public override void VehicleVectorParam(int param, Vector3 value) { strVehicleVectorParam strv = new strVehicleVectorParam {param = param, value = value}; _parent_scene.AddSimulationChange(() => changeVehicleVectorParam(strv.param, strv.value)); }
public override void VehicleVectorParam(int param, Vector3 value) { strVehicleVectorParam strv = new strVehicleVectorParam { param = param, value = value }; AddChange(AuroraODEPhysicsScene.changes.VehicleVectorParam, strv); }