// Start is called before the first frame update void Start() { _anim = this.GetComponent <Animator>(); _playerController = this.GetComponent <tdPlayerController>(); _entity = this.GetComponent <tdEntity>(); PrimeCombos(); }
//public bgEntityEvent Callback; private void Awake() { _entity = this.GetComponent <tdEntity>(); if (_entity == null) { _entity = this.GetComponentInParent <tdEntity>(); } }
void Start() { _tdBaseEntity = this.GetComponent <tdEntity>(); }