public void AcceptDropdownMenuConditions() { starSystemObjectScript.ClearAllStars(-1); cameraMovementScript.escMenuActiveStatus = false; escMenu.SetActive(false); initialConditionsScript.SetInitialConditions(map[dropdownMenuOptionLabelObject.GetComponent <UnityEngine.UI.Text>().text]); starSystemObjectScript.StartSystem(); }
void OnGUI() { if (cameraMovementScript.escMenuActiveStatus == false & cameraMovementScript.cameraRotationLock == true) { haveInvalidInput = false; GUILayout.BeginHorizontal("box"); GUILayout.Label("Pos x: "); newStarXStr = GUILayout.TextField(newStarXStr, 25, GUILayout.Width(60)); StringToFloatCheckAndAssign(ref newStarXStr, ref newStarX); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal("box"); GUILayout.Label("Pos y: "); newStarYStr = GUILayout.TextField(newStarYStr, 25, GUILayout.Width(60)); StringToFloatCheckAndAssign(ref newStarYStr, ref newStarY); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal("box"); GUILayout.Label("Pos z: "); newStarZStr = GUILayout.TextField(newStarZStr, 25, GUILayout.Width(60)); StringToFloatCheckAndAssign(ref newStarZStr, ref newStarZ); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal("box"); GUILayout.Label("V x: "); newStarVxStr = GUILayout.TextField(newStarVxStr, 25, GUILayout.Width(60)); StringToFloatCheckAndAssign(ref newStarVxStr, ref newStarVx); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal("box"); GUILayout.Label("V y: "); newStarVyStr = GUILayout.TextField(newStarVyStr, 25, GUILayout.Width(60)); StringToFloatCheckAndAssign(ref newStarVyStr, ref newStarVy); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal("box"); GUILayout.Label("V z: "); newStarVzStr = GUILayout.TextField(newStarVzStr, 25, GUILayout.Width(60)); StringToFloatCheckAndAssign(ref newStarVzStr, ref newStarVz); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal("box"); GUILayout.Label("Mass: "); newStarMassStr = GUILayout.TextField(newStarMassStr, 25, GUILayout.Width(60)); StringToFloatCheckAndAssign(ref newStarMassStr, ref newStarMass); GUILayout.EndHorizontal(); if (haveInvalidInput == true) { GUI.enabled = false; } if (GUILayout.Button("Add star")) { var newStar = Instantiate(myPrefab, new Vector3(float.Parse(newStarXStr, System.Globalization.NumberStyles.Float), float.Parse(newStarYStr, System.Globalization.NumberStyles.Float), float.Parse(newStarZStr, System.Globalization.NumberStyles.Float)), Quaternion.identity); double[] v = new double[3] { double.Parse(newStarVxStr, System.Globalization.NumberStyles.Float), double.Parse(newStarVyStr, System.Globalization.NumberStyles.Float), double.Parse(newStarVzStr, System.Globalization.NumberStyles.Float) }; newStar.GetComponent <starObject>().vel = new VEC(3, v); newStar.GetComponent <starObject>().mass = float.Parse(newStarMassStr, System.Globalization.NumberStyles.Float); newStar.GetComponent <starObject>().lineRendererColor = Color.yellow; } if (haveInvalidInput == true) { GUI.enabled = true; } if (GUILayout.Button("Clear all stars")) { starSystemObjectScript.ClearAllStars(-1); } if (GUI.Button(new Rect(5, Screen.height - 57, 111, 23), "Start")) { if (starSystemObjectScript.systemRunning == false) { starSystemObjectScript.StartSystem(); starSystemObjectScript.systemRunning = true; } } if (GUI.Button(new Rect(5, Screen.height - 30, 110, 23), "Pause")) { if (starSystemObjectScript.systemRunning == true) { starSystemObjectScript.PauseSystem(); starSystemObjectScript.systemRunning = false; } } } if (cameraMovementScript.escMenuActiveStatus == false & displayStarInfo == true) { GUI.Label(new Rect(Screen.width - 190, Screen.height - 115, 190, 115), starInfoToDisplay); } }