//Awake is always called before any Start functions void Awake() { //Check if instance already exists if (instance == null) { //if not, set instance to this instance = this; } //If instance already exists and it's not this: else if (instance != this) { //Then destroy this. This enforces our singleton pattern, meaning there can only ever be one instance of a GameManager. Destroy(gameObject); } //Sets this to not be destroyed when reloading scene DontDestroyOnLoad(gameObject); //Get a component reference to the attached BoardManager script terrainGenerator = GetComponent <terrainGenerator>(); //Call the InitGame function to initialize the first level InitGame(); }
// Use this for initialization void Start() { enemyList = new LinkedList <Enemy>(); terrain_generator = GameObject.Find("Terrain Generator"); terrainMap = terrain_generator.GetComponent <terrainGenerator>(); calendarObject = GameObject.Find("Calendar"); weatherScript = calendarObject.GetComponent <Weather>(); calendar = calendarObject.GetComponent <Calendar>(); }