コード例 #1
0
ファイル: Buffs.cs プロジェクト: yashine59fr/PortAIO-1
        public static int GetCustomDamage(this AIHeroClient source, string auraname, AIHeroClient target)
        {
            if (auraname == "sheen")
            {
                return
                    (int)
                        source.CalcDamage(target, DamageType.Physical,
                            1.0 * source.FlatPhysicalDamageMod + source.BaseAttackDamage);
            }

            if (auraname == "lichbane")
            {
                return
                    (int)
                        source.CalcDamage(target, DamageType.Magical,
                            (0.75 * source.FlatPhysicalDamageMod + source.BaseAttackDamage) +
                            (0.50 * source.FlatMagicDamageMod));
            }

            return 0;
        }
コード例 #2
0
ファイル: Buffs.cs プロジェクト: jayblah/KurisuSolutions
        public static int GetCustomDamage(this Obj_AI_Hero source, string auraname, Obj_AI_Hero target)
        {
            switch (auraname)
            {
                case "itemsunfirecapeaura":
                    return
                        (int)
                            source.CalcDamage(target, Damage.DamageType.Magical,
                                25 + (1 * source.Level));

                case "gangplankattackdotpassive":
                    return
                        (int)
                            source.CalcDamage(target, Damage.DamageType.True,
                                20 + (10 * source.Level) + 1.2 * (source.BaseAttackDamage + source.FlatPhysicalDamageMod));

                case "bantamtraptarget":
                    return
                        (int)
                            source.CalcDamage(target, Damage.DamageType.Magical,
                                new[] { 50, 81, 112 }[source.Level / 6] + 0.25 * (source.FlatMagicDamageMod));

                case "sheen":
                    return
                        (int)
                            source.CalcDamage(target, Damage.DamageType.Physical,
                                1.0 * source.FlatPhysicalDamageMod + source.BaseAttackDamage);

                case "lichbane":
                    return
                        (int)
                            source.CalcDamage(target, Damage.DamageType.Magical,
                                (0.75*source.FlatPhysicalDamageMod + source.BaseAttackDamage) + (0.50*source.FlatMagicDamageMod));
            }

            return 0;
        }
コード例 #3
0
ファイル: Damage.cs プロジェクト: xQxCPMxQx/LeagueSharp-5
 public static double GetItemDamage(this Obj_AI_Hero source, Obj_AI_Base target, DamageItems item)
 {
     switch (item)
     {
         case DamageItems.Bilgewater:
             return source.CalcDamage(target, DamageType.Magical, 100);
         case DamageItems.BlackFireTorch:
             return source.CalcDamage(target, DamageType.Magical, target.MaxHealth * 0.2);
         case DamageItems.Botrk:
             return source.CalcDamage(target, DamageType.Physical, target.MaxHealth * 0.1);
         case DamageItems.Dfg:
             return source.CalcDamage(target, DamageType.Magical, target.MaxHealth * 0.15);
         case DamageItems.FrostQueenClaim:
             return source.CalcDamage(target, DamageType.Magical, 50 + 5 * source.Level);
         case DamageItems.Hexgun:
             return source.CalcDamage(target, DamageType.Magical, 150 + 0.4 * source.FlatMagicDamageMod);
         case DamageItems.Hydra:
             return source.CalcDamage(
                 target, DamageType.Physical, source.BaseAttackDamage + source.FlatPhysicalDamageMod);
         case DamageItems.OdingVeils:
             return source.CalcDamage(target, DamageType.Magical, 200);
         case DamageItems.Tiamat:
             return source.CalcDamage(
                 target, DamageType.Physical, source.BaseAttackDamage + source.FlatPhysicalDamageMod);
         case DamageItems.LiandrysTorment:
             var d = target.Health * .2f * 3f;
             return (target.CanMove || target.HasBuff("slow", true)) ? d : d * 2;
     }
     return 1d;
 }
コード例 #4
0
ファイル: YasuoDamages.cs プロジェクト: qktlfflzk/Backup5.4
 /// <summary>
 ///     Calculates Yasuo's Sweeping Blade (E) damage.
 /// </summary>
 /// <param name="player">Player Object</param>
 /// <param name="target">Target Object</param>
 /// <returns>Sweeping Blade Damage</returns>
 public static double GetSweepingBladeDamage(this Obj_AI_Hero player, Obj_AI_Base target)
 {
     var stacksPassive = Yasuo.Player.Buffs.Find(b => b.DisplayName.Equals("YasuoDashScalar"));
     var stacks = 1 + 0.25 * ((stacksPassive != null) ? stacksPassive.Count : 0);
     var damage = 50 + (20 * YasuoSpells.E.Level * stacks + (player.FlatMagicDamageMod * 0.6));
     return player.CalcDamage(target, Damage.DamageType.Magical, damage);
 }