public override bool Equals(IRosMessage ____other) { if (____other == null) { return(false); } bool ret = true; std_msgs.MultiArrayLayout other = (Messages.std_msgs.MultiArrayLayout)____other; if (dim.Length != other.dim.Length) { return(false); } for (int __i__ = 0; __i__ < dim.Length; __i__++) { ret &= dim[__i__].Equals(other.dim[__i__]); } ret &= data_offset == other.data_offset; // for each SingleType st: // ret &= {st.Name} == other.{st.Name}; return(ret); }
public Float64MultiArray() { this.layout = new std_msgs.MultiArrayLayout(); this.data = new System.Collections.Generic.List <double>(); }
public UInt8MultiArray() { layout = new std_msgs.MultiArrayLayout(); data = new List<System.Byte>(); }
public UInt32MultiArray(std_msgs.MultiArrayLayout _layout, System.Collections.Generic.List <System.UInt32> _data) { layout = _layout; data = _data; }
public Int32MultiArray() { layout = new std_msgs.MultiArrayLayout(); data = new List<System.Int32>(); }
public Float64MultiArray(std_msgs.MultiArrayLayout _layout, System.Collections.Generic.List <double> _data) { layout = _layout; data = _data; }
public Int32MultiArray() { layout = new std_msgs.MultiArrayLayout(); data = new List <System.Int32>(); }
public UInt32MultiArray(std_msgs.MultiArrayLayout layout, System.Collections.Generic.List <System.UInt32> data) { this.layout = layout; this.data = data; }
public Int8MultiArray() { this.layout = new std_msgs.MultiArrayLayout(); this.data = new System.Collections.Generic.List <sbyte>(); }
public UInt64MultiArray() { layout = new std_msgs.MultiArrayLayout(); data = new List <System.UInt64>(); }
public Float32MultiArray() { layout = new std_msgs.MultiArrayLayout(); data = new List <float>(); }
public Float32MultiArray() { layout = new std_msgs.MultiArrayLayout(); data = new List<float>(); }
public Float64MultiArray() { layout = new std_msgs.MultiArrayLayout(); data = new List<double>(); }
public Float64MultiArray() { layout = new std_msgs.MultiArrayLayout(); data = new List <double>(); }
public ByteMultiArray(std_msgs.MultiArrayLayout _layout, System.Collections.Generic.List <sbyte> _data) { layout = _layout; data = _data; }
public Float64MultiArray(std_msgs.MultiArrayLayout layout, System.Collections.Generic.List <double> data) { this.layout = layout; this.data = data; }
public UInt32MultiArray() { this.layout = new std_msgs.MultiArrayLayout(); this.data = new System.Collections.Generic.List <System.UInt32>(); }
public Int8MultiArray(std_msgs.MultiArrayLayout layout, System.Collections.Generic.List <sbyte> data) { this.layout = layout; this.data = data; }
public UInt16MultiArray() { layout = new std_msgs.MultiArrayLayout(); data = new List<System.UInt16>(); }
public UInt8MultiArray() { layout = new std_msgs.MultiArrayLayout(); data = new System.Collections.Generic.List <byte>(); }
public ByteMultiArray() { layout = new std_msgs.MultiArrayLayout(); data = new List <System.Byte>(); }
public Int32MultiArray() { layout = new std_msgs.MultiArrayLayout(); data = new System.Collections.Generic.List <System.Int32>(); }