// Update is called once per frame void Update() { for (int i = 0; i < nbStats; i++) { lvl[i].text = stats.getLvl(i).ToString(); dmg[i].text = stats.getModifExternal(i).ToString(); } xp.text = stats.getExp().ToString(); }
// Start is called before the first frame update void Start() { stats = gameObject.GetComponent <statisticsGestion>(); for (int i = 0; i < nbStats; i++) { lvl[i].text = stats.getLvl(i).ToString(); dmg[i].text = stats.getModifExternal(i).ToString(); } xp.text = stats.getExp().ToString(); }