コード例 #1
0
    //Awake is always called before any Start functions
    void Awake()
    {
        //Check if instance already exists
        if (instance == null)
        {
            //if not, set instance to this
            instance = this;
        }

        //If instance already exists and it's not this:
        else if (instance != this)
        {
            //Then destroy this. This enforces our singleton pattern, meaning there can only ever be one instance of a GameManager.
            Destroy(gameObject);
        }

        //Sets this to not be destroyed when reloading scene
        DontDestroyOnLoad(gameObject);

        //Get a component reference to the attached BoardManager script
        terrainGenerator = GetComponent <terrainGenerator>();

        //Call the InitGame function to initialize the first level
        InitGame();
    }
コード例 #2
0
 // Use this for initialization
 void Start()
 {
     enemyList         = new LinkedList <Enemy>();
     terrain_generator = GameObject.Find("Terrain Generator");
     terrainMap        = terrain_generator.GetComponent <terrainGenerator>();
     calendarObject    = GameObject.Find("Calendar");
     weatherScript     = calendarObject.GetComponent <Weather>();
     calendar          = calendarObject.GetComponent <Calendar>();
 }