コード例 #1
0
        public static tAsyncCall *Sleep(tJITCallNative *pCallNative, byte *pThis_, byte *pParams, byte *pReturnValue)
        {
            tAsyncCall *pAsync = ((tAsyncCall *)Mem.malloc((SIZE_T)sizeof(tAsyncCall)));

            pAsync->sleepTime = ((int *)pParams)[0];

            return(pAsync);
        }
コード例 #2
0
//        static uint nextKeybC = 0xFFFFFFFF;

        public static tAsyncCall *Internal_ReadKey(tJITCallNative *pCallNative, byte *pThis_, byte *pParams, byte *pReturnValue)
        {
            tAsyncCall *pAsync = (tAsyncCall *)Mem.malloc((SIZE_T)sizeof(tAsyncCall));

            pAsync->sleepTime = -1;
            pAsync->checkFn   = new H(Internal_ReadKey_Check);
            pAsync->state     = null;

            return(pAsync);
        }
コード例 #3
0
 static uint Internal_ReadKey_Check(tJITCallNative *pCallNative, byte *pThis_, byte *pParams, byte *pReturnValue, tAsyncCall *pAsync)
 {
     throw new System.NotImplementedException();
 }
コード例 #4
0
        static uint Internal_TryEntry_Check(tJITCallNative *pCallNative, byte *pThis_, byte *pParams, byte *pReturnValue, tAsyncCall *pAsync)
        {
            /*HEAP_PTR*/ byte *pObj = ((/*HEAP_PTR*/ byte **)pParams)[0];
            int   timeout           = ((int *)pParams)[1];
            uint  ret = Heap.SyncTryEnter(pObj);
            ulong now;

            if (ret != 0)
            {
                // Lock achieved, so return that we've got it, and unblock this thread
                *(uint *)pReturnValue = 1;
                return(1);
            }
            // Can't get lock - check timeout
            if (timeout < 0)
            {
                // Infinite timeout, continue to block thread
                return(0);
            }
            if (timeout == 0)
            {
                // Timeout is 0, so always unblock, and return failure to get lock
                *(uint *)pReturnValue = 0;
                return(1);
            }
            if (pAsync == null)
            {
                // This is the first time, so it can always block thread and wait
                return(0);
            }
            now = Sys.msTime();
            if ((int)(now - pAsync->startTime) > timeout)
            {
                // Lock not got, but timeout has expired, unblock thread and return no lock
                *(uint *)pReturnValue = 0;
                return(1);
            }
            // Continue waiting, timeout not yet expired
            return(0);
        }
コード例 #5
0
        public static uint Update(uint maxInstr, int *pReturnCode)
        {
            tThread *pThread;
            tThread *pPrevThread;
            uint     status;

            pThread = pAllThreads;
            // Set the initial thread to the RUNNING state.
            pThread->state = THREADSTATE_RUNNING;
            // Set the initial CurrentThread
            pCurrentThread = pThread;

            for (;;)
            {
                uint minSleepTime = 0xffffffff;
                int  threadExitValue;

