コード例 #1
0
        void OnRequestNewCarRecv(JSONObject json)
        {
            tk.JsonTcpClient client = null; //TODO where to get client?

            //We get this callback in a worker thread, but need to make mainthread calls.
            //so use this handy utility dispatcher from
            // https://github.com/PimDeWitte/UnityMainThreadDispatcher
            UnityMainThreadDispatcher.Instance().Enqueue(SpawnNewCar(client));
        }
コード例 #2
0
        public void Init(tk.JsonTcpClient _client)
        {
            client = _client;

            _client.dispatchInMainThread = false; //too slow to wait.
            _client.dispatcher.Register("verify", new tk.Delegates.OnMsgRecv(OnVerify));
            _client.dispatcher.Register("set_random_seed", new tk.Delegates.OnMsgRecv(OnSetRandomSeed));
            _client.dispatcher.Register("reset_challenges", new tk.Delegates.OnMsgRecv(OnResetChallenges));
        }
コード例 #3
0
        IEnumerator SpawnNewCar(tk.JsonTcpClient client)
        {
            CarSpawner spawner = GameObject.FindObjectOfType <CarSpawner>();

            if (spawner != null)
            {
                spawner.Spawn(client);
            }

            yield return(null);
        }
コード例 #4
0
        public void Init(tk.JsonTcpClient _client)
        {
            _client.dispatchInMainThread = true;

            client = _client;
            client.dispatcher.Register("load_scene", new tk.Delegates.OnMsgRecv(OnLoadScene));
            client.dispatcher.Register("get_protocol_version", new tk.Delegates.OnMsgRecv(OnProtocolVersion));
            client.dispatcher.Register("get_scene_names", new tk.Delegates.OnMsgRecv(OnGetSceneNames));
            client.dispatcher.Register("quit_app", new tk.Delegates.OnMsgRecv(OnQuitApp));
            client.dispatcher.Register("connected", new tk.Delegates.OnMsgRecv(OnConnected));
        }
コード例 #5
0
ファイル: TcpCarHandler.cs プロジェクト: wutianze/pynq_car
        void Awake()
        {
            car    = carObj.GetComponent <ICar>();
            client = GetComponent <tk.JsonTcpClient>();
            pm     = GameObject.FindObjectOfType <PathManager>();

            Canvas     canvas = GameObject.FindObjectOfType <Canvas>();
            GameObject go     = CarSpawner.getChildGameObject(canvas.gameObject, "AISteering");

            if (go != null)
            {
                ai_text = go.GetComponent <Text>();
            }
        }
コード例 #6
0
        public void Init(tk.JsonTcpClient _client)
        {
            client = _client;

            if (client == null)
            {
                return;
            }

            client.dispatchInMainThread = false; //too slow to wait.
            client.dispatcher.Register("control", new tk.Delegates.OnMsgRecv(OnControlsRecv));
            client.dispatcher.Register("exit_scene", new tk.Delegates.OnMsgRecv(OnExitSceneRecv));
            client.dispatcher.Register("reset_car", new tk.Delegates.OnMsgRecv(OnResetCarRecv));
            client.dispatcher.Register("step_mode", new tk.Delegates.OnMsgRecv(OnStepModeRecv));
            client.dispatcher.Register("quit_app", new tk.Delegates.OnMsgRecv(OnQuitApp));
            client.dispatcher.Register("regen_road", new tk.Delegates.OnMsgRecv(OnRegenRoad));
            client.dispatcher.Register("car_config", new tk.Delegates.OnMsgRecv(OnCarConfig));
            client.dispatcher.Register("cam_config", new tk.Delegates.OnMsgRecv(OnCamConfig));
        }
コード例 #7
0
ファイル: TcpMenuHandler.cs プロジェクト: ethanburrell/sdsim
 void Awake()
 {
     client = GetComponent <tk.JsonTcpClient>();
 }