreach (var v in batcher.batchedSprites) { Transform parent = batcher.transform; if (v.parentId != -1) { parents.TryGetValue(v.parentId, out parent); } children[idx].parent = parent; ++idx; } batcher.transform.localScale = batcher.scale; batcher.batchedSprites = null; batcher.Build(); EditorUtility.SetDirty(target); batcher.transform.position = batcherPos; batcher.transform.rotation = batcherRotation; } batcher.scale = EditorGUILayout.Vector3Field("Scale", batcher.scale); }
protected void DrawSpriteEditorGUI(tk2dSprite sprite) { // maybe cache this if its too slow later if (generatorCache.all == null || generatorCache.current != sprite.collection) { generatorCache.all = tk2dEditorUtility.GetOrCreateIndex().GetSpriteCollectionIndex(); if (generatorCache.all != null) { string guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(sprite.collection)); for (int i = 0; i < generatorCache.all.Length; ++i) { if (generatorCache.all[i].spriteCollectionDataGUID == guid) { generatorCache.current = sprite.collection; generatorCache.currentGUID = guid; break; } } } } if (generatorCache.all == null) { EditorGUILayout.LabelField("Collection", "Error"); } else { string[] collNames = new string[generatorCache.all.Length]; int selIndex = -1; for (int i = 0; i < generatorCache.all.Length; ++i) { collNames[i] = generatorCache.all[i].name; if (generatorCache.all[i].spriteCollectionDataGUID == generatorCache.currentGUID) selIndex = i; } int newIndex = EditorGUILayout.Popup("Collection", (selIndex != -1) ? selIndex : 0, collNames); if (newIndex != selIndex) { generatorCache.currentGUID = generatorCache.all[newIndex].spriteCollectionDataGUID; GameObject go = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(generatorCache.currentGUID), typeof(GameObject)) as GameObject; tk2dSpriteCollectionData data = go.GetComponent<tk2dSpriteCollectionData>(); if (data != null) { generatorCache.current = data; int newId = (sprite.spriteId >= generatorCache.current.Count)?0:sprite.spriteId; sprite.SwitchCollectionAndSprite(generatorCache.current, newId); sprite.EditMode__CreateCollider(); } } } if (sprite.collection) { // sanity check sprite id if (sprite.spriteId < 0 || sprite.spriteId >= sprite.collection.Count) { sprite.spriteId = 0; sprite.EditMode__CreateCollider(); } int newSpriteId = sprite.spriteId; if (generatorCache.current) { newSpriteId = tk2dEditorUtility.SpriteSelectorPopup("Sprite", sprite.spriteId, generatorCache.current); if (tk2dPreferences.inst.displayTextureThumbs) { if (generatorCache.current.version < 1) { GUILayout.Label("No thumbnail data.\nPlease rebuild Sprite Collection."); } else { var tex = tk2dSpriteThumbnailCache.GetThumbnailTexture(generatorCache.current, sprite.spriteId); if (tex) { float w = tex.width; float h = tex.height; float maxSize = 128.0f; if (w > maxSize) { h = h / w * maxSize; w = maxSize; } Rect r = GUILayoutUtility.GetRect(w, h); GUI.DrawTexture(r, tex, ScaleMode.ScaleToFit); //GUILayout.Box(tex, GUILayout.Width(w), GUILayout.Height(h)); } } } } else { newSpriteId = EditorGUILayout.IntSlider(sprite.spriteId, 0, sprite.collection.Count - 1); } if (newSpriteId != sprite.spriteId) { sprite.spriteId = newSpriteId; sprite.EditMode__CreateCollider(); GUI.changed = true; } sprite.color = EditorGUILayout.ColorField("Color", sprite.color); Vector3 newScale = EditorGUILayout.Vector3Field("Scale", sprite.scale); if (newScale != sprite.scale) { sprite.scale = newScale; sprite.EditMode__CreateCollider(); } EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("HFlip")) { Vector3 s = sprite.scale; s.x *= -1.0f; sprite.scale = s; GUI.changed = true; } if (GUILayout.Button("VFlip")) { Vector3 s = sprite.scale; s.y *= -1.0f; sprite.scale = s; GUI.changed = true; } if (GUILayout.Button("Reset Scale" )) { Vector3 s = sprite.scale; s.x = Mathf.Sign(s.x); s.y = Mathf.Sign(s.y); s.z = Mathf.Sign(s.z); sprite.scale = s; GUI.changed = true; } if ( GUILayout.Button("Make Pixel Perfect", GUILayout.ExpandWidth(true) )) { if (tk2dPixelPerfectHelper.inst) tk2dPixelPerfectHelper.inst.Setup(); sprite.MakePixelPerfect(); GUI.changed = true; } sprite.pixelPerfect = GUILayout.Toggle(sprite.pixelPerfect, "Always", GUILayout.Width(60.0f)); EditorGUILayout.EndHorizontal(); } else { EditorGUILayout.IntSlider("Need a collection bound", 0, 0, 1); } if (GUI.changed) EditorUtility.SetDirty(sprite); }