                status = JIT_Execute.Execute(pThread, maxInstr);
                switch (status)
                {
                case Thread.THREAD_STATUS_EXIT:
                    threadExitValue = pThread->threadExitValue;
                    Sys.log_f(1, "Thread ID#%d exited. Return value: %d\n", (int)pThread->threadID, (int)threadExitValue);
                    // Remove the current thread from the running threads list.
                    // Note that this list may have changed since before the call to JitOps.JIT_Execute().
                    {
                        if (pAllThreads == pThread)
                        {
                            pAllThreads = pAllThreads->pNextThread;
                        }
                        else
                        {
                            tThread *pThread1 = pAllThreads;
                            while (pThread1->pNextThread != pThread)
                            {
                                pThread1 = pThread1->pNextThread;
                            }
                            pThread1->pNextThread = pThread1->pNextThread->pNextThread;
                        }
                    }
                    // Delete the current thread
                    Thread.Delete(pThread);
                    // If there are no more threads left running, then exit application (by returning)
                    // Threads that are unstarted or background do not stop the exit
                    // [Steve edit] Threads that are suspended also do not stop the exit. This is because you'd just
                    // wait forever for them if they did. Note that 'exit' doesn't mean tearing down the process
                    // like in a regular .NET runtime case. The application state is still there and we can make
                    // further calls into it to create new threads.
                    {
                        tThread *pThread2 = pAllThreads;
                        uint     canExit  = 1;
                        while (pThread2 != null)
                        {
                            if (
                                ((pThread2->state & THREADSTATE_BACKGROUND) == 0) &&
                                ((pThread2->state & (~THREADSTATE_BACKGROUND)) != THREADSTATE_UNSTARTED) &&
                                ((pThread2->state & (~THREADSTATE_BACKGROUND)) != THREADSTATE_SUSPENDED))
                            {
                                canExit = 0;
                                break;
                            }
                            pThread2 = pThread2->pNextThread;
                        }
                        if (canExit != 0)
                        {
                            if (pReturnCode != null)
                            {
                                *pReturnCode = threadExitValue;
                            }
                            return(THREADSTATE_STOPPED);
                        }
                    }
                    pThread = pAllThreads;     // This is not really correct, but it'll work for the time being
                    break;

                case THREAD_STATUS_RUNNING:
                case THREAD_STATUS_LOCK_EXIT:
                    // Nothing to do
                    break;

                case THREAD_STATUS_ASYNC:
                    pThread->pAsync->startTime = Sys.msTime();
                    break;
                }

                // Move on to the next thread.
                // Find the next thread that isn't sleeping or blocked on IO
                pPrevThread = pThread;
                for (;;)
                {
                    pThread = pThread->pNextThread;
                    if (pThread == null)
                    {
                        // That was the thread -- return!
                        return(THREADSTATE_RUNNING);
                    }
                    // Set the CurrentThread correctly
                    pCurrentThread = pThread;
                    if ((pThread->state & (~THREADSTATE_BACKGROUND)) != 0)
                    {
                        // Thread is not running
                        continue;
                    }
                    if (pThread->pAsync != null)
                    {
                        // Discover if whatever is being waited for is finished
                        tAsyncCall *pAsync = pThread->pAsync;
                        if (pAsync->sleepTime >= 0)
                        {
                            // This is a sleep
                            ulong nowTime          = Sys.msTime();
                            int   msSleepRemaining = pAsync->sleepTime - (int)(nowTime - pAsync->startTime);
                            if (msSleepRemaining <= 0)
                            {
                                // Sleep is finished
                                break;
                            }
                            // Sleep is not finished, so continue to next thread
                            if ((uint)msSleepRemaining < minSleepTime)
                            {
                                minSleepTime = (uint)msSleepRemaining;
                            }
                        }
                        else
                        {
                            // This is blocking IO, or a lock
                            tMethodState *pMethodState = pThread->pCurrentMethodState;
                            byte *        pThis;
                            uint          thisOfs;
                            uint          unblocked;

                            if (MetaData.METHOD_ISSTATIC(pMethodState->pMethod))
                            {
                                pThis   = null;
                                thisOfs = 0;
                            }
                            else
                            {
                                pThis   = *(byte **)pMethodState->pParamsLocals;
                                thisOfs = 4;
                            }
                            unblocked = ((fnInternalCallCheck)H.ToObj(pAsync->checkFn))(null, pThis, pMethodState->pParamsLocals + thisOfs, pMethodState->pEvalStack, pAsync);
                            if (unblocked != 0)
                            {
                                // The IO has unblocked, and the return value is ready.
                                // So delete the async object.
                                // TODO: The async->state object needs to be deleted somehow (maybe)
                                Mem.free(pAsync);
                                // And remove it from the thread
                                pThread->pAsync = null;
                                break;
                            }
                            minSleepTime = 5;
                        }
                    }
                    else
                    {
                        // Thread is ready to run
                        break;
                    }
                    if (pThread == pPrevThread)
                    {
                        // When it gets here, it means that all threads are currently blocked.
                        //printf("All blocked; sleep(%d)\n", minSleepTime);
                        Sys.SleepMS(minSleepTime);
                    }
                }
            }
        }