// Start is called before the first frame update void Start() { tileGen = gameObject.GetComponent <tileGenerator>(); if (mode.ContainsKey("dirZpositiva")) { stageMode = mode["dirZpositiva"]; } for (int i = 0; i < 5; i++) { Spawnerv4(); } isFirst = false; }
// Start is called before the first frame update void Start() { colaTilesActivos = new ConcurrentQueue <GameObject>(); tileGen = gameObject.GetComponent <tileGenerator>(); if (mode.ContainsKey("dirZpositiva")) { stageMode = mode["dirZpositiva"]; } for (int i = 0; i < 5; i++) { Spawner(); } semaforoCutre = false; isFirst = false; }