protected void DrawSpriteEditorGUI(tk2dSprite sprite) { // maybe cache this if its too slow later if (generatorCache.all == null || generatorCache.current != sprite.collection) { generatorCache.all = tk2dEditorUtility.GetOrCreateIndex().GetSpriteCollectionIndex(); if (generatorCache.all != null) { string guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(sprite.collection)); for (int i = 0; i < generatorCache.all.Length; ++i) { if (generatorCache.all[i].spriteCollectionDataGUID == guid) { generatorCache.current = sprite.collection; generatorCache.currentGUID = guid; break; } } } } if (generatorCache.all == null) { EditorGUILayout.LabelField("Collection", "Error"); } else { string[] collNames = new string[generatorCache.all.Length]; int selIndex = -1; for (int i = 0; i < generatorCache.all.Length; ++i) { collNames[i] = generatorCache.all[i].name; if (generatorCache.all[i].spriteCollectionDataGUID == generatorCache.currentGUID) { selIndex = i; } } int newIndex = EditorGUILayout.Popup("Collection", (selIndex != -1) ? selIndex : 0, collNames); if (newIndex != selIndex) { generatorCache.currentGUID = generatorCache.all[newIndex].spriteCollectionDataGUID; GameObject go = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(generatorCache.currentGUID), typeof(GameObject)) as GameObject; tk2dSpriteCollectionData data = go.GetComponent <tk2dSpriteCollectionData>(); if (data != null) { generatorCache.current = data; int newId = (sprite.spriteId >= generatorCache.current.Count)?0:sprite.spriteId; sprite.SwitchCollectionAndSprite(generatorCache.current, newId); sprite.EditMode__CreateCollider(); } } } if (sprite.collection) { // sanity check sprite id if (sprite.spriteId < 0 || sprite.spriteId >= sprite.collection.Count) { sprite.spriteId = 0; sprite.EditMode__CreateCollider(); } int newSpriteId = sprite.spriteId; if (generatorCache.current) { newSpriteId = tk2dEditorUtility.SpriteSelectorPopup("Sprite", sprite.spriteId, generatorCache.current); if (tk2dPreferences.inst.displayTextureThumbs) { if (generatorCache.current.version < 1) { GUILayout.Label("No thumbnail data.\nPlease rebuild Sprite Collection."); } else { var tex = tk2dSpriteThumbnailCache.GetThumbnailTexture(generatorCache.current, sprite.spriteId); if (tex) { float w = tex.width; float h = tex.height; float maxSize = 128.0f; if (w > maxSize) { h = h / w * maxSize; w = maxSize; } Rect r = GUILayoutUtility.GetRect(w, h); GUI.DrawTexture(r, tex, ScaleMode.ScaleToFit); //GUILayout.Box(tex, GUILayout.Width(w), GUILayout.Height(h)); } } } } else { newSpriteId = EditorGUILayout.IntSlider(sprite.spriteId, 0, sprite.collection.Count - 1); } if (newSpriteId != sprite.spriteId) { sprite.spriteId = newSpriteId; sprite.EditMode__CreateCollider(); GUI.changed = true; } sprite.color = EditorGUILayout.ColorField("Color", sprite.color); Vector3 newScale = EditorGUILayout.Vector3Field("Scale", sprite.scale); if (newScale != sprite.scale) { sprite.scale = newScale; sprite.EditMode__CreateCollider(); } EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("HFlip")) { Vector3 s = sprite.scale; s.x *= -1.0f; sprite.scale = s; GUI.changed = true; } if (GUILayout.Button("VFlip")) { Vector3 s = sprite.scale; s.y *= -1.0f; sprite.scale = s; GUI.changed = true; } if (GUILayout.Button("Reset Scale")) { Vector3 s = sprite.scale; s.x = Mathf.Sign(s.x); s.y = Mathf.Sign(s.y); s.z = Mathf.Sign(s.z); sprite.scale = s; GUI.changed = true; } if (GUILayout.Button("Make Pixel Perfect", GUILayout.ExpandWidth(true))) { if (tk2dPixelPerfectHelper.inst) { tk2dPixelPerfectHelper.inst.Setup(); } sprite.MakePixelPerfect(); GUI.changed = true; } sprite.pixelPerfect = GUILayout.Toggle(sprite.pixelPerfect, "Always", GUILayout.Width(60.0f)); EditorGUILayout.EndHorizontal(); } else { EditorGUILayout.IntSlider("Need a collection bound", 0, 0, 1); } if (GUI.changed) { EditorUtility.SetDirty(sprite); } }