//find a singular zone; subfunction of zone void find_zone(int y, int x, Zone z) { tile t = maze [y, x]; if (!t.get_touch()) { t.set_zone(z); Debug.Log(t.get_zone().get_id()); t.touch(true); z.add_tile(t); if (t.get_northwall() == tile.Wall.none) { find_zone(y - 1, x, z); } if (t.get_westwall() == tile.Wall.none) { find_zone(y, x - 1, z); } if (t.get_eastwall() == tile.Wall.none) { find_zone(y, x + 1, z); } if (t.get_southwall() == tile.Wall.none) { find_zone(y + 1, x, z); } } }