public Storage(storage storage) { this.id = storage.id; this.quantity = storage.quantity; this.productdetail = storage.productdetail; }
/// <summary> /// 库位修改 /// </summary> /// <param name="s"></param> /// <returns></returns> public ActionResult Get_kuweiupdate(storage s) { return(Json(KLmanager.Get_kuweiupdate(s), JsonRequestBehavior.AllowGet)); }
// Start is called before the first frame update void Start() { AccInven = GameObject.Find("InventoryPanel").GetComponent <Invenotry>(); AccSM = GameObject.Find("StoragePanel").GetComponent <storage>(); }