コード例 #1
0
    // Use this for initialization
    void Start()
    {
        //Getting the plane (which i'm using as a background) to show up in the scene
        planeObject = (GameObject)Instantiate(planePrefab, new Vector3(0, 0, 0), Quaternion.identity);
        //Changing its colour
        planeObject.GetComponent <Renderer> ().material.color = Color.green;

        //Actually linking the variable 'holderScript' to the real script
        holderScript = staticHolder.GetComponent <staticHolderScript> ();
    }
コード例 #2
0
    // Use this for initialization
    void Start()
    {
        //Actually linking the variable 'holderScript' to the real script
        holderScript = staticHolder.GetComponent <staticHolderScript> ();


        //Getting the cube to show up in the scene
        cube = (GameObject)Instantiate(cubePrefab, new Vector3(0, 0, 0), Quaternion.identity);

        //Getting access to the functions inside the cubeScript.cs class
        cubeScript = cube.GetComponent <cubeScript> ();
    }