コード例 #1
0
ファイル: SimonManager.cs プロジェクト: grupo9web/Neon-Rush
    // Start is called before the first frame update
    void Start()
    {
        tileGen = gameObject.GetComponent <tileGenerator>();

        if (mode.ContainsKey("dirZpositiva"))
        {
            stageMode = mode["dirZpositiva"];
        }

        for (int i = 0; i < 5; i++)
        {
            Spawnerv4();
        }

        isFirst = false;
    }
コード例 #2
0
    // Start is called before the first frame update
    void Start()
    {
        colaTilesActivos = new ConcurrentQueue <GameObject>();
        tileGen          = gameObject.GetComponent <tileGenerator>();

        if (mode.ContainsKey("dirZpositiva"))
        {
            stageMode = mode["dirZpositiva"];
        }

        for (int i = 0; i < 5; i++)
        {
            Spawner();
        }

        semaforoCutre = false;

        isFirst = false;
    }