コード例 #1
0
 // Start is called before the first frame update
 void Start()
 {
     //ChangeText();
     m_step        = textStep.Stop;
     timer         = 0;
     DistanceFinal = mTextMesh.transform.position.z;
     ChangeText("Wait");
 }
コード例 #2
0
    // Update is called once per frame
    void Update()
    {
        switch (m_step)
        {
        case textStep.Stop:
            return;

            break;

        case textStep.Vanish:
            mTextMesh.transform.position = new Vector3(mTextMesh.transform.position.x, mTextMesh.transform.position.y, mTextMesh.transform.position.z - speed);
            mTextMesh.color = new Color(1, 1, 1, transform.position.z / DistanceVanish);
            if (mTextMesh.transform.position.z < DistanceVanish)
            {
                m_step          = textStep.Invisible;
                mTextMesh.color = new Color(1, 1, 1, 0);
                mTextMesh.text  = containText;
            }
            break;

        case textStep.Invisible:
            timer += Time.deltaTime;
            if (timer > delay)
            {
                timer  = 0;
                m_step = textStep.Apparition;
            }
            break;

        case textStep.Apparition:
            mTextMesh.transform.position = new Vector3(mTextMesh.transform.position.x, mTextMesh.transform.position.y, mTextMesh.transform.position.z + speed);
            mTextMesh.color = new Color(1, 1, 1, transform.position.z / DistanceFinal);
            if (mTextMesh.transform.position.z >= DistanceFinal)
            {
                m_step          = textStep.Stop;
                mTextMesh.color = new Color(1, 1, 1, 1);
            }
            break;
        }
    }
コード例 #3
0
 public void ChangeText(string newText)
 {
     containText = newText;
     m_step      = textStep.Vanish;
 }