public static float GetHeal(this AIHeroClient unit, int second) { if (unit.HasBuff("RegenerationPotion")) { if (unit.BuffRemainTime("RegenerationPotion") < second) return 150 / 15 * unit.BuffRemainTime("RegenerationPotion"); else return 150 / 15 * second; } else if (unit.HasBuff("ItemMiniRegenPotion")) { if (unit.BuffRemainTime("ItemMiniRegenPotion") < second) return 150 / 15 * unit.BuffRemainTime("ItemMiniRegenPotion"); else return 150 / 15 * second; } else if (unit.HasBuff("ItemCrystalFlask")) { if (unit.BuffRemainTime("ItemCrystalFlask") < second) return 125 / 12 * unit.BuffRemainTime("ItemCrystalFlask"); else return 125 / 12 * second; } else if (unit.HasBuff("ItemCrystalFlaskJungle")) { if (unit.BuffRemainTime("ItemCrystalFlaskJungle") < second) return 60 / 8 * unit.BuffRemainTime("ItemCrystalFlaskJungle"); else return 60 / 8 * second; } else if (unit.HasBuff("ItemDarkCrystalFlask")) { if (unit.BuffRemainTime("ItemDarkCrystalFlask") < second) return 150 / 12 * unit.BuffRemainTime("ItemDarkCrystalFlask"); else return 150 / 12 * second; } else return 0; }
public static float PassiveDamage(this AIHeroClient target, int second) { float damagePerSec = (9 + Player.Instance.Level + 0.3f * Player.Instance.FlatPhysicalDamageMod) / 5; return Damage.CalculateDamageOnUnit(Player.Instance, target, DamageType.Physical, damagePerSec * target.BuffCount("dariushemo") * target.BuffRemainTime("dariushemo") > second ? second : target.BuffRemainTime("dariushemo"), false, false); }
public static float GetRemainTime(this Spell spell) { try { if (spell.Buff) return spell.BuffRemainTime(); var remainTime = (spell.EndTime - TickCount); return remainTime > 0 ? remainTime : 0f; } catch (Exception e) { e.ErrorMessage("REMAIN_TIME", spell.Caster.BaseSkinName); return 4444; } }
public static int IgniteDamage(this AIHeroClient target) { return IgniteDamage(1) * (int)target.BuffRemainTime("SummonerIgnite"); }