private void StartNewRound() { globals.globalHoles = 0; wallCon.AddHoles(holesAddedPerRound); roundsSurvived++; timer.ResetTime(); timer.StartTimer(); betweenRounds = false; }
private void Start() { fillCon = gameObject.GetComponent <WaterFillController>(); timer = gameObject.GetComponent <timerScript>(); wallCon = gameObject.GetComponent <WallController>(); raycaster = gameObject.GetComponent <globals>(); timer.StartTimer(); }