public void switchProfileToMenu() { profileState = stateProfile.deactivate; profileMenu.transform.localPosition = new Vector3(-500, 0, 0); gameState = state.menuScreen; menuState = stateMenu.activate; }
public void switchToProfile() { mainMenu.transform.localPosition = new Vector3(-500, 0, 0); print("MOVE TO -500"); menuState = stateMenu.inactive; gameState = state.profileScreen; profileState = stateProfile.activate; }
public void profileStateUpdate() { switch (profileState) { case stateProfile.activate: profileMenu.transform.parent = spawnPoint.transform; profileMenu.transform.position = new Vector3(0, 0, 0); profileMenu.transform.localPosition = new Vector3(0, 0, 0); profileMenu.transform.localScale = new Vector3(1, 1, 1); profileState = stateProfile.active; break; case stateProfile.deactivate: break; } }