// Use this for initialization void Start() { Debug.Log("optionMenuGlobal : Set Time.timeScale = 0"); Time.timeScale = 0f; //全てのコライダーを無効化 this.diseableAllColliders(); sVMS = staticValueManagerGetter.getManager(); _renderShadowToggle.isOn = sVMS.getRenderingShadowFlag(); Debug.Log(sVMS.getRenderingShadowFlag()); _renderStageEffToggle.isOn = sVMS.getRenderingStageEffFlag(); Debug.Log(sVMS.getRenderingStageEffFlag()); }
// Use this for initialization void Start() { //子オブジェクトの破壊 foreach (Transform n in this.transform) { GameObject.Destroy(n.gameObject); } staticValueManagerS s = staticValueManagerGetter.getManager(); if (s.getRenderingStageEffFlag() == false) { return; } sceneChangeValue scv = s.getNowSceneChangeValue(); string[] tmpStr = scv.sceneFileName.Split(new string[] { "-" }, System.StringSplitOptions.None); this.setParticle(tmpStr[0], tmpStr[1], tmpStr[2]); }